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-|script|spell-transmute-wood|32767
{
    if(call("magic_checks")) end; // << I wish we had functions that could return >>
    if (Sp < 5) end;
    if (getskilllv(.school) < .level) end;
    if (countitem("RawLog") >= 1) delitem "RawLog", 1; else end;
    set MAGIC_CAST_TICK, gettimetick(2) + 4; // set the new debuff
    callfunc "adjust_spellpower";
    set Sp, Sp - 5;
    misceffect FX_MAGIC_RED, strcharinfo(0);
    if   (@args$ == "boo")  goto L_Mouboo;
    elif (@args$ == "lurk") goto L_Skytlurk;
    else message strcharinfo(0), "Magic : ##3##BYou do not know how to transmute wood into this kind of animal."; // FIXME: write a better sentence
    end;

L_Mouboo:
    setarray @create_params[0], 1, 40;
    setarray @create_items$[0], "MoubooFigurine", "WarpedLog";
    callfunc "magic_create_item";
    callfunc "magic_exp";
    end;

L_Skytlurk:
    if (rand(2) == 1) getitem "Iten", 1;
    else              getitem "WarpedLog", 1;
    message strcharinfo(0), "Magic : ##3##BYou have no idea what a Skrytlurk looks like.";
    end;

OnInit:
    set .school, SKILL_MAGIC_TRANSMUTE;
    set .invocation$, chr(MAGIC_SYMBOL) + "parum"; // used in npcs that refer to this spell
    void call("magic_register");
    set .level, 1;
    set .exp_gain, 1;
    end;
}