-|script|flare-dart|32767
{
callfunc "magic_checks"; if(@failed) end; // << I wish we had functions that could return >>
if (Sp < 10) end;
set @level, getskilllv(.school);
if (@level < .level) end;
if (@level <= 2 && countitem("SulphurPowder") >= 1) delitem "SulphurPowder", 1;
elif (@level <= 2) end;
set MAGIC_CAST_TICK, gettimetick(2) + 1; // set the new debuff
callfunc "adjust_spellpower";
set Sp, Sp - 10;
misceffect FX_MAGIC_BLACK, strcharinfo(0);
set @damage, sqrt(@spellpower) * 5;
set @dmg_bonus, (BaseLevel/3) + 5;
overrideattack (@spellpower/50)+3, 1200, 4, ATTACK_ICON_GENERIC, 34, strnpcinfo(0)+"::OnAttack";
callfunc "magic_exp";
end;
OnAttack:
misceffect FX_MAGIC_BLACK, strcharinfo(0);
if (target(BL_ID, @target_id, 50) != 50) end; // 0x20 | 0x02 | 0x10
setarray @edmg[0], @damage, @dmg_bonus, ELT_WATER, ELT_FIRE, FX_MAGIC_BLACK;
callfunc "elt_damage";
end;
OnInit:
set .school, SKILL_MAGIC_WAR;
set .invocation$, chr(MAGIC_SYMBOL) + "flar"; // used in npcs that refer to this spell
callfunc "magic_register";
set .level, 1;
set .exp_gain, 1;
end;
}