function|script|SpawnGhost
{
if ($GHOSTS_DISABLED)
goto L_Return;
if (BaseLevel >= 40 &&
(getmap() == "026-1" ||
getmap() == "027-1" ||
getmap() == "027-2" ||
getmap() == "027-3" ||
getmap() == "027-4" ||
getmap() == "027-5"))
goto L_Spawn;
return;
L_Spawn:
set .@x, POS_X;
set .@y, POS_Y;
if (!(iscollision(getmap(), .@x, .@y - 1))) set .@y, .@y - 1; // up
elif (!(iscollision(getmap(), .@x, .@y + 1))) set .@y, .@y + 1; // down
elif (!(iscollision(getmap(), .@x - 1, .@y))) set .@x, .@x - 1; // left
elif (!(iscollision(getmap(), .@x + 1, .@y))) set .@x, .@x + 1; // right
// else on the player
if (@GHOST_MAP$ != "")
killmonster @GHOST_MAP$, "~GH~" + getcharid(0);
set @GHOST_MAP$, getmap();
specialeffect2 39;
monster getmap(), .@x, .@y, strcharinfo(0), 1136, 1, "~GH~" + getcharid(0);
return;
L_Return:
return;
}