// The ferry system
017-9.gat,27,28,0|script|#FerryConfig|-1
{
end;
OnInit:
disablenpc "Hurnscald Koga";
disablenpc "Candor Koga";
disablenpc "Nivalis Koga";
disablenpc "Tulimshar North Koga";
disablenpc "Tulimshar South Koga";
set $@MainCurrentDock, 0;
set $@CandorCurrentDock, 0;
set $@DockTickCount, 0;
set $@DockLeaveCount, 1;
setarray $@MainDocks$, "Hurnscald", "Nivalis", "Tulimshar South";
setarray $@CandorDocks$, "Candor", "Tulimshar North";
cmdothernpc "#"+$@MainDocks$[$@MainCurrentDock]+"Dock", "Arrive";
cmdothernpc "#"+$@CandorDocks$[$@CandorCurrentDock]+"Dock", "Arrive";
initnpctimer;
end;
L_NextDock:
set $@MainLastDock, $@MainCurrentDock;
set $@CandorLastDock, $@CandorCurrentDock;
set $@MainCurrentDock, $@MainCurrentDock + 1;
set $@CandorCurrentDock, $@CandorCurrentDock + 1;
if($@MainCurrentDock == getarraysize($@MainDocks$))
set $@MainCurrentDock, 0;
if($@CandorCurrentDock == getarraysize($@CandorDocks$))
set $@CandorCurrentDock, 0;
set $@DockTickCount, 0;
cmdothernpc "#"+$@MainDocks$[$@MainLastDock]+"Dock", "Warp";
cmdothernpc "#"+$@MainDocks$[$@MainCurrentDock]+"Dock", "Arrive";
cmdothernpc "#"+$@CandorDocks$[$@CandorLastDock]+"Dock", "Warp";
cmdothernpc "#"+$@CandorDocks$[$@CandorCurrentDock]+"Dock", "Arrive";
cmdothernpc "#k1sound", "Ding";
cmdothernpc "#k2sound", "Ding";
//mapannounce "035-2.tmx", " Koga - Main:* Now arriving in "+$@MainDocks$[$@MainCurrentDock]+".", 0;
//mapannounce "036-2.tmx", " Koga - Candor:* Now arriving in "+$@CandorDocks$[$@CandorCurrentDock]+".", 0;
initnpctimer;
if($@MainCurrentDock == 2) goto L_k1city1;
if($@MainCurrentDock == 0) goto L_k1city2;
if($@MainCurrentDock == 1) goto L_k1city3;
end;
OnTimer10000:
if ($@DockTickCount > $@DockLeaveCount)
goto L_NextDock;
//mapannounce "035-2.tmx", "Koga - Main:* Now docked in "+$@MainDocks$[$@MainCurrentDock]+", Departing soon", 0;
//mapannounce "036-2.tmx", "Koga - Candor:* Now docked in "+$@CandorDocks$[$@CandorCurrentDock]+", Departing soon", 0;
set $@DockTickCount, $@DockTickCount + 1;
initnpctimer;
end;
L_k1city1:
enablenpc "#k1city1e"; disablenpc "#k1city2e"; disablenpc "#k1city3e";
disablenpc "#k1city1d"; enablenpc "#k1city2d"; enablenpc "#k1city3d";
if($@CandorCurrentDock == 1) goto L_k2city1;
if($@CandorCurrentDock == 0) goto L_k2city2;
end;
L_k1city2:
disablenpc "#k1city1e"; enablenpc "#k1city2e"; disablenpc "#k1city3e";
enablenpc "#k1city1d"; disablenpc "#k1city2d"; enablenpc "#k1city3d";
if($@CandorCurrentDock == 1) goto L_k2city1;
if($@CandorCurrentDock == 0) goto L_k2city2;
end;
L_k1city3:
disablenpc "#k1city1e"; disablenpc "#k1city2e"; enablenpc "#k1city3e";
enablenpc "#k1city1d"; enablenpc "#k1city2d"; disablenpc "#k1city3d";
if($@CandorCurrentDock == 1) goto L_k2city1;
if($@CandorCurrentDock == 0) goto L_k2city2;
end;
L_k2city1:
enablenpc "#k2city1e"; disablenpc "#k2city2e";
disablenpc "#k2city1d"; enablenpc "#k2city2d";
end;
L_k2city2:
disablenpc "#k2city1e"; enablenpc "#k2city2e";
enablenpc "#k2city1d"; disablenpc "#k2city2d";
end;
}
function|script|FerryManifest
{
mes "Which Ferry do you want to check the schedule for?";
menu
"World Ferry.", L_WorldFerry,
"Candor Ferry.", L_CandorFerry;
L_CandorFerry:
mes "The ferry is currently at "+$@CandorDocks$[$@CandorCurrentDock];
next;
set @NextDock, ($@CandorCurrentDock + 1);
if(@NextDock == getarraysize($@CandorDocks$))
set @NextDock, 0;
mes "The ferry will be arriving at "+$@CandorDocks$[@NextDock]+" next";
goto L_Close;
L_WorldFerry:
mes "The ferry is currently at "+$@MainDocks$[$@MainCurrentDock];
next;
set @NextDock, ($@MainCurrentDock + 1);
if(@NextDock == getarraysize($@MainDocks$))
set @NextDock, 0;
mes "The ferry will be arriving at "+$@MainDocks$[@NextDock]+" next";
goto L_Close;
L_Close:
close;
}
function|script|BoardFerry
{
mes "Board the ferry?";
menu
"yes.", L_Board,
"no.", L_Return;
L_Board:
warp "035-2.tmx",39,29;
goto L_Return;
L_Return:
return;
}
function|script|BoardCandorFerry
{
mes "Board the ferry?";
menu
"yes.", L_Board,
"no.", L_Return;
L_Board:
if (BaseLevel < 40) goto L_TooYoung;
warp "036-2.tmx",39,29;
goto L_Return;
L_TooYoung:
mes "This area is too dangerous for your low level.";
goto L_Return;
L_Return:
return;
}