// Evol script
// Controls Doomsday Event
//
// A really long event (months), controlling and being written by
// every event which happens since doomsday program officialy started
// in Halloween 2019 with Tormenta's release.
//
// This file history is written by GMs and players as the events happen
// and therefore it is not possible to predict or add code for things which
// are too far away from happening.
//
// Please keep Doomsday System simple.
// Revert it to anything to stage once it is over.
// It can be epic. But it doesn't needs to be.
// But above all, this should NOT affect the merge.
// The event purpose is to give players background history.
function|script|DoomsdayDebug
{
mes "$DOOMSDAY: "+$DOOMSDAY; // Event Status
mes "$DOOMSDAY_CNT: "+$DOOMSDAY_CNT; // Meaning Varies
next;
// Only GM 80 and above can modify Doomsday
// ...Yes, G_ADMIN is 80 while G_SYSOP is 99.
if (GM < G_ADMIN) goto L_Close;
mes "Setting $DOOMSDAY event state";
menu
"[0] Tormenta's Seal",L_Seal,
"[1] Jande's Army",L_Army,
"[-] Close",L_Close;
L_Close:
return;
L_Seal:
set $DOOMSDAY, 0;
donpcevent "Doomsday::OnJanitor";
gmlog strcharinfo(0) + " changed doomsday to Act 1: Tormenta's Seal.";
return;
L_Army:
set $DOOMSDAY, 1;
donpcevent "Doomsday::OnJanitor";
gmlog strcharinfo(0) + " changed doomsday to Act 2: Jande's Army.";
return;
}
// Doomsday script controller
-|script|Doomsday|32767
{
close;
// Destroy any artifact as doomsday mode changes
OnJanitor:
// TODO: Kill monsters?
setnpctimer 0;
stopnpctimer;
goto OnInit;
// Check for our current doomsday state
OnInit:
if ($DOOMSDAY == 1)
goto L_Doomsday1;
// goto L_Check2;
end;
L_Doomsday1:
// 1138 - Mana Guardian
// Argaes Invasion (1)
areamonster "017-1", 169, 49, 198, 77, "", 1138, 1, "Doomsday::OnDeathMapname";
// Argaes Invasion (2)
areamonster "012-1", 20, 47, 74, 77, "", 1138, 3, "Doomsday::OnDeathMapname";
// Argaes Invasion (3)
areamonster "057-1", 115, 50, 140, 75, "", 1138, 4, "Doomsday::OnDeathMapname";
// Kaizei Invasion (I)
areamonster "046-1", 58, 49, 92, 70, "", 1138, 2, "Doomsday::OnDeathMapname";
// Kaizei Invasion (II)
areamonster "034-1", 83, 51, 121, 98, "", 1138, 6, "Doomsday::OnDeathMapname";
// Tonori Invasion
areamonster "003-4", 20, 20, 85, 60, "", 1138, 7, "Doomsday::OnDeathMapname";
end;
L_Doomsday1Respawn:
// Argaes Invasion (1)
set $@DoomsdayMc, mobcount("017-1", "Doomsday::OnDeathMapname")+1;
if ($@DoomsdayMc < 1)
areamonster "017-1", 169, 49, 198, 77, "", 1138, 1-$@DoomsdayMc, "Doomsday::OnDeathMapname";
// Argaes Invasion (2)
set $@DoomsdayMc, mobcount("012-1", "Doomsday::OnDeathMapname")+1;
if ($@DoomsdayMc < 3)
areamonster "012-1", 20, 47, 74, 77, "", 1138, 3-$@DoomsdayMc, "Doomsday::OnDeathMapname";
// Argaes Invasion (3)
set $@DoomsdayMc, mobcount("012-1", "Doomsday::OnDeathMapname")+1;
if ($@DoomsdayMc < 4)
areamonster "057-1", 115, 50, 140, 75, "", 1138, 4-$@DoomsdayMc, "Doomsday::OnDeathMapname";
// Kaizei Invasion (I)
set $@DoomsdayMc, mobcount("046-1", "Doomsday::OnDeathMapname")+1;
if ($@DoomsdayMc < 2)
areamonster "046-1", 58, 49, 92, 70, "", 1138, 2-$@DoomsdayMc, "Doomsday::OnDeathMapname";
// Kaizei Invasion (II)
set $@DoomsdayMc, mobcount("034-1", "Doomsday::OnDeathMapname")+1;
if ($@DoomsdayMc < 6)
areamonster "034-1", 83, 51, 121, 98, "", 1138, 6-$@DoomsdayMc, "Doomsday::OnDeathMapname";
// Tonori Invasion
set $@DoomsdayMc, mobcount("003-4", "Doomsday::OnDeathMapname")+1;
if ($@DoomsdayMc < 7)
areamonster "003-4", 20, 20, 85, 60, "", 1138, 7-$@DoomsdayMc, "Doomsday::OnDeathMapname";
// goto L_TimerCheck2;
goto L_TimerFinish;
// Respawn logic (5 minutes)
OnTimer300000:
if ($DOOMSDAY == 1)
goto L_Doomsday1Respawn;
// goto L_TimerCheck2;
goto L_TimerFinish;
// Once all timer checks are over
L_TimerFinish:
set $@DoomsdayMc, 0;
setnpctimer 0;
stopnpctimer;
end;
// Puppet labels
OnDeathMapname:
if ($DOOMSDAY == 1)
set $DOOMSDAY_CNT, $DOOMSDAY_CNT+1;
startnpctimer;
end;
}