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path: root/world/map/npc/functions/clear_vars.txt
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// Clears old variables

function|script|ClearVariables|{
    // Halloween 2006
    set HWQUEST1, 0;
    set HWQUEST2, 0;
    set HWQUEST3, 0;
    set HWQUEST4, 0;
    set HWQUEST5, 0;
    set HWQUEST6, 0;
    set HWQUEST7, 0;
    set HWQUEST8, 0;
    set HWQUEST9, 0;
    set HWQUEST10, 0;
    set HWQUEST11, 0;
    set HWQUEST12, 0;
    set HWQUEST13, 0;
    set HWQUEST14, 0;
    set HWQUEST15, 0;
    set HWQUEST16, 0;
    set HWQUEST17, 0;
    set HWQUEST18, 0;
    set HWQUEST18, 0;
    set HWQUEST19, 0;
    set HWQUEST20, 0;

    // Christmas 2006
    set XMASQUEST1, 0;
    set XMASQUEST2, 0;
    set XMASQUEST3, 0;
    set XMASQUEST4, 0;
    set XMASQUEST5, 0;
    set XMASQUEST6, 0;
    set XMASQUEST7, 0;
    set XMASQUEST8, 0;
    set XMASQUEST9, 0;
    set XMASQUEST10, 0;
    set XMASQUEST11, 0;
    set XMASQUEST12, 0;
    set XMASQUEST13, 0;
    set XMASQUEST14, 0;
    set XMASQUEST15, 0;
    set XMASQUEST16, 0;
    set XMASQUEST17, 0;
    set XMASQUEST18, 0;
    set XMASQUEST19, 0;
    set XMASQUEST20, 0;

    set QUEST_xmas07_state, 0;
    set QUEST_xmas07_milk, 0;
    set QUEST_xmas07_cookies, 0;
    set QUEST_xmas07_presents, 0;

    set QUEST_Easter08_state, 0;

    set Halloween08, 0;

    set QUEST_xmas08_state, 0;

    set QUEST_Easter09, 0;

    set Candyman, 0; // Halloween 2009

    set QUEST_Christmas09_state, 0;

     set QUEST_Easter09_slots, 0;

    // easter 2010
    // This must not be cleared: since some people would like to go to the easter island!
    // set Easter_2010_QuestState, 0;
    set Easter_2010_EggState1, 0;
    set Easter_2010_EggState2, 0;
    set Easter_2010_EggState3, 0;
    set Easter_2010_EggState4, 0;
    set Easter_2010_EggState5, 0;

    // halloween 2010
    set hween10, 0;
    set hween10_collect_canpump, 0;
    set hween10_credits, 0;
    set hween10_collect, 0;
    set hween10_collect_mmallow, 0;
    set hween10_collect_jelskul, 0;
    set hween10_bonecount, 0;
    set hween10_collect_tondel, 0;
    set hween10_paid, 0;

    // Xmas 2010:
    set Count_Yellow, 0;
    set Count_White, 0;
    set Maze, 0;
    set Yellow, 0;
    set White, 0;
    set Xmas2010, 0;
    set Golbenez_Inn_Cost, 0;

    // Tulimshar and Mine Variables which aren't used anymore
    set Scorp, 0;
    set Bugleg, 0;
    // variable isn't used
    set QUEST_clothdyer_state, 0;
    // variable was moved to a temporary player variable
    set KatzeBeenOutside, 0;
    // variable was moved to Nibble 1 of the variable Katze
    set LastHiss, 0;
    // quest was turned into a Daily Quest, so the variable isn't needed anymore
    set CaveSnakeLamp, 0;

    //These lines are needed to migrate stuff from variables to flags
    if (Open_Underground_Palace_Barrier)
        set FLAGS, FLAGS | FLAG_OPENED_UNDERGROUND;
    set Open_Underground_Palace_Barrier, 0;

    if (Naem_Quest_Done)
        set FLAGS, FLAGS | FLAG_GOT_NAEM_GLOVES;
    set Naem_Quest_Done, 0;

    if (ChristmasQuest)
        set FLAGS, FLAGS | FLAG_SNOWMAN;
    set ChristmasQuest, 0;

    if (ChristmasQuest2)
        set FLAGS, FLAGS | FLAG_SANTAS_HELPER;
    set ChristmasQuest2, 0;

    if (#BankAccount < 0)
        goto FixBank;

    return;

FixBank:
    if (Zeny >= -#BankAccount)
        goto L_Fix_Full;

    // Partial fix
    set #BankAccount, #BankAccount + Zeny;
    set Zeny, 0;
    return;

L_Fix_Full:
    set Zeny, Zeny + #BankAccount;
    set #BankAccount, 0;
    return;
}