// Hetchel the Silk Weaver
// bh28,
// 2013-03, GPLv2.
//
// Hetchel is referred to by Lora Tay.
// She weaves and sells standard double elbow square silk sheets.
// She could also sell, dyed sheets, Silk robes from Lora Tay.
// (6000 with cocoons, 40000 (?) with no cocoons).
//
// @wg_state: variable indicating winter gloves status.
// Lora Tay proposes silk Robe if (@wg_state>= 11).
// @SHEET_COCOONS_NR : Number of cocoons required per sheet.
// Might ne calculated from @ROBE_COCOONS_NR/@ROBE_SHEETS_NR
// Actually: 150∕6 = 25
// @SHEET_ZENY : Money to pay per sheet: A sixth of 10000-2*500-6000
// @SheetCount Number of sheets to buy (variable).
//
// @silkpants_state: variable indicating silkpant quest status.
068-2.gat,62,83,0|script|Hetchel|376,
{
set @wg_state, ((QUEST_WG_state & BYTE_0_MASK) >> BYTE_0_SHIFT);
set @spants_state, ((QUEST_WG_state & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT);
set @SHEET_COCOONS_NR, 25;
set @SHEET_ZENY, 500;
set @spants_minlvl, 45;
setarray @spants_req_hmn$, "Silk Cocoons", "Pieces of Cotton Cloth", "Silk Headbands";
setarray @spants_req$, "SilkCocoon", "CottonCloth", "SilkHeadband";
setarray @spants_req_amt, 154, 14, 2;
set @spants_reward, 45000;
set @spants_job_reward, 10000;
set @SheetCount, 0;
if (@wg_state < 11)
goto L_WG_quest_not_done;
if ( BaseLevel > @spants_minlvl && @spants_state < 1 ) goto L_Spants_Cry;
if ( @spants_state == 1 ) goto L_Spants_Cry_2;
if ( @spants_state == 2 ) goto L_Spants_Start;
if ( @spants_state > 2 && @spants_state < 8 ) goto L_Spants_Steal;
if ( @spants_state == 8 ) goto L_Spants_Make;
mes "[Hetchel the weaver]";
mes "";
mes "\"Hello I am Hetchel, I weave fine textiles, what can I do for you?\"";
menu
"Sorry to bother, I'm just visiting.", L_Close,
"I am looking for silk sheets, Lora Tay told me that I could find some in this market. Can you help?", L_main_menu;
L_WG_quest_not_done:
mes "[Hetchel the weaver]";
mes "";
mes "\"Hello I am Hetchel, I weave fine textiles.";
mes "My best client is Lora Tay, at Dimond's.";
mes "What can I do for you?\"";
menu
"Sorry to bother, I'm new to this country, just visting.", L_Close,
"What are you selling?", L_main_menu;
L_Spants_Cry:
mes "[Hetchel the weaver]";
mes "";
mes "\"Hello I am Hetchel, I weave fine textiles, what can I do for you?\"";
menu
"Sorry to bother, I'm just visiting.", L_Close,
"I am looking for silk sheets, Lora Tay told me that I could find some in this market. Can you help?", L_Spants_Cry_Cont_1;
L_Spants_Cry_2:
mes "[Hetchel the weaver]";
mes "";
mes "\"Hello I am Hetchel, I weave fine textiles, what can I do for you?\"";
menu
"Sorry to bother, I'm just visiting.", L_Close,
"I am looking for silk sheets, Lora Tay told me that I could find some in this market. Can you help?", L_main_menu,
"Hey you have been crying so badly, can I help you somehow?", L_Spants_Reply_Cry,
"Give Hetchel something to dry her tears", L_Spants_Wipe_Tears;
L_Spants_Start:
mes "[Hetchel the weaver]";
mes "";
mes "\"Hello I am Hetchel, I weave fine textiles, what can I do for you?\"";
menu
"Sorry to bother, I'm just visiting.", L_Close,
"I am looking for silk sheets, Lora Tay told me that I could find some in this market. Can you help?", L_main_menu,
"So you are looking for new goals in your life?", L_Spants_No_Cry;
L_Spants_Steal:
mes "[Hetchel the weaver]";
mes "";
mes "\"Hello I am Hetchel, I weave fine textiles, what can I do for you?\"";
menu
"Sorry to bother, I'm just visiting.", L_Close,
"I am looking for silk sheets, Lora Tay told me that I could find some in this market. Can you help?", L_main_menu,
"About the Pants...", L_Spants_Steal_Cont;
L_Spants_Make:
mes "[Hetchel the weaver]";
mes "";
mes "\"Hello I am Hetchel, I weave fine textiles, what can I do for you?\"";
menu
"Sorry to bother, I'm just visiting.", L_Close,
"I am looking for silk sheets, Lora Tay told me that I could find some in this market. Can you help?", L_main_menu,
"Hey what about the Pants you were planning to make?", L_Spants_Make_Cont;
L_Spants_Cry_Cont_1:
mes "You notice how the tiny woman blushes, she suddenly bursts into tears.";
next;
mes "[Hetchel the weaver]";
mes "";
mes "\"Hello\"";
mes "Hetchel hides her face in her hands";
mes "";
mes "";
menu
"\"Hey, what is the problem?\"", L_Spants_Reply_Cry,
"Give Hetchel something to dry her tears", L_Spants_Wipe_Tears,
"\"Oh really? Just sell me some Silk Sheets if you have them\"", L_main_menu;
L_Spants_Wipe_Tears:
mes "Hand Hetchel a (please type the Item you want to give her)";
next;
mes "This is case sensitive. Also do not enter whitespaces.";
input @spants_wipe_thingy$;
if (@spants_wipe_thingy$ == "") goto L_Spants_Wrong;
if (countitem(@spants_wipe_thingy$) < 1) goto L_Spants_No_Item;
if (@spants_wipe_thingy$ == "RedCottonCloth") goto L_Spants_Wipe_Tears_Cont;
if (@spants_wipe_thingy$ == "RedHitchhikersTowel") goto L_Spants_Wipe_Tears_Towel;
mes "Hetchel looks at you, then looks at the" + @spants_wipe_thingy$ + ".";
mes "She hangs her head and weeps more";
mes "Red is the only color I have ever loved, bring me something red to dry my tears";
goto L_Close;
L_Spants_Wipe_Tears_Towel:
mes "[Hetchel the weaver]";
mes "";
mes "\"No, I recognize this towel, it is one of those warping towels, are you trying to mess with me?\"";
goto L_Close;
L_Spants_Wrong:
mes "It appears you forgot to type the item you want to give.";
goto L_Close;
L_Spants_No_Item:
mes "Oh you do not have it.";
goto L_Close;
L_Spants_Wipe_Tears_Cont:
mes "Hetchel dries her tears with the Red Piece of Cloth you gave her.";
mes "This seems to have consoled her.";
delitem "RedCottonCloth", 1;
set @spants_state, 2;
callsub S_Update_Spants;
goto L_Spants_No_Cry;
L_Spants_No_Cry:
mes "[Hetchel the weaver]";
mes "";
mes "\"Oh thank you my dear friend.";
mes "Yes, to some extent.";
next;
mes "I am just so sad because I realized that this is going to be the thing I will be doing for the rest of my life\"";
menu
"\"You are still young, Hetchel, You can still accomplish things\"", L_Spants_Cry_Cont_2,
"\"Yes, you are probably correct.\"", L_Close;
L_Spants_Cry_Cont_2:
mes "[Hetchel the weaver]";
mes "";
mes "Hetchel thinks for a while";
mes "";
mes "\"Oh my friend, I have been dreaming of making a garment of my own.";
mes "It always bothered me to see all those wizards and witches here being naked under their cloaks\"";
mes "\"They must be so embarrassed - they are true heros to give up their dignity to be able to fight the perils of this world\"";
mes "Hetchel sobs";
menu
"\"So you want to make pants for mages?\"", L_Spants_Cry_Cont_3,
"\"This sounds ridiculous. Good Bye.\"", L_Close;
L_Spants_Cry_Cont_3:
mes "[Hetchel the weaver]";
mes "";
mes "\"Ok, so I figured I could make some trousers like Lora Tay makes but from the much finer Material the Silk Worms are making for us\"";
mes "\"But I really need the base plans for the trousers, otherwise I do not know how to attempt this.";
mes "Can you get me those plans from her?\"";
menu
"\"No, sorry I am too busy for that\"", L_Close,
"\"Of course!\"", L_Spants_Cry_Cont_4;
L_Spants_Cry_Cont_4:
set @spants_state, 3;
callsub S_Update_Spants;
mes "[Hetchel the weaver]";
mes "";
mes "\"Oh wait! I am not sure if it is such a good idea to ask her about that, I think she would not give the plans to you anyway.";
mes "Maybe you can find a way to get those plans on a different way?";
mes "I think there are some people in Hurnscald who have their means of getting you every possible item there is\"";
next;
mes "[Hetchel the weaver]";
mes "";
mes "Please please please - I need those plans";
goto L_Close;
L_Spants_Reply_Cry:
mes "[Hetchel the weaver]";
mes "";
mes "\"...\"";
set @spants_state, 1;
callsub S_Update_Spants;
goto L_Close;
L_Spants_Steal_Cont:
mes "[Hetchel the weaver]";
mes "";
mes "\"Have you gotten hold of the plans?\"";
menu
"Yes I have them somewhere here", L_Spants_Steal_Cont2,
"No, not yet", L_Close;
L_Spants_Steal_Cont2:
if @spants_state < 7 goto L_Spants_No_Item;
set @spants_state, 8;
callsub S_Update_Spants;
mes "[Hetchel the weaver]";
mes "";
mes "\"Oh this is miraculous\"";
mes "";
mes "Hetchel sheds some tears of joy";
next;
mes "You hand her the crumpled plans Crastur the Ugly gave you.";
next;
mes "[Hetchel the weaver]";
mes "";
mes "\"I need to figure out how to do this now... \"";
next;
mes "Hetchel adjusts her glasses and reads carefully";
next;
mes "She seems to be very busy, maybe you should come back later.";
goto L_Close;
L_Spants_Make_Cont:
mes "[Hetchel the weaver]";
mes "";
mes "\"Yes, I already made a prototype but it cost me a lot of time and effort.";
mes "I can give it to you if you are willing to pay for my expenses though.\"";
menu
"What do you want for those silken pants?", L_Spants_Make_Cont_2,
"No, I am not particularly interested.", L_Close;
L_Spants_Make_Cont_2:
if(getarraysize(@spants_req_amt) < 3 || getarraysize(@spants_req$) < 3 || getarraysize(@spants_req_hmn$) < 3)
goto L_Spants_Error;
mes "[Hetchel the weaver]";
mes "";
mes "\"I need you to bring me " + @spants_req_amt[0] +" "+ @spants_req_hmn$[0] + ", " + @spants_req_amt[1] +" "+ @spants_req_hmn$[1] + " and " + @spants_req_amt[2] +" "+ @spants_req_hmn$[2];
next;
mes "You will not have to pay for my time, I am so proud to have accomplished this on my own!\"";
menu
"\"I have those items with me\"", L_Spants_Pay,
"\"I am still looking for them\"", L_Close,
"\"What do you need again?\"", L_Spants_Make_Cont_2;
L_Spants_Pay:
if (countitem(@spants_req$[0]) < @spants_req_amt[0] || countitem(@spants_req$[1]) < @spants_req_amt[1] || countitem(@spants_req$[2]) < @spants_req_amt[2])
goto L_Spants_No_Item;
getinventorylist;
if (inventorylist_count == 100) goto L_TooMany;
mes "Hetchel takes your items.";
delitem @spants_req$[0], @spants_req_amt[0];
delitem @spants_req$[1], @spants_req_amt[1];
delitem @spants_req$[2], @spants_req_amt[2];
getitem "SilkPants", 1;
set @spants_state, 9;
callsub S_Update_Spants;
next;
mes "[Hetchel the weaver]";
mes "";
mes "\"Here are your pants my dear.";
mes "Keep them safe I do not know if I will ever try this again.\"";
getexp @spants_reward, @spants_job_reward;
goto L_Close;
L_Spants_Error:
mes "Something went wrong in the script, please inform a developer about that";
close;
L_main_menu:
mes "[Hetchel]";
mes "\"I have some silk sheets: double-elbow squares.\"";
menu
"I'm not interested at the moment, maybe later; thanks anyway.", L_Close,
"Can I buy some?", L_Next;
// "Do you have a silk robe I could buy?", L_robe,
// "Goodbye.", L_Close;
L_Next:
mes "[Hetchel]";
mes "";
mes "\"Sure but you need to provide raw materials.";
mes "I'll need " + @SHEET_COCOONS_NR +" silk cocoons per sheet,";
mes "and also " + @SHEET_ZENY +" GP per sheet for my work.\"";
next;
if (countitem("SilkCocoon") == 0)
goto L_sheet_no_cocoon;
goto L_sheet_menu;
L_sheet_menu:
menu
"I have what you asked for.", L_Next1,
"Sorry I didn't pay attention enough, what do you need?", L_how_many_cocoons,
"Oops! Sorry, I'll come back soon with them.", L_Close;
L_Next1:
mes "[Hetchel]";
mes "";
mes "\"How many would you like?\"";
input @SheetCount;
if (@SheetCount == 0)
goto L_zero_sheet;
if (countitem("SilkCocoon") < @SheetCount * @SHEET_COCOONS_NR)
goto L_sheet_missing_cocoons;
if (Zeny < @SheetCount * @SHEET_ZENY)
goto L_sheet_missing_Zeny;
getinventorylist;
if (@inventorylist_count == 100 && countitem("SilkSheet") < 1 && countitem("SilkCocoon") > @SheetCount * @SHEET_COCOONS_NR)
goto L_TooMany;
set Zeny, Zeny - @SheetCount * @SHEET_ZENY;
delitem "SilkCocoon", @SheetCount * @SHEET_COCOONS_NR;
getitem "SilkSheet", @SheetCount;
mes "[Hetchel]";
mes "";
mes "\"Thank you, I hope the sheets will fit your needs.";
mes "Please greet Lora for me when you see her.\"";
emotion EMOTE_HAPPY;
goto L_Close;
L_sheet_missing_cocoons:
mes "[Hetchel]";
mes "";
mes "\"I'm sorry, but I need " + @SheetCount * @SHEET_COCOONS_NR + ", not " + countitem("SilkCocoon") + ".\"";
goto L_Close;
L_sheet_missing_Zeny:
mes "[Hetchel]";
mes "";
mes "\"No, no no. The way this works is that you give me the GP first and I give you the sheets afterwards.";
mes "You're " + (@SheetCount * @SHEET_ZENY - Zeny) + " GP short, so come back when you can afford the sheets you asked for!\"";
goto L_Close;
L_how_many_cocoons:
mes "[Hetchel]";
mes "";
mes "\"I need an average of " + @SHEET_COCOONS_NR + " cocoons per sheet";
mes "and also " + @SHEET_ZENY + " GP per sheet for my work.\"";
next;
goto L_sheet_menu;
L_sheet_no_cocoon:
mes "[Hetchel]";
mes "";
mes "\"You don't have any cocoon? I'm sorry I can't do anything for you.\"";
menu
"I'll seek for them.", L_Close,
"Where can I get cocoons?", L_Next2;
L_Next2:
mes "[Hetchel]";
mes "\"Silk cocoons come from Silkworms. Silkworms live in the woodland area around Hurnscald.";
mes "Silkworms like especially woods and dark areas. You can go there by ferry.\"";
goto L_Close;
//L_robe:
// mes "[Hetchel]";
// mes "\"I am not a seamstress but I have a few silk robes from Lora Tay left.";
// mes "It is not your size as Lora made them for me, but Tondar was kind enough";
// mes "to cast a spell on it, so that it will fit to you as soon as you wear it.";
// mes "However his prices are not that low.\"";
// next;
// goto L_main_menu;
L_zero_sheet:
mes "[Hetchel]";
mes "";
mes "\"It's the best way to get quickly served!\"";
goto L_Close;
L_TooMany:
mes "[Hetchel]";
mes "";
mes "\"Your bag hasn't room enough. Store some things and come back.\"";
goto L_Close;
S_Update_Spants:
set QUEST_WG_state, (QUEST_WG_state & ~(NIBBLE_2_MASK) | (@spants_state << NIBBLE_2_SHIFT));
return;
L_Close:
set QUEST_WG_state, (QUEST_WG_state & ~(NIBBLE_2_MASK) | (@spants_state << NIBBLE_2_SHIFT));
set @wg_state, 0;
set @spants_state, 0;
set @spants_minlvl, 0;
set @spants_reward, 0;
set @spants_job_reward, 0;
set @spants_wipe_thingy, "";
set @SHEET_COCOONS_NR, 0;
set @SHEET_ZENY, 0;
set @SheetCount, 0;
set @wg_state, 0;
close;
}
068-2.gat,60,83,0|script|HetchelDebug|376,
{
set @wg_state, ((QUEST_WG_state & BYTE_0_MASK) >> BYTE_0_SHIFT);
set @spants_state, ((QUEST_WG_state & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT);
mes "Lora Tay Quest State: "+ @wg_state;
mes "Silk Pants Quest State: "+ @spants_state;
menu
"Set Lora Tay Quest State", L_Lora_Tay,
"Set Silk Pants Quest State", L_Spants,
"Close", L_Close;
L_Lora_Tay:
mes "Set Lora Tay Visited State (0 - reset , 11 - enough for SilkPants Quest)";
input @wg_state;
goto L_Close;
L_Spants:
mes "Set SilkPants Quest State (0 - reset)";
input @spants_state;
goto L_Close;
L_Close:
set QUEST_WG_state, (QUEST_WG_state & ~(BYTE_0_MASK) | (@wg_state << BYTE_0_SHIFT));
set @wg_state, 0;
set QUEST_WG_state, (QUEST_WG_state & ~(NIBBLE_2_MASK) | (@spants_state << NIBBLE_2_SHIFT));
set @spants_state, 0;
close;
OnInit:
if (!debug)
disablenpc "HetchelDebug";
end;
}