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//  Hetchel the Silk Weaver
//  bh28,
//  2013-03, GPLv2.
//
//  Hetchel is referred to by Lora Tay.
//  She weaves and sells standard double elbow square silk sheets.
//  She could also sell, dyed sheets, Silk robes from Lora Tay.
//  (6000 with cocoons, 40000 (?) with no cocoons).
//
//  Hetchel's workshop is actually under repair, Shé'll be back in 021-2 when workers have finished their job.
//
//  @wg_state: variable indicating winter gloves status.
//  Lora Tay proposes silk Robe if (@wg_state>= 11).
//  @SHEET_COCOONS_NR : Number of cocoons required per sheet.
//  Might ne calculated from @ROBE_COCOONS_NR/@ROBE_SHEETS_NR
//  Actually: 150∕6 = 25
//  @SHEET_ZENY       : Money to pay per sheet: A sixth of 10000-2*500-6000
//  @SheetCount Number of sheets to buy (variable).

068-2.gat,62,83,0|script|Hetchel|376,
{
    set @wg_state, ((QUEST_WG_state & BYTE_0_MASK) >> BYTE_0_SHIFT);
    set @SHEET_COCOONS_NR, 25;
    set @SHEET_ZENY, 500;
    set @SheetCount, 0;

    if (@wg_state < 11)
        goto L_WG_quest_not_done;
    mes "[Hetchel the weaver]";
    mes "\"Hello I am Hetchel, I weave fine textiles, what can I do for you?\"";
    menu
        "Sorry to bother, I'm just visiting.", L_end,
        "I am looking for silk sheets, Lora Tay told me that I could find some in this market. Can you help?", L_main_menu;

L_WG_quest_not_done:
    mes "[Hetchel the weaver]";
    mes "\"Hello I am Hetchel, I weave fine textiles.";
    mes "My best client is Lora Tay, at Dimond's.";
    mes "What can I do for you?\"";
    menu
        "Sorry to bother, I'm new to this country, just visting.", L_end,
        "What are you selling?", L_main_menu;

L_main_menu:
    mes "[Hetchel]";
    mes "\"I have some silk sheets: double-elbow squares.\"";
    menu
        "I'm not interested at the moment, maybe later; thanks anyway.", L_end,
        "Can I buy some?", L_Next;
//        "Do you have a silk robe I could buy?", L_robe,
//        "Goodbye.", L_end;

L_Next:
    mes "[Hetchel]";
    mes "\"Sure but you need to provide raw materials.";
    mes "I'll need " + @SHEET_COCOONS_NR +" silk cocoons per sheet,";
    mes "and also " + @SHEET_ZENY +" GP per sheet for my work.\"";
    next;
    if (countitem("SilkCocoon") == 0)
        goto L_sheet_no_cocoon;
    goto L_sheet_menu;

L_sheet_menu:
    menu
        "I have what you asked for.", L_Next1,
        "Sorry I didn't pay attention enough, what do you need?", L_how_many_cocoons,
        "Oops! Sorry, I'll come back soon with them.", L_end;

L_Next1:
    mes "[Hetchel]";
    mes "\"How many would you like?\"";
    input @SheetCount;
    if (@SheetCount == 0)
        goto L_zero_sheet;
    if (countitem("SilkCocoon") < @SheetCount * @SHEET_COCOONS_NR)
        goto L_sheet_missing_cocoons;
    if (Zeny < @SheetCount * @SHEET_ZENY)
        goto L_sheet_missing_Zeny;
    getinventorylist;
    if (@inventorylist_count == 100 && countitem("SilkSheet") < 1 && countitem("SilkCocoon") > @SheetCount * @SHEET_COCOONS_NR)
        goto L_TooMany;
    set Zeny, Zeny - @SheetCount * @SHEET_ZENY;
    delitem "SilkCocoon", @SheetCount * @SHEET_COCOONS_NR;
    getitem "SilkSheet", @SheetCount;
    mes "[Hetchel]";
    mes "\"Thank you, I hope the sheets will fit your needs.";
    mes "Please greet Lora for me when you see her.\"";
    emotion EMOTE_HAPPY;
    goto L_end;

L_sheet_missing_cocoons:
    mes "[Hetchel]";
    mes "\"I'm sorry, but I need " + @SheetCount * @SHEET_COCOONS_NR + ", not " + countitem("SilkCocoon") + ".\"";
    goto L_end;

L_sheet_missing_Zeny:
    mes "[Hetchel]";
    mes "\"No, no no. The way this works is that you give me the GP first and I give you the sheets afterwards.";
    mes "You're " + (@SheetCount * @SHEET_ZENY - Zeny) + " GP short, so come back when you can afford the sheets you asked for!\"";
    goto L_end;

L_how_many_cocoons:
    mes "[Hetchel]";
    mes "\"I need an average of " + @SHEET_COCOONS_NR + " cocoons per sheet";
    mes "and also " + @SHEET_ZENY + " GP per sheet for my work.\"";
    next;
    goto L_sheet_menu;

L_sheet_no_cocoon:
    mes "[Hetchel]";
    mes "\"You don't have any cocoon? I'm sorry I can't do anything for you.\"";
    menu
        "I'll seek for them.", L_end,
        "Where can I get cocoons?", L_Next2;

L_Next2:
    mes "[Hetchel]";
    mes "\"Silk cocoons come from Silkworms. Silkworms live in the woodland area around Hurnscald.";
    mes "Silkworms like especially woods and dark areas. You can go there by ferry.\"";
    goto L_end;

//L_robe:
//    mes "[Hetchel]";
//    mes "\"I am not a seamstress but I have a few silk robes from Lora Tay left.";
//    mes "It is not your size as Lora made them for me, but Tondar was kind enough";
//    mes "to cast a spell on it, so that it will fit to you as soon as you wear it.";
//    mes "However his prices are not that low.\"";
//    next;
//    goto L_main_menu;

L_zero_sheet:
    mes "[Hetchel]";
    mes "\"It's the best way to get quickly served!\"";
    goto L_end;

L_TooMany:
    mes "[Hetchel]";
    mes "\"Your bag hasn't room enough. Store some things and come back.\"";
    goto L_end;

L_end:
    set @SHEET_COCOONS_NR, 0;
    set @SHEET_ZENY, 0;
    set @SheetCount, 0;
    set @wg_state, 0;
    close;
}