//-----------------------------------------------------------------------------
// Illia Island
// $@illia_progress = 4
//
// Level progress:
// 0: Did not start the channelling, or previous channelling failed
// 1: Channelling started
// 2: Channelling completed
//-----------------------------------------------------------------------------
052-1,25,44,0|script|#EnchantDoorTrigger|32767,3,4
{
set @step, 4;
if ($@illia_progress < @step) goto L_ShouldNotBeHere;
if (strcharinfo(0) == $@ILLIA_HERO$ &&
$@illia_level_4_progress == 0) goto L_EnchantDoor;
end;
L_EnchantDoor:
enablenpc "#Enchanted Door";
end;
L_ShouldNotBeHere:
percentheal -100, 0;
end;
}
052-1,57,29,0|script|#Enchanted Door|369,1,1
{
if ($@illia_level_4_progress != 2) goto L_PushBack;
end;
L_PushBack:
warp "052-1", 57, 34;
percentheal -20, 0;
message strcharinfo(0), "You are pushed back violently. There is probably some way to break this barrier.";
mes "You are pushed back violently.";
mes "There is probably some way to break this barrier.";
close;
OnCommandDS:
areamonster "052-1", 56, 30, 60, 31, "", 1101, 2 + rand(3), "#Enchanted Door::OnSpawn";
misceffect FX_EVIL_SUMMON;
end;
OnSpawn:
end;
}
052-1,57,29,0|script|#Enchanted Door2|400,1,1
{
if ($@illia_level_4_progress == 2) goto L_Warp;
end;
L_Warp:
warp "052-2", 33, 40;
end;
OnCommandDestroy:
misceffect FX_ENCHANTED_DOOR_BROKEN;
end;
}
052-1,51,38,0|script|Engravings|400
{
mes "You can read some words engraved inside this rock, but some are erased by wind and time:";
next;
mes "\".. can use this .. power..´. . .´. . . amplify a spell ..´.";
mes " . ´´. Don't let .. spell power .´..´ . .. fade away ...";
mes "´ .Use lazurite stones ´..´. they will appear. ..´ .. drop them inside .. this circle.";
mes ". ´ power.. drains .. life..´. .´ focus . .not move at all´. .\"";
next;
mes "Below this strange writing, you notice a word still deeply engraved in the stone:";
next;
mes "\"#catalazuli\"";
next;
mes "... that looks like an incantation or something.";
if ($@illia_level_4_progress == 0)
goto L_SuggestChannelling;
close;
L_SuggestChannelling:
next;
mes "I think this blue circle right here can be helpful to break the enchantment that blocks the door of the Inn.";
next;
mes "Let's see how I can activate it...";
mes "But I should probably get inside it, first.";
close;
}
function|script|StartChannelling
{
if (isat("052-1",53,38) == 0)
end;
if ($@illia_level_4_progress > 0)
end;
set $@illia_level_4_progress, 1;
set $@illia_char_channelling$, strcharinfo(0);
set @bonus, (readparam(bInt)+1) / 25;
// Lazurite Stones power, will also depend on the Int of the channelling character
setarray $@illia_lazurites_power,
12 + @bonus, // small
32 + @bonus, // regular
65 + @bonus; // large
// coordinates where stones will appear
setarray $@illia_small_lazurites, 50,41, 44,33, 61,42;
setarray $@illia_regular_lazurites, 68,29, 47,25, 38,45, 70,40;
setarray $@illia_large_lazurites, 21,40, 34,25;
// amount of initial magic power
set $@illia_magic_power, 1811 + readparam(bInt)*2;
// Channelling required power depends on the base Int of the character
set $@illia_magic_power_required, 5707 - 2*readparam(bInt);
// magic power loss depends also on Int
set $@illia_magic_power_loss, 53 - ((readparam(bInt)+1)*2)/10;
// register the power status to display hints to the players
// Statuses: 0=critical(below 300), 1=neutral, 2=almost there (max-300)
set $@illia_magic_power_status, 1;
message strcharinfo(0), "Ok, let's stay focused now!";
donpcevent "#Power Circle::OnCommandSt";
close;
}
052-1,53,38,0|script|#Power Circle|368
{
set @step, 4;
if ($@illia_progress < @step)
goto L_ShouldNotBeHere;
if (isat("052-1",53,38) == 0)
goto L_Hint;
end;
OnCommandSt:
initnpctimer;
end;
L_Hint:
mes "Magic seems to be flowing from this place. I should find out what it is.";
close;
OnTimer2000:
callsub S_CheckChannelling;
end;
OnTimer4000:
callsub S_CheckChannelling;
end;
OnTimer6000:
// Spawn items at specific place
callsub S_ItemSpawn;
callsub S_CheckChannelling;
end;
OnTimer8000:
callsub S_CheckChannelling;
end;
OnTimer10000:
// Spawn items at specific place
callsub S_ItemSpawn;
callsub S_CheckChannelling;
end;
OnTimer11000:
setnpctimer 0;
// Spawn monsters (demonic spirits) near the enchanted door
donpcevent "#Enchanted Door::OnCommandDS";
end;
S_ItemSpawn:
if (!(attachrid(getcharid(3, $@illia_char_channelling$))))
goto L_Return;
// spawn items at random
set $@illia_item_spawn_i, rand(getarraysize($@illia_small_lazurites)/2);
set $@illia_item_spawn_x, $@illia_small_lazurites[$@illia_item_spawn_i*2];
set $@illia_item_spawn_y, $@illia_small_lazurites[($@illia_item_spawn_i*2)+1];
if (rand(10) > 0)
makeitem 873, rand(4,7), "052-1", $@illia_item_spawn_x, $@illia_item_spawn_y;
set $@illia_item_spawn_i, rand(getarraysize($@illia_regular_lazurites)/2);
set $@illia_item_spawn_x, $@illia_regular_lazurites[$@illia_item_spawn_i*2];
set $@illia_item_spawn_y, $@illia_regular_lazurites[($@illia_item_spawn_i*2)+1];
if (rand(8) > 0)
makeitem 874, rand(3,4), "052-1", $@illia_item_spawn_x, $@illia_item_spawn_y;
set $@illia_item_spawn_i, rand(getarraysize($@illia_large_lazurites)/2);
set $@illia_item_spawn_x, $@illia_large_lazurites[$@illia_item_spawn_i*2];
set $@illia_item_spawn_y, $@illia_large_lazurites[($@illia_item_spawn_i*2)+1];
if (rand(4) > 0)
makeitem 875, rand(1,2), "052-1", $@illia_item_spawn_x, $@illia_item_spawn_y;
set $@illia_item_spawn_i, 0;
set $@illia_item_spawn_x, 0;
set $@illia_item_spawn_y, 0;
detachrid;
goto L_Return;
L_Return:
return;
S_CheckChannelling:
// Remove stones inside the circle
set $@illia_magic_power, $@illia_magic_power +
getareadropitem("052-1", 52, 37, 54, 39, 873, 1)*$@illia_lazurites_power[0] +
getareadropitem("052-1", 52, 37, 54, 39, 874, 1)*$@illia_lazurites_power[1] +
getareadropitem("052-1", 52, 37, 54, 39, 875, 1)*$@illia_lazurites_power[2];
// magic power fades over time
set $@illia_magic_power, $@illia_magic_power - $@illia_magic_power_loss;
set $@illia_magic_power_last_status, $@illia_magic_power_status;
set $@illia_magic_power_status, 1;
if ($@illia_magic_power < 300)
set $@illia_magic_power_status, 0;
if ($@illia_magic_power > $@illia_magic_power_required - 300)
set $@illia_magic_power_status, 2;
// Player loses a part of his health while channelling
if (!(attachrid(getcharid(3, $@illia_char_channelling$))))
goto L_ChannellingFail;
// Display an effect showing the drain
misceffect FX_CHANNELLING_RAISE;
percentheal -4, 0;
if (isdead())
goto L_ChannellingDead;
if (isat("052-1",53,38) == 0)
goto L_ChannellingMoved;
// check the magic power
if ($@illia_magic_power <= 0)
goto L_ChannellingPowerVanished;
if ($@illia_magic_power >= $@illia_magic_power_required)
goto L_ChannellingComplete;
detachrid;
set $@illia_channelling_status_msg$, "";
if ($@illia_magic_power_last_status == 0 && $@illia_magic_power_status == 1)
set $@illia_channelling_status_msg$, $@illia_char_channelling$ + ": I think I'm controlling the spell again now. Keep up!";
if ($@illia_magic_power_last_status == 1 && $@illia_magic_power_status == 0)
set $@illia_channelling_status_msg$, $@illia_char_channelling$ + ": Guys I'm loosing it! Hurry up!";
if ($@illia_magic_power_last_status == 1 && $@illia_magic_power_status == 2)
set $@illia_channelling_status_msg$, $@illia_char_channelling$ + ": I almost have the power to cast it! One last effort!";
if ($@illia_magic_power_last_status == 2 && $@illia_magic_power_status == 1)
set $@illia_channelling_status_msg$, $@illia_char_channelling$ + ": Damn! It faded a little.";
if ($@illia_channelling_status_msg$ != "")
areatimer "052-1", 1, 1, 100, 80, 0, "#Power Circle::OnMPSC";
return;
OnMPSC:
message strcharinfo(0), $@illia_channelling_status_msg$;
set $@illia_channelling_status_msg$, "";
end;
L_ChannellingComplete:
message strcharinfo(0), "You successfully cast the spell and broke the door's enchantment!";
detachrid;
stopnpctimer;
setnpctimer 0;
set $@illia_magic_power, 0;
set $@illia_magic_power_required, 0;
set $@illia_magic_power_last_status, 0;
set $@illia_magic_power_status, 0;
set $@illia_magic_power_loss, 0;
set $@illia_char_channelling$, "";
set $@illia_level_4_progress, 2;
set $@illia_progress, 5;
callfunc "UpdateIlliaProgress";
set $@illia_max_time, $@illia_max_time + 600;
// Effect to display the disenchant is cast
misceffect FX_CHANNELLING_CAST;
// move away the enchanted door
donpcevent "#Enchanted Door2::OnCommandDestroy";
disablenpc "#Enchanted Door";
end;
L_ChannellingDead:
misceffect FX_MAGIC_DARK_EXPLOSION, strcharinfo(0);
goto L_ChannellingFail;
L_ChannellingMoved:
// kill the player as part of the process: the magic process drained his life.
// But only if he is still in the island (otherwise, he probably got warped
// and does not need being killed)
if (isin("052-1",1,1,100,80) == 0)
goto L_ChannellingFail;
percentheal -100, 0;
misceffect FX_MAGIC_DARK_EXPLOSION, strcharinfo(0);
message strcharinfo(0), "You moved out of the power circle. The magic power you accumulated backfires at you!";
goto L_ChannellingFail;
L_ChannellingPowerVanished:
// kill the player as part of the process: the magic process drained his life.
percentheal -100, 0;
misceffect FX_MAGIC_DARK_EXPLOSION, strcharinfo(0);
message strcharinfo(0), "The magic power vanished, and your spell backfires at you!";
goto L_ChannellingFail;
L_ChannellingFail:
detachrid;
stopnpctimer;
setnpctimer 0;
set $@illia_magic_power, 0;
set $@illia_magic_power_required, 0;
set $@illia_magic_power_last_status, 0;
set $@illia_magic_power_status, 0;
set $@illia_magic_power_loss, 0;
set $@illia_char_channelling$, "";
set $@illia_level_4_progress, 0;
end;
L_ShouldNotBeHere:
percentheal -100, 0;
end;
}