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//-----------------------------------------------------------------------------
// Illia Island
// $@illia_progress = 4
//
// Level progress:
//     0: Did not start the channelling, or previous channelling failed
//     1: Channelling started
//     2: Channelling completed
//-----------------------------------------------------------------------------

052-1,25,44,0|script|#EnchantDoorTrigger|32767,3,4
{
    set @step, 4;
    if ($@illia_progress < @step) goto L_ShouldNotBeHere;
    if (strcharinfo(0) == $@ILLIA_HERO$ &&
        $@illia_level_4_progress == 0) goto L_EnchantDoor;
    end;

L_EnchantDoor:
    enablenpc "#Enchanted Door";
    end;

L_ShouldNotBeHere:
    percentheal -100, 0;
    end;

}

052-1,57,29,0|script|#Enchanted Door|369,1,1
{
    if ($@illia_level_4_progress != 2) goto L_PushBack;
    end;

L_PushBack:
    warp "052-1", 57, 34;
    percentheal -20, 0;
    message strcharinfo(0), "You are pushed back violently. There is probably some way to break this barrier.";
    mes "You are pushed back violently.";
    mes "There is probably some way to break this barrier.";
    close;

OnCommandDS:
    areamonster "052-1", 56, 30, 60, 31, "", 1101, 2 + rand(3), "#Enchanted Door::OnSpawn";
    misceffect FX_EVIL_SUMMON;
    end;

OnSpawn:
    end;

}

052-1,57,29,0|script|#Enchanted Door2|400,1,1
{
    if ($@illia_level_4_progress == 2) goto L_Warp;
    end;

L_Warp:
    warp "052-2", 33, 40;
    end;

OnCommandDestroy:
    misceffect FX_ENCHANTED_DOOR_BROKEN;
    end;

}

052-1,51,38,0|script|Engravings|400
{
    mes "You can read some words engraved inside this rock, but some are erased by wind and time:";
    next;
    mes "\".. can use this .. power..´. . .´. . . amplify a spell ..´.";
    mes " . ´´. Don't let .. spell power .´..´ . .. fade away ...";
    mes "´ .Use lazurite stones ´..´. they will appear. ..´ .. drop them inside .. this circle.";
    mes ". ´ power.. drains .. life..´. .´  focus . .not move at all´. .\"";
    next;
    mes "Below this strange writing, you notice a word still deeply engraved in the stone:";
    next;
    mes "\"#catalazuli\"";
    next;
    mes "... that looks like an incantation or something.";
    if ($@illia_level_4_progress == 0)
        goto L_SuggestChannelling;
    close;

L_SuggestChannelling:
    next;
    mes "I think this blue circle right here can be helpful to break the enchantment that blocks the door of the Inn.";
    next;
    mes "Let's see how I can activate it...";
    mes "But I should probably get inside it, first.";
    close;

}

function|script|StartChannelling
{
    if (isat("052-1",53,38) == 0)
        end;
    if ($@illia_level_4_progress > 0)
        end;
    set $@illia_level_4_progress, 1;
    set $@illia_char_channelling$, strcharinfo(0);

    set @bonus, (readparam(bInt)+1) / 25;
    // Lazurite Stones power, will also depend on the Int of the channelling character
    setarray $@illia_lazurites_power,
        12 + @bonus, // small
        32 + @bonus, // regular
        65 + @bonus; // large

    // coordinates where stones will appear
    setarray $@illia_small_lazurites, 50,41, 44,33, 61,42;
    setarray $@illia_regular_lazurites, 68,29, 47,25, 38,45, 70,40;
    setarray $@illia_large_lazurites, 21,40, 34,25;

    // amount of initial magic power
    set $@illia_magic_power, 1811 + readparam(bInt)*2;
    // Channelling required power depends on the base Int of the character
    set $@illia_magic_power_required, 5707 - 2*readparam(bInt);
    // magic power loss depends also on Int
    set $@illia_magic_power_loss, 53 - ((readparam(bInt)+1)*2)/10;

    // register the power status to display hints to the players
    // Statuses: 0=critical(below 300), 1=neutral, 2=almost there (max-300)
    set $@illia_magic_power_status, 1;

    message strcharinfo(0), "Ok, let's stay focused now!";
    donpcevent "#Power Circle::OnCommandSt";
    close;

}

052-1,53,38,0|script|#Power Circle|368
{
    set @step, 4;
    if ($@illia_progress < @step)
        goto L_ShouldNotBeHere;
    if (isat("052-1",53,38) == 0)
        goto L_Hint;
    end;

OnCommandSt:
    initnpctimer;
    end;

L_Hint:
    mes "Magic seems to be flowing from this place. I should find out what it is.";
    close;

OnTimer2000:
    callsub S_CheckChannelling;
    end;

OnTimer4000:
    callsub S_CheckChannelling;
    end;

OnTimer6000:
    // Spawn items at specific place
    callsub S_ItemSpawn;
    callsub S_CheckChannelling;
    end;

OnTimer8000:
    callsub S_CheckChannelling;
    end;

OnTimer10000:
    // Spawn items at specific place
    callsub S_ItemSpawn;
    callsub S_CheckChannelling;
    end;

OnTimer11000:
    setnpctimer 0;
    // Spawn monsters (demonic spirits) near the enchanted door
    donpcevent "#Enchanted Door::OnCommandDS";
    end;

S_ItemSpawn:
    if (!(attachrid(getcharid(3, $@illia_char_channelling$))))
        goto L_Return;
    // spawn items at random
    set $@illia_item_spawn_i, rand(getarraysize($@illia_small_lazurites)/2);
    set $@illia_item_spawn_x, $@illia_small_lazurites[$@illia_item_spawn_i*2];
    set $@illia_item_spawn_y, $@illia_small_lazurites[($@illia_item_spawn_i*2)+1];
    if (rand(10) > 0)
        makeitem 873, rand(4,7), "052-1", $@illia_item_spawn_x, $@illia_item_spawn_y;

    set $@illia_item_spawn_i, rand(getarraysize($@illia_regular_lazurites)/2);
    set $@illia_item_spawn_x, $@illia_regular_lazurites[$@illia_item_spawn_i*2];
    set $@illia_item_spawn_y, $@illia_regular_lazurites[($@illia_item_spawn_i*2)+1];
    if (rand(8) > 0)
        makeitem 874, rand(3,4), "052-1", $@illia_item_spawn_x, $@illia_item_spawn_y;

    set $@illia_item_spawn_i, rand(getarraysize($@illia_large_lazurites)/2);
    set $@illia_item_spawn_x, $@illia_large_lazurites[$@illia_item_spawn_i*2];
    set $@illia_item_spawn_y, $@illia_large_lazurites[($@illia_item_spawn_i*2)+1];
    if (rand(4) > 0)
        makeitem 875, rand(1,2), "052-1", $@illia_item_spawn_x, $@illia_item_spawn_y;

    set $@illia_item_spawn_i, 0;
    set $@illia_item_spawn_x, 0;
    set $@illia_item_spawn_y, 0;

    detachrid;
    goto L_Return;

L_Return:
    return;

S_CheckChannelling:
    // Remove stones inside the circle
    set $@illia_magic_power, $@illia_magic_power +
        getareadropitem("052-1", 52, 37, 54, 39, 873, 1)*$@illia_lazurites_power[0] +
        getareadropitem("052-1", 52, 37, 54, 39, 874, 1)*$@illia_lazurites_power[1] +
        getareadropitem("052-1", 52, 37, 54, 39, 875, 1)*$@illia_lazurites_power[2];

    // magic power fades over time
    set $@illia_magic_power, $@illia_magic_power - $@illia_magic_power_loss;

    set $@illia_magic_power_last_status, $@illia_magic_power_status;
    set $@illia_magic_power_status, 1;
    if ($@illia_magic_power < 300)
        set $@illia_magic_power_status, 0;
    if ($@illia_magic_power > $@illia_magic_power_required - 300)
        set $@illia_magic_power_status, 2;

    // Player loses a part of his health while channelling
    if (!(attachrid(getcharid(3, $@illia_char_channelling$))))
        goto L_ChannellingFail;
    // Display an effect showing the drain
    misceffect FX_CHANNELLING_RAISE;
    percentheal -4, 0;

    if (isdead())
        goto L_ChannellingDead;
    if (isat("052-1",53,38) == 0)
        goto L_ChannellingMoved;
    // check the magic power
    if ($@illia_magic_power <= 0)
        goto L_ChannellingPowerVanished;
    if ($@illia_magic_power >= $@illia_magic_power_required)
        goto L_ChannellingComplete;

    detachrid;

    set $@illia_channelling_status_msg$, "";

    if ($@illia_magic_power_last_status == 0 && $@illia_magic_power_status == 1)
        set $@illia_channelling_status_msg$, $@illia_char_channelling$ + ": I think I'm controlling the spell again now. Keep up!";
    if ($@illia_magic_power_last_status == 1 && $@illia_magic_power_status == 0)
        set $@illia_channelling_status_msg$, $@illia_char_channelling$ + ": Guys I'm loosing it! Hurry up!";
    if ($@illia_magic_power_last_status == 1 && $@illia_magic_power_status == 2)
        set $@illia_channelling_status_msg$, $@illia_char_channelling$ + ": I almost have the power to cast it! One last effort!";
    if ($@illia_magic_power_last_status == 2 && $@illia_magic_power_status == 1)
        set $@illia_channelling_status_msg$, $@illia_char_channelling$ + ": Damn! It faded a little.";

    if ($@illia_channelling_status_msg$ != "")
        areatimer "052-1", 1, 1, 100, 80, 0, "#Power Circle::OnMPSC";

    return;

OnMPSC:
    message strcharinfo(0), $@illia_channelling_status_msg$;
    set $@illia_channelling_status_msg$, "";
    end;

L_ChannellingComplete:
    message strcharinfo(0), "You successfully cast the spell and broke the door's enchantment!";
    detachrid;
    stopnpctimer;
    setnpctimer 0;
    set $@illia_magic_power, 0;
    set $@illia_magic_power_required, 0;
    set $@illia_magic_power_last_status, 0;
    set $@illia_magic_power_status, 0;
    set $@illia_magic_power_loss, 0;
    set $@illia_char_channelling$, "";
    set $@illia_level_4_progress, 2;
    set $@illia_progress, 5;
    callfunc "UpdateIlliaProgress";
    set $@illia_max_time, $@illia_max_time + 600;
    // Effect to display the disenchant is cast
    misceffect FX_CHANNELLING_CAST;
    // move away the enchanted door
    donpcevent "#Enchanted Door2::OnCommandDestroy";
    disablenpc "#Enchanted Door";
    end;

L_ChannellingDead:
    misceffect FX_MAGIC_DARK_EXPLOSION, strcharinfo(0);
    goto L_ChannellingFail;

L_ChannellingMoved:
    // kill the player as part of the process: the magic process drained his life.
    // But only if he is still in the island (otherwise, he probably got warped
    // and does not need being killed)
    if (isin("052-1",1,1,100,80) == 0)
        goto L_ChannellingFail;
    percentheal -100, 0;
    misceffect FX_MAGIC_DARK_EXPLOSION, strcharinfo(0);
    message strcharinfo(0), "You moved out of the power circle. The magic power you accumulated backfires at you!";
    goto L_ChannellingFail;

L_ChannellingPowerVanished:
    // kill the player as part of the process: the magic process drained his life.
    percentheal -100, 0;
    misceffect FX_MAGIC_DARK_EXPLOSION, strcharinfo(0);
    message strcharinfo(0), "The magic power vanished, and your spell backfires at you!";
    goto L_ChannellingFail;

L_ChannellingFail:
    detachrid;
    stopnpctimer;
    setnpctimer 0;
    set $@illia_magic_power, 0;
    set $@illia_magic_power_required, 0;
    set $@illia_magic_power_last_status, 0;
    set $@illia_magic_power_status, 0;
    set $@illia_magic_power_loss, 0;
    set $@illia_char_channelling$, "";
    set $@illia_level_4_progress, 0;
    end;

L_ShouldNotBeHere:
    percentheal -100, 0;
    end;
}