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// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Snow Forest mobs

034-1,0,0,0,0|monster|Reinboo|1094,4,100000ms,30000ms,Mob034-1::On1094
034-1,0,0,0,0|monster|Fluffy|1020,25,100000ms,30000ms,Mob034-1::On1020
034-1,0,0,0,0|monster|WhiteBell|1095,5,100000ms,30000ms,Mob034-1::On1095
034-1,0,0,0,0|monster|Squirrel|1038,25,100000ms,30000ms,Mob034-1::On1038
034-1,0,0,0,0|monster|Santaboo|1112,4,100000ms,30000ms,Mob034-1::On1112
034-1,1,1,0,0|monster|IceGoblin|1058,25,100000ms,30000ms,Mob034-1::On1058


034-1,0,0,0|script|Mob034-1|-1
{
    end;

On1020:
    set @mobID, 1020;
    callfunc "MobPoints";
    end;

On1038:
    set @mobID, 1038;
    callfunc "MobPoints";
    end;

On1058:
    set @mobID, 1058;
    callfunc "MobPoints";
    end;

On1094:
    set @mobID, 1094;
    callfunc "MobPoints";
    end;

On1095:
    set @mobID, 1095;
    callfunc "MobPoints";
    end;

On1112:
    set @mobID, 1112;
    callfunc "MobPoints";
    end;
}