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033-1.gat,72,27,0	script	Birrod	217, {
//TODO: minimum level for quests?
	set @Q_Barbarians_MASK, NIBBLE_0_MASK;
	set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;

	set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);

//TODO: think about amount
	set @candy, 25;
	set @chocolate, 20;
	set @candycane, 15;
	set @sweet_exp, 10000;

//TODO	set @wolfdrop, ;
//TODO	set @wolf_exp, ;

	set @minigame_exp, 5000;

	if (@state >= 6) goto L_Impressed;
	if (@state == 5) goto L_Questions;
	if (@state == 4) goto L_Warrior;
	if (@state == 3) goto L_Sweets;
	if (@state == 2) goto L_Kimarr;
	if (@state == 1) goto L_Fluffy;

	mes "[Barbarian]";
	mes "\"Welcome. My name is Birrod, warrior of the Mangarr.\"";
	next;
	mes "\"We usually live high up in the snowy mountains, but we need to solve a problem, so we came down here.\"";
	next;
	mes "\"But this shouldn't concern you.\"";
	close;

L_Fluffy:
	mes "[Birrod]";
	mes "\"Kimarr asked you to perform the fluffy hunting? I'm curious how you're going to do it.\"";
	mes "He grins.";
	close;

L_Kimarr:
	mes "[Birrod]";
	mes "\"Great! Very well done! Welcome to our tribe.\"";
	next;
	mes "\"But I think, Kimarr has something for you.\"";
	close;

L_Sweets:
	mes "Birrod speaks with a lowered voice.";
	mes "[Birrod]";
	mes "\"" + strcharinfo(0) + ", can I ask you for a favor?\"";
	next;
	mes "\"I noticed those slime things with the funny hats. And they have so tasty stuff with them!\"";
	next;
	mes "He blushes.";
	mes "[Birrod]";
	mes "\"A warrior shouldn't get excited about sweets, so ahm, it would be great if you don't tell Yerrnk and Kimarr about it.\"";
	next;
	mes "\"Do you have " + @candy + " Candys, " + @chocolate + " Chocolate Bars and " + @candycane + " Candy Canes for me?\"";
	menu
		"Sure.",-,
		"I'll see what I can do.",L_Close,
		"I'm a great warrior, I don't have sweets with me!",L_Close;

	if ((countitem("Candy") < @candy) || (countitem("ChocolateBar") < @chocolate) || (countitem("CandyCane") < @candycane)) goto L_No_Items;
	delitem "Candy", @candy;
	delitem "ChocolateBar", @chocolate;
	delitem "CandyCane", @candycane;
	getexp @sweet_exp, 0;
	set @state, 4;
	callsub S_Update_Mask;
	mes "[Birrod]";
	mes "\"Thank you!\"";
	mes "He puts the sweets in his pockets covertly.";
	mes "Then takes one candy and eats it with such a delighted look on his face that's really hard not to burst out in laughter.";
	close;

L_Warrior:
//TODO: player can show his fighting abilities by bringing some drop of wolve monsters
// wolve monsters are more dangerous and harder to hunt than fluffies -> harder task
// reason to hunt them: there unusual aggressive and are a danger for the people living in that area
// also use of the items the drop (e.g. fur -> clothes)
	mes "[Birrod]";
	mes "\"Hello, " + strcharinfo(0) + "! Would you like to prove your hunting skills again?\"";
	next;
//TODO: check name of monster
	mes "\"I noticed many wolverns in this area. When there are so many of them, they reduce the fluffy population too much.";
	mes "Also they are dangerous to all the small people who live in the town nearby.\"";
	next;
	mes "\"Bring me (amount) (TODO:drop of wolvern).";
	mes "TODO: add story about what useful can be done with that drop.";
	menu
		"Debug succes",-,
		"Debug no succes",L_Close;
	set @state, 5;
	callsub S_Update_Mask;
	mes "[Birrod]";
	mes "\"TODO: impressed, player is ready to become a fully accepted warrior of the tribe. Shall come back when ready for initiation ritual. (that means getting the skill pool skill)\"";
	close;

L_Questions:
//TODO: minigame idea: barbarian asks some questions with three possible answers, player needs to always choose the right answer
//question are about how the player would act in certain situations and about his attitude
// give raging skill if successfull
//TODO: find out the problem
	if (getskilllv(SKILL_POOL) == 0) goto L_Not_Ready;
	mes "Birrod has a very ceremonial look on his face.";
	mes "[Birrod]";
	mes "\"" + strcharinfo(0) + ", are you ready to become a full-fledged member of our tribe, the Mangarr?\"";
	menu
		"Yes, what do I need to do?",-,
		"That's why I'm here.",-,
		"Sorry, I have to go. See you.",L_No_Member;
	mes "Birrod nods earnestly.";
	mes "[Birrod]";
	mes "\"I will ask you some questions.";
	mes "Think well and be honest, because it will depend on your answers if you will be considered worthily.\"";
	next;
	mes "\"What's the most important thing for a true warrior?\"";
	menu
		"Strength!",L_Fail11,
		"A good weapon.",L_Fail12,
		"Braveness.",L_Success11;
L_Fail11:
	mes "[Birrod]";
	mes "\"Strength is indeed important for a warrior. But before you can show strength, you need to have something else.\"";
	next;
	goto L_No_Member;
L_Fail12:
	mes "[Birrod]";
	mes "\"Are you kidding?\"";
	next;
	goto L_No_Member;
L_Success11:
	mes "[Birrod]";
	mes "\"Wise words.\"";
	next;
	mes "\"What would you do if you are wounded but Yetis are attacking our tribe?\"";
	menu
		"Run as fast as I can.",L_Fail21,
		"Fight no matter what.",L_Fail22,
		"Try to hold them back until everyone is safe, then retreat.",L_Success21;
L_Fail21:
	mes "[Birrod]";
	mes "\"You will never get a accepted member of our tribe with that attitude.\"";
	next;
	goto L_No_Member;
L_Fail22:
	mes "[Birrod]";
	mes "\"Honorably but stupid.\"";
	next;
	goto L_No_Member;
L_Success21:
	mes "[Birrod]";
	mes "\"Right.\"";
	next;
	mes "\"When you are on a hunting trip with your comrades and it's time to set up a camp in the evening, what things do you do?\"";
	menu
		"Take care of everyone who got wounded.",L_Success31,
		"Pitch the tent and make a fire.",L_Success32,
		"Lay down and rest.",L_Fail31;
L_Success31:
	mes "[Birrod]";
	mes "\"You're a caring person. Good.\"";
	next;
	goto L_Success3;
L_Success32:
	mes "[Birrod]";
	mes "\"You're diligent, good.\"";
	next;
	goto L_Success3;
L_Fail31:
	mes "[Birrod]";
	mes "\"You wouldn't make friends that way.\"";
	next;
	goto L_No_Member;
L_Success3:
	mes "\"What is your goal in life?\"";
	menu
		"Learning new things and see the world.",L_Success41,
		"Becoming as powerful as I can.",L_Fail41,
		"Protect the ones I love.",L_Success42;
L_Success41:
	mes "[Birrod]";
	mes "\"You're curious. An attribute we appreciate.\"";
	next;
	goto L_Success4;
L_Fail41:
	mes "[Birrod]";
	mes "\"You're seeking power? For what?\"";
	next;
	goto L_No_Member;
L_Success42:
	mes "[Birrod]";
	mes "\"An honorable goal.\"";
	next;
L_Success4:
	mes "\"What do you think is a good reason to fight and kill?\"";
	menu
		"Because I want it.",L_Fail51,
		"To survive.",L_Success51,
		"To protect someone in need.",L_Success52;
L_Fail51:
	mes "[Birrod]";
	mes "\"You think so?\"";
	next;
	goto L_No_Member;
L_Success51:
	mes "[Birrod]";
	mes "\"Right.\"";
	next;
	goto L_Success5;
L_Success52:
	mes "[Birrod]";
	mes "\"Yes, that's the most honorable reason.\"";
	next;
L_Success5:
	getexp @minigame_exp, 0;
	mes "TODO: some introductionw words to the skill";
	setskill SKILL_WARRIOR_BERSERK, 1;
	set @state, 6;
	callsub S_Update_Mask;
	close;

L_Impressed:
	mes "\"I'm very proud of you being a member of the tribe.\"";
	close;

L_No_Items:
	mes "\"" + strcharinfo(0) + ", remember that a member of our tribe is candid and honest.\"";
	close;

L_Not_Ready:
	mes "[Birrod]";
	mes "TODO: not ready, some hint to skill pool";
	close;

L_No_Member:
	mes "Birrod shakes his head.";
	mes "[Birrod]";
	mes "\"Think again about your position in our tribe and what you want to achieve.";
	mes "Come back when you feel better prepared.\"";
	close;

L_Close:
	close;

S_Update_Mask:
        set QUEST_Barbarians,
        	(QUEST_Barbarians & ~(@Q_Barbarians_MASK))
                | (@state << @Q_Barbarians_SHIFT);
        return;
}