// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Outback Cave mobs
032-3,90,44,9,10|monster|Skeleton|1043,3,30000ms,100000ms,Mob032-3::On1043
032-3,44,23,29,22|monster|MountainSnake|1026,7,30000ms,100000ms,Mob032-3::On1026
032-3,125,46,35,75|monster|Snake|1010,13,30000ms,100000ms,Mob032-3::On1010
032-3,80,44,9,10|monster|BlackScorpion|1009,5,30000ms,100000ms,Mob032-3::On1009
032-3,85,33,9,10|monster|Spider|1012,5,30000ms,100000ms,Mob032-3::On1012
032-3,83,18,37,9|monster|Archant|1060,8,30000ms,100000ms,Mob032-3::On1060
032-3,78,76,24,21|monster|Archant|1060,8,30000ms,100000ms,Mob032-3::On1060
032-3,25,76,24,21|monster|YellowSlime|1007,11,300000ms,1000000ms,Mob032-3::On1007
032-3,46,51,34,18|monster|CaveMaggot|1056,11,30000ms,100000ms,Mob032-3::On1056
032-3,0,0,0,0|monster|Bat|1017,25,30000ms,100000ms,Mob032-3::On1017
032-3,0,0,0|script|Mob032-3|-1
{
end;
On1007:
set @mobID, 1007;
callfunc "MobPoints";
end;
On1009:
set @mobID, 1009;
callfunc "MobPoints";
end;
On1010:
set @mobID, 1010;
callfunc "MobPoints";
end;
On1012:
set @mobID, 1012;
callfunc "MobPoints";
end;
On1017:
set @mobID, 1017;
callfunc "MobPoints";
end;
On1026:
set @mobID, 1026;
callfunc "MobPoints";
end;
On1043:
set @mobID, 1043;
callfunc "MobPoints";
end;
On1056:
set @mobID, 1056;
callfunc "MobPoints";
end;
On1060:
set @mobID, 1060;
callfunc "MobPoints";
end;
}