// This file is generated automatically. All manually changes will be removed when running the Converter.
// Swamp mobs
026-1.gat,70,58,111,83 monster Wisp 1040,34,120000,40000,Mob026-1::On1040
026-1.gat,70,59,110,84 monster Spectre 1042,34,120000,40000,Mob026-1::On1042
026-1.gat,69,59,109,85 monster Poltergeist 1047,34,120000,40000,Mob026-1::On1047
026-1.gat,71,58,112,82 monster Silkworm 1035,10,300000,60000,Mob026-1::On1035
026-1.gat,69,60,108,86 monster Scorpion 1003,15,300000,30000,Mob026-1::On1003
026-1.gat,71,57,113,81 monster Skeleton 1043,5,900000,10000,Mob026-1::On1043
026-1.gat,68,61,106,88 monster LadySkeleton 1044,5,900000,20000,Mob026-1::On1044
026-1.gat,68,60,107,87 monster Log Head 1025,8,300000,40000,Mob026-1::On1025
026-1.gat,0,0,0 script Mob026-1 -1,{
On1003:
set @mobID, 1003;
callfunc "MobPoints";
break;
On1025:
set @mobID, 1025;
callfunc "MobPoints";
break;
On1035:
set @mobID, 1035;
callfunc "MobPoints";
break;
On1040:
set @mobID, 1040;
callfunc "MobPoints";
break;
On1042:
set @mobID, 1042;
callfunc "MobPoints";
break;
On1043:
set @mobID, 1043;
callfunc "MobPoints";
break;
On1044:
set @mobID, 1044;
callfunc "MobPoints";
break;
On1047:
set @mobID, 1047;
callfunc "MobPoints";
break;
end;
}