// Northern shopping plaza
// More high-end stuff to satisfy the richer people in Royal Tulimshar
// Some clothing
021-1.gat,136,38,0|shop|Inar|108,CottonShirt :-1,CottonShorts :-1,WhiteCottonBoots :-1,DesertShirt :-1,SilkRobe :-5,DesertHat :-4
// A snobby store that won't sell to the player
// takes part in quest given by 021-2/kylian.txt
021-1.gat,138,29,0|script|Latoy|106,{
set QUEST_NorthTulimshar, QUEST_NorthTulimshar | $@knowLatoyNT;
set @kylian, ((QUEST_NorthTulimshar & $@businessmanNT_MASK) >> $@businessmanNT_SHIFT);
mes "[Latoy]";
mes "\"There's nothing here you could want or afford.\"";
if (@kylian != 7)
goto L_Close;
next;
mes "Maybe this is the kind of shop Kylian is looking for?";
goto L_Close;
L_Close:
set @kylian, 0;
close;
}
// A barber (later we can make it so certain styles need to come from him, for a price)
021-1.gat,119,29,0|script|Issay|156,{
mes "[Issay the Barber]";
mes "\"Do you need a change of style?\"";
next;
callfunc "Barber";
mes "[Issay the Barber]";
mes "\"Come again!\"";
close;
}
// Another banker
021-1.gat,122,32,0|script|Hydusun|149,{
set @npcname$, "Hydusun";
callfunc "Banker";
close;
}
021-1.gat,129,40,0|script|Well|127,{
callfunc "WaterBottle";
}
// An officer (for security)
021-1.gat,130,38,0|script|Officer|150,{
mes "[Officer]";
mes "I'm here for extra security for this market.";
close;
}