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// This file is generated automatically. All manually changes will be removed when running the Converter. // Snow Cave mobs 019-3.gat,0,0,0,0 monster Moggun 1061,10,100000,30000,Mob019-3::On1061 019-3.gat,0,0,0,0 monster Bats 1017,50,100000,30000,Mob019-3::On1017 019-3.gat,0,0,0 script Mob019-3 -1,{ On1017: set @mobID, 1017; callfunc "MobPoints"; break; On1061: set @mobID, 1061; callfunc "MobPoints"; break; end; }