013-1.gat,1,1,0|script|#FlowerPentagram|127,
{
end;
OnSummon:
// This is just annoying
//announce "Sagatha : What kind of a foolish trick is this? Who dares to create such calamity in my forest?", 0;
callsub S_CleanUp;
// area closely to sagatha
areamonster "013-1.gat", 119, 21, 134, 36, "", 1105, 3, "#FlowerPentagram::OnSquirrelDeath";
areamonster "013-1.gat", 119, 21, 134, 36, "", 1106, 2, "#FlowerPentagram::OnMushroomDeath";
areamonster "013-1.gat", 119, 21, 134, 36, "", 1107, 3, "#FlowerPentagram::OnBlueparDeath";
areamonster "013-1.gat", 119, 21, 134, 36, "", 1104, 2, "#FlowerPentagram::OnMoubooDeath";
areamonster "013-1.gat", 119, 21, 134, 36, "", 1003, 10, "#FlowerPentagram::OnScorpionDeath";
areamonster "013-1.gat", 119, 21, 134, 36, "", 1004, 7, "#FlowerPentagram::OnRScorpionDeath";
areamonster "013-1.gat", 119, 21, 134, 36, "", 1057, 5, "#FlowerPentagram::OnAScorpionDeath";
areamonster "013-1.gat", 119, 21, 134, 36, "", 1009, 3, "#FlowerPentagram::OnBScorpionDeath";
// wider area around sagatha
areamonster "013-1.gat", 68, 25, 133, 73, "", 1105, 3, "#FlowerPentagram::OnSquirrelDeath";
areamonster "013-1.gat", 68, 25, 133, 73, "", 1106, 3, "#FlowerPentagram::OnMushroomDeath";
areamonster "013-1.gat", 68, 25, 133, 73, "", 1107, 5, "#FlowerPentagram::OnBlueparDeath";
areamonster "013-1.gat", 68, 25, 133, 73, "", 1104, 2, "#FlowerPentagram::OnMoubooDeath";
areamonster "013-1.gat", 68, 25, 133, 73, "", 1003, 6, "#FlowerPentagram::OnScorpionDeath";
areamonster "013-1.gat", 68, 25, 133, 73, "", 1004, 5, "#FlowerPentagram::OnRScorpionDeath";
areamonster "013-1.gat", 68, 25, 133, 73, "", 1057, 4, "#FlowerPentagram::OnAScorpionDeath";
areamonster "013-1.gat", 68, 25, 133, 73, "", 1009, 2, "#FlowerPentagram::OnBScorpionDeath";
// almost the entire map
areamonster "013-1.gat", 24, 22, 136, 100, "", 1105, 4, "#FlowerPentagram::OnSquirrelDeath";
areamonster "013-1.gat", 24, 22, 136, 100, "", 1106, 3, "#FlowerPentagram::OnMushroomDeath";
areamonster "013-1.gat", 24, 22, 136, 100, "", 1107, 5, "#FlowerPentagram::OnBlueparDeath";
areamonster "013-1.gat", 24, 22, 136, 100, "", 1104, 3, "#FlowerPentagram::OnMoubooDeath";
areamonster "013-1.gat", 24, 22, 136, 100, "", 1003, 5, "#FlowerPentagram::OnScorpionDeath";
areamonster "013-1.gat", 24, 22, 136, 100, "", 1004, 4, "#FlowerPentagram::OnRScorpionDeath";
areamonster "013-1.gat", 24, 22, 136, 100, "", 1057, 3, "#FlowerPentagram::OnAScorpionDeath";
areamonster "013-1.gat", 24, 22, 136, 100, "", 1009, 1, "#FlowerPentagram::OnBScorpionDeath";
end;
OnSquirrelDeath:
set @mobID, 1105;
callfunc "MobPoints";
end;
OnMushroomDeath:
set @mobID, 1106;
callfunc "MobPoints";
end;
OnBlueparDeath:
set @mobID, 1107;
callfunc "MobPoints";
end;
OnMoubooDeath:
set @mobID, 1104;
callfunc "MobPoints";
end;
OnScorpionDeath:
set @mobID, 1003;
callfunc "MobPoints";
end;
OnRScorpionDeath:
set @mobID, 1004;
callfunc "MobPoints";
end;
OnAScorpionDeath:
set @mobID, 1057;
callfunc "MobPoints";
end;
OnBScorpionDeath:
set @mobID, 1009;
callfunc "MobPoints";
end;
S_CleanUp:
killmonster "013-1.gat", "#FlowerPentagram::OnSquirrelDeath";
killmonster "013-1.gat", "#FlowerPentagram::OnMushroomDeath";
killmonster "013-1.gat", "#FlowerPentagram::OnBlueparDeath";
killmonster "013-1.gat", "#FlowerPentagram::OnMoubooDeath";
killmonster "013-1.gat", "#FlowerPentagram::OnScorpionDeath";
killmonster "013-1.gat", "#FlowerPentagram::OnRScorpionDeath";
killmonster "013-1.gat", "#FlowerPentagram::OnAScorpionDeath";
killmonster "013-1.gat", "#FlowerPentagram::OnBScorpionDeath";
return;
}
function|script|FlowerPentagramCount|
{
set $@Flower_Pentagram_Mobcount,
mobcount("013-1.gat", "#FlowerPentagram::OnSquirrelDeath") +
mobcount("013-1.gat", "#FlowerPentagram::OnMushroomDeath") +
mobcount("013-1.gat", "#FlowerPentagram::OnBlueparDeath") +
mobcount("013-1.gat", "#FlowerPentagram::OnMoubooDeath") +
mobcount("013-1.gat", "#FlowerPentagram::OnScorpionDeath") +
mobcount("013-1.gat", "#FlowerPentagram::OnRScorpionDeath") +
mobcount("013-1.gat", "#FlowerPentagram::OnAScorpionDeath") +
mobcount("013-1.gat", "#FlowerPentagram::OnBScorpionDeath") +
8; // the mobcount function has an offset of -1, so we add 8 to have the actual amount of monsters
return;
}