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010-2.gat,33,25,0|script|Chef|148,{

// lines belong to easter 2011:
// set @month, 4;
// set @start_day, 15;
// set @end_day, 30;

// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 7) goto L_JellyBean;
// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 8) goto L_MakeJellyBean;
// if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 9) goto L_SeeBunny;

L_Begin:
    mes "[Chef]";
    mes "";
    mes "\"I'm too busy right now to talk.\"";

    callfunc "KadiyaSubquestConsts";
    if ((@Q_kadiya_status == @Q_STATUS_WANTS_CHOCOCAKE) && (countitem ("MopoxCurePotion") > 0))
        goto L_lace_chococake;
    if ((@Q_kadiya_status == @Q_STATUS_WANTS_ORANGECUPCAKE) && (countitem ("MopoxCurePotion") > 0))
        goto L_lace_cupcake;
    close;

L_lace_chococake:
    next;
    menu
        "Sorry.", L_end,
        "I need your help with a sick young girl!", -;
    mes "[Chef]";
    mes "";
    mes "You explain Kadiya's situation to him.";
    mes "\"Hmrmf.  I can't help you; I'm a chef, not a baker!\"";
    close;

L_lace_cupcake:
    next;
    menu
        "Sorry.", L_end,
        "I need your help with a sick young girl!", -;
    mes "[Chef]";
    mes "";
    mes "You explain Kadiya's situation to him.";
    mes "\"Hmrmf.  I was about to make another batch of orange cupcakes.  Do you have that potion with you?\"";
    next;
    menu
        "No, sorry.", L_bringit,
        "Yes, here you are.", -;
    if (countitem ("MopoxCurePotion") < 1)
        goto L_bringit;
    mes "[Chef]";
    mes "";
    mes "He shudders as he smells the bottle.";
    mes "\"That is disgusting!  How do you expect me to mask this?\"";
    mes "He ponders his own question for a moment.";
    next;
    mes "[Chef]";
    mes "";
    mes "\"Ah yes.  We need to bind the smell in gingerbread.  Bring me three pieces of gingerbread, one orange, and 500 GP for the other ingredients, and I will make you your cupcake.\"";
    next;
    menu
        "I'll go and get it.", L_end,
        "Here you are!", -,
        "Not now.", L_end;

    if (countitem ("GingerBreadMan") < 3)
        goto L_no_gingerbread;
    if (countitem ("Orange") < 1)
        goto L_no_orange;
    if (countitem ("MopoxCurePotion") < 1)
        goto L_no_potion;
    if (Zeny < 500)
        goto L_no_Zeny;

    set Zeny, Zeny - 500;
    delitem "GingerBreadMan", 3;
    delitem "Orange", 1;
    delitem "MopoxCurePotion", 1;

    getitem "LacedOrangeCupcake", 1;

    mes "[Chef]";
    mes "";
    mes "\"Good, good.  This should work.\"";
    mes "He crumbles the gingerbread, mixes it with the potion and some spices, and finally adds some cupcake batter and the orange pieces.";
    next;
    mes "[Chef]";
    mes "";
    mes "\"Take a seat.\"";
    mes "He fills the mixture into a cupcake form and puts it into the oven.  You watch the cupcake grow for a while.";
    mes "Finally, he removes the form and carefully extracts the cupcake.";
    next;
    mes "[Chef]";
    mes "";
    mes "\"Here you are.  It's a bit bigger than a regular cupcake and will taste a bit like ginger, I think, but otherwise it should be fine.\"";
    close;

L_no_gingerbread:
    mes "[Chef]";
    mes "";
    mes "\"I will need three pieces of gingerbread.\"";
    close;

L_no_orange:
    mes "[Chef]";
    mes "";
    mes "\"Please bring me an orange for these cupcakes.\"";
    close;

L_no_Zeny:
    mes "[Chef]";
    mes "";
    mes "\"No.  I need extra ingredients worth 500 GP, and I expect you to pay for those.\"";
    close;

L_no_potion:
    mes "[Chef]";
    mes "";
    mes "\"Where did your Mopox potion go?\"";
    close;

L_bringit:
    mes "[Chef]";
    mes "";
    mes "\"Bring it here when you do.\"";
    next;

L_End:
    close;

L_JellyBean:
    mes "[Chef]";
    mes "";
    mes "\"I can't talk right now... I'm too busy.\"";
    next;
    mes "\"Oh, wait. I see you are the adventurer who was speaking with the Easter Bunny. He has a really bad memory, you know? Every year he forgets who he needs to ask to get Jelly Beans, and every year an adventurer comes to my kitchen asking if I can help the Easter Bunny get some.\"";
    next;
    mes "\"Even though I am really busy this time of year, I will help you make some Jelly Beans to put in the basket if you wish. Just to keep the tradition alive...\"";
    menu
        "I would really appreciate that!", -,
        "Nah, I decided not to do that stupid quest.", L_End;
    set QUEST_Easter11, 8;

L_MakeJellyBean:
    mes "[Chef]";
    mes "";
    mes "\"I will need you to bring me some candies.\"";
    mes "\"I think 15 should be enough.\"";
    mes "\"Sea slimes seem to have those, so try them.\"";
    mes "\"And because it's the holidays, I'll add in the other ingredient for free.\"";
    menu
        "I have some candies!", -,
        "Ok, I will be back soon.", L_End,
        "I changed my mind, forget about it.", L_End;

    if(countitem("Candy") < 15)
        goto L_EasterNotEnough;
    if(countitem("Candy") >= 15)
        goto L_EasterEnough;
    close;

L_EasterNotEnough:
    mes "[Chef]";
    mes "";
    mes "\"You do not have enough candies for me to work with yet.\"";
    mes "\"Please go get more.\"";
    close;

L_EasterEnough:
    getinventorylist;
    if (@inventorylist_count == 100 && countitem("Candy") > 15)
        goto L_EasterTooMany;
    if(countitem("Candy") < 15)
        goto L_EasterNotEnough;
    delitem "Candy", 15;
    getitem "JellyBeans", 1;
    set QUEST_Easter11, 9;
    mes "[Chef]";
    mes "";
    mes "\"You have gathered enough candies for me to make the Jelly Beans.\"";
    mes "He puts the candies into a pot and starts melting them.";
    mes "He adds in some gooey stuff, then lets the solution cool for a moment before forming the Jelly Beans.";
    mes "\"Here are your Jelly Beans.\"";
    close;

L_TooMany:
    mes "[Chef]";
    mes "";
    mes "\"You don't have enough room for the Jelly Beans. Come back later.\"";
    close;

L_SeeBunny:
    mes "[Chef]";
    mes "";
    mes "\"Oh yeah, you need to return to the Easter Bunny now.\"";
    next;
    goto L_Begin;
    close;
}