function|script|fightclub_Debug
{
goto L_Menu;
L_Menu:
next;
set @bme,0; if($SANGUINE & $@SV_BMDBit == 0) set @bme,1;
set @due,0; if($SANGUINE & $@SV_FCDBit == 0) set @due,1;
mes "[Global]";
mes "$Duel_Enabled: " + @due;
mes "$fightclub_bm_enabled: " + @bme;
mes "$@Duel_TimeBeforeNext: " + $@Duel_TimeBeforeNext;
mes "$@Duel_TimeBeforeWarp: " + $@Duel_TimeBeforeWarp;
mes "$@Duel_TimeBeforeStart: " + $@Duel_TimeBeforeStart;
mes "$@Duel_TimeLimit: " + $@Duel_TimeLimit;
mes "$@Duel_QueueLimit: " + $@Duel_QueueLimit;
mes "$@Duel_PlayerQueueLimit: " + $@Duel_PlayerQueueLimit;
mes "$Duel_LastDuel: " + $Duel_LastDuel;
mes "";
mes "[User]";
mes "@Duel_Fighter: " + @Duel_Fighter;
next;
menu
"[G] Toggle $Duel_Enabled", L_DuelEnabled,
"[G] Toggle $fightclub_bm_enabled", L_BmEnabled,
"[G] Set $@Duel_TimeBeforeNext", L_TimeBeforeNext,
"[G] Set $@Duel_TimeBeforeWarp", L_TimeBeforeWarp,
"[G] Set $@Duel_TimeBeforeStart", L_TimeBeforeStart,
"[G] Set $@Duel_TimeLimit", L_TimeLimit,
"[G] Set $@Duel_QueueLimit", L_QueueLimit,
"[G] Set $@Duel_PlayerQueueLimit", L_PlayerQueueLimit,
"[G] Set $Duel_LastDuel", L_LastDuel,
"[U] Toggle @Duel_Fighter", L_DuelFighter,
"Restart fightclub.", L_Restart,
"Nevermind.", L_End;
L_DuelEnabled:
if(@due < 1) goto L_DuelEnabled2;
set $SANGUINE, $SANGUINE | $@SV_FCDBit;
goto L_Menu;
L_DuelEnabled2:
set $SANGUINE, $SANGUINE &~ $@SV_FCDBit;
goto L_Restart;
L_BmEnabled:
if(@bme < 1) goto L_BmEnabled2;
set $SANGUINE, $SANGUINE | $@SV_BMDBit;
goto L_Menu;
L_BmEnabled2:
set $SANGUINE, $SANGUINE &~ $@SV_BMDBit;
goto L_Menu;
L_DuelFighter:
if(@Duel_Fighter < 1) goto L_DuelFighter2;
set @Duel_Fighter, 0;
goto L_Menu;
L_DuelFighter2:
set @Duel_Fighter, 1;
goto L_Menu;
L_TimeBeforeNext:
mes "range: 1~500";
input @time;
if((@time < 1) || (@time > 500)) goto L_OutOfRange;
set $@Duel_TimeBeforeNext, @time;
goto L_Menu;
L_TimeBeforeWarp:
mes "range: 1~500";
input @time;
if((@time < 1) || (@time > 500)) goto L_OutOfRange;
set $@Duel_TimeBeforeWarp, @time;
goto L_Menu;
L_TimeBeforeStart:
mes "range: 1~500";
input @time;
if((@time < 1) || (@time > 500)) goto L_OutOfRange;
set $@Duel_TimeBeforeStart, @time;
goto L_Menu;
L_TimeLimit:
mes "range: 1~900";
input @time;
if((@time < 1) || (@time > 900)) goto L_OutOfRange;
set $@Duel_TimeLimit, @time;
goto L_Menu;
L_QueueLimit:
mes "range: 1~20";
input @limit;
if((@limit < 1) || (@limit > 20)) goto L_OutOfRange;
set $@Duel_QueueLimit, @limit;
goto L_Menu;
L_PlayerQueueLimit:
mes "range: 1~5";
input @limit;
if((@limit < 1) || (@limit > 5)) goto L_OutOfRange;
set $@Duel_PlayerQueueLimit, @limit;
goto L_Menu;
L_LastDuel:
mes "range: 1+";
mes "[R] This will trigger a reboot";
input @last;
if(@last < 1) goto L_OutOfRange;
set $Duel_LastDuel, @last;
next;
goto L_Restart;
L_OutOfRange:
mes "Value out of range or empty.";
goto L_Menu;
L_Restart:
callfunc "fightclub_EmergencyWipe";
donpcevent "#FightClubHandler::OnTimer2000"; // this re-starts the main timer if it was stopped
mes "The temporary variables have been reset.";
goto L_Menu;
L_End:
return;
}
009-7.gat,41,45,0|script|Debug#Duels|181
{
mes "The debug menu can also be accessed by wearing a dev cap while talking to Rouge.";
mes "For the documentation, @@https://wiki.themanaworld.org/index.php/User:Meko/FightClub/debug|click here@@##0";
callfunc "fightclub_Debug";
end;
OnInit:
if(!debug) disablenpc "Debug#Duels";
end;
// debug messages below
OnKillerNotInDuel:
npctalk "WARNING: The victim was not killed by its adversary. Aborting duel...";
end;
OnVictimNotInDuel:
npctalk "WARNING: The victim is not part of the duel";
end;
OnVictimInDuelNoDuel:
npctalk "WARNING: The victim is part of the duel but no duel is ongoing at the moment.";
end;
}