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009-3,26,100,0|script|#MysticSword#_M|400
{
    if (getskilllv(SKILL_MAGIC))
        goto L_message;
    close;

L_message:
    set @Q_MASK, NIBBLE_6_MASK;
    set @Q_SHIFT, NIBBLE_6_SHIFT;
    set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT;

    // Set up SkillUp function
    set @SUP_id, SKILL_MAGIC_WAR;
    set @SUP_name$, "War Magic";

    set @STATUS_INITIAL, 0;
    set @STATUS_LEARNED_FLAREDART, 1;
    set @STATUS_LEARNED_MAGICBLADE, 2;
    set @STATUS_LEVEL2, 3;
    set @STATUS_W11, 4;
    set @STATUS_W12, 5;
    set @STATUS_W11_12, 6;
    set @STATUS_L2_ALLSPELLS, 7;

    if (@Q_status == @STATUS_INITIAL) goto L_Initial;
    if (@Q_status == @STATUS_LEARNED_FLAREDART) goto L_PostFlareDart;
    if (@Q_status == @STATUS_LEARNED_MAGICBLADE) goto L_PostFlareDart_teach2;
    if (@Q_status == @STATUS_LEVEL2) goto L_L2_W11;
    if (@Q_status == @STATUS_W12) goto L_L2_W11;
    if (@Q_status == @STATUS_W11) goto L_L2_almost_done;
    if (@Q_status == @STATUS_W11_12) goto L_L2_almost_done;

    mes "[Magic Sword]";
    mes "\"Come back when thou art stronger.\"";
    close;

L_Initial:
    mes "[Magic Sword]";
    mes "As you look at the sword, you suddenly hear a voice in your head!";
    mes "\"Welcome to my prison, mortal!\"";
    next;
    mes "[Magic Sword]";
    mes "Well, either you are going mad, or that sword in the stone is talking to you.";
    next;
    mes "[Magic Sword]";
    mes "Or, well, both.";
    next;
    mes "[Magic Sword]";
    mes "The deep basso voice continues.";
    mes "\"I know not what brought thee hither, but I kindly ask that thou leavest me alone in my sorrow.\"";
    next;
    menu
        "Leave", L_Close,
        "Sorry.", L_Next,
        "Who or what are you?", L_Next,
        "What sorrow?", L_Next,
        "Can I help?", L_Next,
        "Can you teach me magic?", L_Next;

L_Next:
    mes "[Magic Sword]";
    mes "There is no answer.";
    close;

L_PostFlareDart:
    mes "[Magic Sword]";
    mes "As you look at the sword, you hear a deep voice resounding in your head.";
    mes "\"Welcome, mortal!\"";
    next;
    menu
        "Hi!  How are you?", L_PostFlareDart_hi,
        "Can you teach me magic?", L_PostFlareDart_teach,
        "Your sister sent me.", L_PostFlareDart_sister,
        "Bye!", L_Close;

L_PostFlareDart_hi:
    mes "[Magic Sword]";
    mes "\"Mortal... I have seen pain and death beyond thine reckoning!  Mock me not with thine idle questions!\"";
    close;

L_PostFlareDart_sister:
    mes "[Magic Sword]";
    mes "\"My sister...?  Alas!  I remember now; abandoned she was, just as I; buried in stone, never to be wielded again.\"";
    mes "\"Wherefore did she send thee?\"";
    next;
    menu
        "She asked me to ask you to teach me a spell.", L_PostFlareDart_teach;

L_PostFlareDart_teach:
    mes "[Magic Sword]";
    mes "\"Beware, mortal... the only spells I can teach thee are those of the school of war. Dark and dreary spells, that lot!  Pain and misery is all they bring...\"";
    next;
    mes "[Magic Sword]";
    mes "The sword's voice is growing apprehensive.";
    mes "\"Once a spell has been learned, it cannot be taken back, no more than a death can be undone. So be careful, mortal... dost thou truly wish to know the secrets of thus destructive power?\"";
    next;
    menu
        "Yes.", L_Next1,
        "No.", L_Close;

L_Next1:
    mes "[Magic Sword]";
    mes "\"So thou art bound to the path of War, as am I, as is my sister...\"";
    next;
    mes "[Magic Sword]";
    mes "\"So be it, fellow warrior. Hear the incantation for the blade spell: '" + get(.invocation$, "magic-blade") + "'\"";
    mes "\"Hold a knife, sharp or regular, when thou speakest it.\"";
    set @Q_status, @STATUS_LEARNED_MAGICBLADE;
    callsub S_update_var;
    next;
    mes "[Magic Sword]";
    mes "\"But beware... the path of war that thou hast embarked upon is one from which few return. May luck be on thy side...\"";
    close;

L_PostFlareDart_teach2:
    mes "[Magic Sword]";
    mes "\"Seek out my sister, and leave me alone in my sorrows.\"";
    next;
    goto L_Close;

L_Close:
    close;

L_L2_W11:
    mes "[Magic Sword]";
    mes "\"Thou hast returned. That must mean that thy wish to learn the magic of war is still alive?\"";
    next;
    menu
        "No, I just wanted to say `hi'.", L_farewell,
        "Yes, teach me more!", L_Next2;

L_Next2:
    mes "[Magic Sword]";
    mes "\"If that is thou wishest, I shall not stop thee. But do not expect to find merriment down this road.\"";
    mes "\"I must ask that thou sacrificest five thousand monster points for this, however.\"";
    menu
        "No, I don't want that.", L_Close,
        "Very well.", L_Next3;

L_Next3:
    if (Mobpt < 5000)
        goto L_lacking_mobpoints;
    mes "[Magic Sword]";
    mes "\"So be it, then.\"";
    mes "[1000 experience points]";
    set Mobpt, Mobpt - 5000;
    getexp 1000, 0;
    set @Q_status, @Q_status + 1;
    callsub S_update_var;
    next;
    mes "[Magic Sword]";
    mes "\"The spell I shall teach thee is the hail of arrows spell. It will make arrows fall down from the heavens unto thy enemies.\"";
    next;
    mes "[Magic Sword]";
    mes "\"Take twenty arrows, sprinkle sulphur powder over them, and then speak '" + get(.invocation$, "arrow-hail") + "'. Throw them high up in the air, and watch the hail unfold before thy feet.\"";
    close;

L_L2_almost_done:
    mes "[Magic Sword]";
    mes "\"Return to my sister now. I expect that she shall teach thee one more spell.\"";
    close;

L_lacking_mobpoints:
    mes "[Magic Sword]";
    mes "\"Thou lackest the monster points needed to prove thy worthiness. I shall not reveal more to thee until thou hast slain more monsters.\"";
    close;

L_farewell:
    mes "[Magic Sword]";
    mes "\"Please leave me in peace.\"";
    close;

S_update_var:
    set QUEST_MAGIC, (QUEST_MAGIC & ~(@Q_MASK) | (@Q_status << @Q_SHIFT));
    return;
}