//#################################################################################
//# #
//# This script file contains the script for the cloth dyer. It has been #
//# revised to require dye items; collaborating NPCs are Selim and Angus. #
//# #
//#################################################################################
009-2.gat,32,104,0|script|Selim|326,{
setarray @all_colours$, "red", "green", "dark blue", "yellow", "light blue", "pink", "black", "orange", "purple", "dark green";
setarray @all_colours_cap$, "Red", "Green", "Dark Blue", "Yellow", "Light Blue", "Pink", "Black", "Orange", "Purple", "Dark Green";
mes "[Selim]";
mes "\"What can I dye for you today?\"";
set QUEST_clothdyer_state, 3;
next;
L_clothes_choice:
set @pronoun$, "it";
set @is_verb$, "is";
menu
"Cotton shirt", L_cottonshirt,
"V-Neck sweater", L_vneck,
"Turtleneck sweater", L_tneck,
"Cotton shorts", L_shorts,
"Cotton trousers", L_trousers,
"Cotton skirt", L_skirt,
"Miniskirt", L_miniskirt,
"Tank top ", L_tanktop,
"Short tank top", L_tanktop_short,
"Silk robe", L_robe,
"Cotton headband", L_headband,
"Desert hat", L_desert_hat,
"Cotton boots", L_cottonboots,
"Cotton gloves", L_cottongloves,
"Rabbit ears", L_rabbitears,
"Wizard hat", L_wizardhat,
"Bowler hat", L_bowlerhat,
"Red lined sorcerer robe", L_redlinedsorcererrobe,
"Bowler hat (brown)", L_bowlerhatbrown,
"Fine dress", L_finedress,
"I'm fine for now, thanks.", -;
close;
L_cottonshirt:
set @del, 1202;
set @new, 2050;
set @name$, "cotton shirt";
goto L_picked_item;
L_vneck:
set @del, 624;
set @new, 2060;
set @name$, "V-neck sweater";
goto L_picked_item;
L_tneck:
set @del, 564;
set @new, 2070;
set @name$, "turtleneck sweater";
goto L_picked_item;
L_shorts:
set @del, 586;
set @new, 2110;
set @name$, "cotton shorts";
set @pronoun$, "them";
set @is_verb$, "are";
goto L_picked_item;
L_trousers:
set @del, 648;
set @new, 2180;
set @name$, "cotton trousers";
set @pronoun$, "them";
set @is_verb$, "are";
goto L_picked_item;
L_skirt:
set @del, 632;
set @new, 2100;
set @name$, "cotton skirt";
goto L_picked_item;
L_miniskirt:
set @del, 771;
set @new, 2170;
set @name$, "miniskirt";
goto L_picked_item;
L_tanktop:
set @del, 688;
set @new, 2090;
set @name$, "tanktop";
goto L_picked_item;
L_tanktop_short:
set @del, 689;
set @new, 2120;
set @name$, "short tanktop";
goto L_picked_item;
L_robe:
set @del, 720;
set @new, 2080;
set @name$, "silk robe";
goto L_picked_item;
L_headband:
set @del, 724;
set @new, 2140;
set @name$, "cotton headband";
goto L_picked_item;
L_desert_hat:
set @del, 723;
set @new, 2130;
set @name$, "desert hat";
goto L_picked_item;
L_cottonboots:
set @del, 735;
set @new, 2150;
set @name$, "cotton boots";
goto L_picked_item;
L_cottongloves:
set @del, 741;
set @new, 2160;
set @name$, "cotton gloves";
goto L_picked_item;
L_rabbitears:
set @del, 1255;
set @new, 2190;
set @name$, "rabbit ears";
set @pronoun$, "them";
set @is_verb$, "are";
goto L_picked_item;
L_wizardhat:
set @del, 4028;
set @new, 2200;
set @name$, "wizard hat";
goto L_picked_item;
L_bowlerhat:
set @del, 4030;
set @new, 2210;
set @name$, "bowler hat";
goto L_picked_item;
L_redlinedsorcererrobe:
set @del, 798;
set @new, 2220;
set @name$, "red lined sorcerer robe";
goto L_picked_item;
L_bowlerhatbrown:
set @del, 800;
set @new, 2230;
set @name$, "bowler hat (brown)";
goto L_picked_item;
L_finedress:
set @del, 870;
set @new, 2240;
set @name$, "fine dress";
goto L_picked_item;
L_cottoncloth:
set @del, 660;
set @new, 2250;
set @name$, "cotton cloth";
goto L_picked_item;
L_picked_item:
if (countitem(@del) == 0) goto L_havenone;
L_colour:
mes "[Selim]";
mes "\"Excellent. Now, what color do you want?\"";
next;
menu
@all_colours_cap$[0], -,
@all_colours_cap$[1], -,
@all_colours_cap$[2], -,
@all_colours_cap$[3], -,
@all_colours_cap$[4], -,
@all_colours_cap$[5], -,
@all_colours_cap$[6], -,
@all_colours_cap$[7], -,
@all_colours_cap$[8], -,
@all_colours_cap$[9], -;
set @colour, @menu - 1;
set @vial, 690 + @colour;
if (countitem(@vial) == 0) goto L_no_dye;
goto L_finish;
L_no_dye:
mes "[Selim]";
mes "\"I would love to dye your " + @name$ + " for you, but you will have to bring me some " + @all_colours$[@colour] + " dye first.";
mes "Those behind me are nearly empty and won't last for your item.\"";
next;
menu
"Sorry, I meant a different color.", L_colour,
"I wanted to dye a different item anyway.", L_clothes_choice,
"What do you mean, `bring you dye'?", L_explain_dye,
"Where would I get dye?", L_explain_dye,
"Never mind.", -;
close;
L_explain_dye:
if (QUEST_clothdyer_knowsdye < 1)
set QUEST_clothdyer_knowsdye, 1;
mes "[Selim]";
mes "\"Well, dye is very expensive, and since I don't charge adventurers anything, I can't give you any for free.";
mes "But most alchemists can make dye; perhaps you can find one around here.\"";
close;
L_finish:
if (countitem(@del) == 0)
goto L_havenone;
delitem @vial, 1;
delitem @del, 1;
getitem @new + @colour, 1;
mes "[Selim]";
mes "\"Here " + @is_verb$ + " your " + @all_colours$[@colour] + " " + @name$ + "! Please let " + @pronoun$ + " dry for a minute before you put " + @pronoun$ + " on.\"";
close;
L_havenone:
mes "[Selim]";
mes "\"You don't have any uncolored " + @name$ + "? That's unfortunate.";
mes "Would you like to dye something else?\"";
next;
goto L_clothes_choice;
}