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path: root/world/map/npc/004-1/_mobs.txt
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// This file is generated automatically. All manually changes will be removed when running the Converter.
// Beach mobs

004-1.gat,39,57,8,29|monster|Sea slime|1033,5,100000,30000,Mob004-1::On1033
004-1.gat,33,83,9,40|monster|Sea Slime|1033,11,100000,30000,Mob004-1::On1033
004-1.gat,28,103,11,14|monster|Sea slime|1033,7,100000,30000,Mob004-1::On1033
004-1.gat,71,103,27,19|monster|Giant maggot|1006,5,100000,30000,Mob004-1::On1006
004-1.gat,76,68,21,49|monster|Red scorpion|1004,13,100000,30000,Mob004-1::On1004
004-1.gat,68,25,19,10|monster|Giant maggot|1006,2,100000,30000,Mob004-1::On1006
004-1.gat,93,27,2,3|monster|Black scorpion|1009,1,120000,60000,Mob004-1::On1009


004-1.gat,0,0,0|script|Mob004-1|-1,{
On1004:
    set @mobID, 1004;
    callfunc "MobPoints";
    end;

On1006:
    set @mobID, 1006;
    callfunc "MobPoints";
    end;

On1009:
    set @mobID, 1009;
    callfunc "MobPoints";
    end;

On1033:
    set @mobID, 1033;
    callfunc "MobPoints";
    end;

    end;
}