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// Params usable in scripts
// see SP enum in clif.t.hpp
// TODO finish that list and add comments
// TODO refactor: make the names match their SP:: counterpart <== halfway done
BASEEXP 1 1
JOBEXP 2 1
Hp 5 1
MaxHp 6 1
Sp 7 1
MaxSp 8 1
STATUSPOINT 9 1
HEALXP 10 1
BaseLevel 11 1
SKILLPOINT 12 1
Str 13 1
Agi 14 1
Vit 15 1
Int 16 1
Dex 17 1
Luk 18 1
Class 19 1
Zeny 20 1
Sex 21 1
NEXTBASEEXP 22 1
NEXTJOBEXP 23 1
Weight 24 1
MaxWeight 25 1
ATK1 41 1
ATK2 42 1
MATK1 43 1
MATK2 44 1
DEF1 45 1
DEF2 46 1
MDEF1 47 1
MDEF2 48 1
HIT 49 1
FLEE1 50 1
FLEE2 51 1
CRITICAL 52 1
JOBLEVEL 55 1
PARTNER 57 1
GM 500 1
ATTACKRANGE 1000 1
ELTLVL 1001 1
ELTTYPE 1002 1
BASE_ATK 1014 1
POS_X 1074 1
POS_Y 1075 1
PVP_CHANNEL 1076 1
BL_ID 1077 1
BL_TYPE 1078 1
CHAR_ID 1079 1
INVISIBLE 1080 1
HIDDEN 1081 1
MUTE_GLOBAL 1082 1
MUTE_WHISPER 1083 1
MUTE_PARTY 1084 1
//MUTE_GUILD 1085 1
AUTOMOD 1086 1
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