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// Constants usable in scripts
// This constant is used to define whether unreleased items are equippable. This defaults to on, but should be disabled on the official server.
debug 1
mf_nomemo 0
mf_noteleport 1
mf_nosave 2
mf_nobranch 3
mf_nopenalty 4
mf_pvp 5
mf_pvp_noparty 6
mf_pvp_noguild 7
mf_gvg 8
mf_gvg_noparty 9
mf_nozenypenalty 10
StatusPoint 9 1
BaseLevel 11 1
SkillPoint 12 1
Class 19 1
Upper 56 1
Zeny 20 1
Sex 21 1
Weight 24 1
MaxWeight 25 1
JobLevel 55 1
BaseExp 1 1
JobExp 2 1
NextBaseExp 22 1
NextJobExp 23 1
Hp 5 1
MaxHp 6 1
Sp 7 1
MaxSp 8 1
bMaxHP 6
bMaxSP 8
bStr 13
bAgi 14
bVit 15
bInt 16
bDex 17
bLuk 18
bAtk 41
bAtk2 42
bMatk1 43
bMatk2 44
bDef 45
bMdef 47
bMdef2 48
bHit 49
bFlee 50
bFlee2 51
bCritical 52
bAspd 53
bDeaf 70
bAtkRange 1000
bAtkEle 1001
bDefEle 1002
bCastrate 1003
bMaxHPrate 1004
bMaxSPrate 1005
bUseSPrate 1006
bAddEle 1007
bAddRace 1008
bAddSize 1009
bSubEle 1010
bSubRace 1011
bAddEff 1012
bResEff 1013
bBaseAtk 1014
bAspdRate 1015
bHPrecovRate 1016
bSPrecovRate 1017
bSpeedRate 1018
bCriticalDef 1019
bNearAtkDef 1020
bLongAtkDef 1021
bDoubleRate 1022
bDoubleAddRate 1023
bMatk 1024
bMatkRate 1025
bIgnoreDefEle 1026
bIgnoreDefRace 1027
bAtkRate 1028
bSpeedAddRate 1029
bAspdAddRate 1030
bMagicAtkDef 1031
bMiscAtkDef 1032
bIgnoreMdefEle 1033
bIgnoreMdefRace 1034
bMagicAddEle 1035
bMagicAddRace 1036
bMagicSubRace 1037
bPerfectHitRate 1038
bPerfectHitAddRate 1039
bCriticalRate 1040
bGetZenyNum 1041
bAddGetZenyNum 1042
bAddDamageClass 1043
bAddMagicDamageClass 1044
bAddDefClass 1045
bAddMdefClass 1046
bAddMonsterDropItem 1047
bDefRatioAtkEle 1048
bDefRatioAtkRace 1049
bAddSpeed 1050
bHitRate 1051
bFleeRate 1052
bFlee2Rate 1053
bDefRate 1054
bDef2Rate 1055
bMdefRate 1056
bMdef2Rate 1057
bSplashRange 1058
bSplashAddRange 1059
bAutoSpell 1060
bHPDrainRate 1061
bSPDrainRate 1062
bShortWeaponDamageReturn 1063
bLongWeaponDamageReturn 1064
bWeaponComaEle 1065
bWeaponComaRace 1066
bAddEff2 1067
bMagicDamageReturn 1068
bRandomAttackIncrease 1069
bAllStats 1070
bAgiVit 1071
bAgiDexStr 1072
bPerfectHide 1073
equip_head 1
equip_shield 2
equip_hand2 3
equip_hand1 4
equip_gloves 5
equip_shoes 6
equip_misc1 7
equip_misc2 8
equip_torso 9
equip_legs 10
// Appearance slots
// Using this for anything but hair is probably a mistake
LOOK_BASE 0
LOOK_HAIR_STYLE 1
LOOK_WEAPON 2
LOOK_LEGS 3
LOOK_HELMET 4
LOOK_CHEST 5
LOOK_HAIR_COLOR 6
LOOK_SHIELD 8
LOOK_SHOES 9
LOOK_GLOVES 10
LOOK_CAPE 11
LOOK_MISC1 12
LOOK_MISC2 13
// Hair styles
HS_Bald 0
HS_FlatPonytail 1
HS_BowlCut 2
HS_CombedBack 3
HS_Emo 4
HS_Mohawk 5
HS_Pompadour 6
HS_CenterParting 7
HS_LongAndSlick 8
HS_ShortAndCurly 9
HS_Pigtails 10
HS_LongAndCurly 11
HS_Parted 12
HS_PerkyPonytail 13
HS_Wave 14
HS_Mane 15
HS_Bun 16
HS_ShoulderLengthFlick 17
HS_Fizzy 18
HS_LongAndClipped 19
// Hair colors
HC_LIGHT_BROWN 0
HC_GREEN 1
HC_RED 2
HC_PURPLE 3
HC_GRAY 4
HC_YELLOW 5
HC_BLUE 6
HC_BROWN 7
HC_LIGHT_BLUE 8
HC_DARK_PURPLE 9
HC_BLACK 10
HC_PINK 11
HC_BROWN 12
HC_WHITE 127
// Colors for dyed items
// see npc/functions/process_equip.txt
cNone 11
cWhite 10
cRed 0
cGreen 1
cDarkBlue 2
cYellow 3
cLightBlue 4
cPink 5
cBlack 6
cOrange 7
cPurple 8
cDarkGreen 9
sc_poison 132
sc_slowpoison 14
sc_raiseattackspeed0 37
sc_raiseattackstrength 185
// emotions
// note, client-data/emote.xml uses the wrong numbers
EMOTE_DISGUST 1
EMOTE_SURPRISE 2
EMOTE_HAPPY 3
EMOTE_SAD 4
EMOTE_EVIL 5
EMOTE_WINK 6
EMOTE_ANGEL 7
EMOTE_BLUSH 8
EMOTE_TONGUE 9
EMOTE_GRIN 10
EMOTE_UPSET 11
EMOTE_PERTURBED 12
EMOTE_SPEECH 13
EMOTE_BLAH 14
EMOTE_SWEAR 15
EMOTE_MEOW 16
EMOTE_LAUGH 17
EMOTE_CHEERFUL 18
EMOTE_LOVE 19
EMOTE_MONEY 20
EMOTE_SLEEP 21
EMOTE_REST 22
EMOTE_BOTHERED 23
EMOTE_AFRAID 24
EMOTE_DEAD 25
EMOTE_SUSPICIOUS 26
EMOTE_MELANCHOLY 27
EMOTE_FACEPALM 28
EMOTE_ANGRY 29
EMOTE_HEADACHE 30
EMOTE_BORED 31
EMOTE_HEART 32
EMOTE_EMPTY 33
EMOTE_HALLOWEEN 34
EMOTE_VICIOUS 35
EMOTE_JOYFUL 36
EMOTE_CLEVER 37
EMOTE_SHY 38
EMOTE_ALIEN 39
EMOTE_CURIOUS 40
EMOTE_PAIN 41
EMOTE_TEARS 42
// Marriage-related
WEDDING_FEE 100
DIVORCE_FEE_PER_LEVEL 500
WEDDING_MIN_LEVEL 32
sfx_skillup 1
sfx_magic_generic 2
sfx_magic_life 3
sfx_magic_war 4
sfx_magic_transmute 5
sfx_magic_nature 6
sfx_magic_astral 7
// Special Effects, interactive objects and emotion effects from client-data/effects.xml
FX_LEVELUP 0
FX_SKILLUP 1
FX_MAGIC_GENERIC 2
FX_MAGIC_WHITE 3
FX_MAGIC_BLACK 4
FX_MAGIC_RED 5
FX_MAGIC_GREEN 6
FX_MAGIC_BLUE 7
FX_MAGIC_DEFAULT 10
FX_MAGIC_SHIELD 11
FX_MAGIC_HIT 13
FX_MAGIC_HIT_EVIL 14
FX_FIRE_BURST 15
FX_FIRE_EXPLOSION 16
FX_LIGHTNING1 17
FX_LIGHTNING2 18
FX_LIGHTNING3 19
FX_MAGIC_TELEPORT 20
FX_PENTAGRAM_BUILDUP 21
FX_PENTAGRAM_BURST 22
FX_MAGIC_TELEPORT2 24
FX_RAIN 25
FX_HIT 26
FX_ARROW_HAIL 27
FX_CRITICAL 28
FX_LARGE_EXPLOSION 30
FX_MEDIUM_EXPLOSION 31
FX_MEDIUM_SMOKE 32
FX_MAGIC_SHIELD_ENDS 111
FX_ELECTRICITY_RED 114
FX_ELECTRICITY_BLUE 115
FX_GATE_OPENING 300
FX_CASKET_LID 301
FX_CASKET_MONSTER 302
FX_EMOTE_DISGUST 10000
FX_EMOTE_SURPRISE 10001
FX_EMOTE_HAPPY 10002
FX_EMOTE_SAD 10003
FX_EMOTE_EVIL 10004
FX_EMOTE_WINK 10005
FX_EMOTE_ANGEL 10006
FX_EMOTE_BLUSH 10007
FX_EMOTE_TONGUE 10008
FX_EMOTE_GRIN 10009
FX_EMOTE_UPSET 10010
FX_EMOTE_PERTURBED 10011
FX_EMOTE_SPEECH 10012
FX_EMOTE_BLAH 10013
FX_EMOTE_SWEAR 10014
FX_EMOTE_MEOW 10015
FX_EMOTE_LAUGH 10016
FX_EMOTE_CHEERFUL 10017
FX_EMOTE_LOVE 10018
FX_EMOTE_MONEY 10019
FX_EMOTE_SLEEP 10020
FX_EMOTE_REST 10021
FX_EMOTE_BOTHERED 10022
FX_EMOTE_AFRAID 10023
FX_EMOTE_DEAD 10024
FX_EMOTE_SUSPICIOUS 10025
FX_EMOTE_MELANCHOLY 10026
FX_EMOTE_FACEPALM 10027
FX_EMOTE_ANGRY 10028
FX_EMOTE_HEADACHE 10029
FX_EMOTE_BORED 10030
FX_EMOTE_HEART 10031
FX_EMOTE_EMPTY 10032
FX_EMOTE_HALLOWEEN 10033
FX_EMOTE_VICIOUS 10034
FX_EMOTE_JOYFUL 10035
FX_EMOTE_CLEVER 10036
FX_EMOTE_SHY 10037
FX_EMOTE_ALIEN 10038
FX_EMOTE_CURIOUS 10039
FX_EMOTE_PAIN 10040
FX_EMOTE_TEARS 10041
NIBBLE_0_SHIFT 0
NIBBLE_0_MASK 15
NIBBLE_1_SHIFT 4
NIBBLE_1_MASK 240
NIBBLE_2_SHIFT 8
NIBBLE_2_MASK 3840
NIBBLE_3_SHIFT 12
NIBBLE_3_MASK 61440
NIBBLE_4_SHIFT 16
NIBBLE_4_MASK 983040
NIBBLE_5_SHIFT 20
NIBBLE_5_MASK 15728640
NIBBLE_6_SHIFT 24
NIBBLE_6_MASK 251658240
NIBBLE_7_SHIFT 28 // Only three bits available in this one
NIBBLE_7_MASK 1879048192 // should be 4026531840
BYTE_0_MASK 255
BYTE_0_SHIFT 0
BYTE_1_MASK 65280
BYTE_1_SHIFT 8
BYTE_2_MASK 16711680
BYTE_2_SHIFT 16
BYTE_3_MASK 4278190080
BYTE_3_SHIFT 24
// Basic Skills
SKILL_EMOTE 1
SKILL_TRADE 2
SKILL_PARTY 3
// Skill pools
SKILL_POOL 339
SKILL_MALLARDS_EYE 45
SKILL_BRAWLING 350
SKILL_LUCKY_COUNTER 351
SKILL_SPEED 352
SKILL_RESIST_POISON 353
SKILL_ASTRAL_SOUL 354
SKILL_RAGING 355
// Magic skills
SKILL_MAGIC 340
SKILL_MAGIC_LIFE 341
SKILL_MAGIC_WAR 342
SKILL_MAGIC_TRANSMUTE 343
SKILL_MAGIC_NATURE 344
SKILL_MAGIC_ASTRAL 345
// Flags for the magic quests
MFLAG_DRANK_POTION 1 // Character drank at least one magic potion as prerequisite for the mana seed quest
MFLAG_KNOWS_MANASEED 2 // Character has found the Mana Seed
MFLAG_TOUCHED_MANASEED 4 // Character has touched the Mana Seed
MFLAG_MANASEED_MAXEDOUT 8 // Character has touched the Mana Seed while maxed out on magic
MFLAG_KNOWS_AULDSBEL 16 // Character has met Auldsbel
MFLAG_KNOWS_WYARA 32 // Character has met Wyara
MFLAG_KNOWS_SAGATHA 64 // Character has met Sagatha
MFLAG_KNOWS_MANAPOTION 128 // Has heard about the mana potion
MFLAG_MANASEED_RUMOUR 256 // Has heard rumour about mana seed
MFLAG_KNOWS_CUTTREE 512 // Knows about the `cut the tree' quest
MFLAG_DID_CUTTREE 1024 // Did cut off a branch from the druid tree
MFLAG_KNOWS_DRUIDTREE 2048 // Knows about the druid tree quest
MFLAG_KNOWS_IMP 4096 // Knows about the imprisoned forest spirit
MFLAG_KNOWS_OLD_WIZARD 8192 // Knows Bjorn's old wizard
MFLAG_MADE_CONC_POTION 16384 // Made a concentration potion with T15 and/or T16
MFLAG_ELANORE_OMAR 32768 // Told Omar about Elanore's involvement
MFLAG_KNOWS_UNFOCUS_RECIPE 65536 // Luca told me about how to unfocus
// Flags set in the FLAGS variable:
FLAG_HAS_BOWLER_BURNSDAY 1 // every year's poem at burns day, shannon gives you a bowler hat
FLAG_OPENED_UNDERGROUND 2 // this flag is a replacement for variable Open_Underground_Palace_Barrier, which was used only as bool
FLAG_GOT_NAEM_GLOVES 4 // this replaces Naem_Quest_Done, which was used as a bool variable
FLAG_GOT_GRADUATIONCAP 8 // this is a bit which was to be found in Tut_var second bit
FLAG_TOWEL_HELPED 16 // gave the towel npc the stuff he wants
FLAG_TOWEL_COMPLETED 32 // got the towel from the towel npc
FLAG_ANDRA_HELPED 64 // Knows Andra and agreed to help her
FLAG_ROSSI_COMPLETED 128 // Completed the Rossi Quest
FLAG_TUTORIAL_DONE 256 // player completed tutorial (or entered the tutorial area from outside after it was added)
FLAG_SNOWMAN 512 // player gave candy to the snowman
FLAG_SANTAS_HELPER 1024 // player gave presents to Santa's helper
DOCK_tulimshar 1
DOCK_hurnscald 2
DOCK_candor 3
// -----------------
// -- Easter 2010 --
// -----------------
// Dealing with the Old Woman's token quest
E10_STATE_EGG_MASK 3
E10_STATE_EGGS_COLLECTED_MASK 31
E10_STATE_EGGS_COLLECTED_SHIFT 2
E10_STATE_EGG_COLLECTING 1
E10_STATE_EGG_COLLECTED 2
E10_STATE_EGG_REWARDED 3
E10_STATE_ROSE_MASK 3
E10_STATE_ROSE_SHIFT 7
E10_STATE_ROSE_ROSE_USED 1
E10_STATE_ROSE_ROSE_COMPLETE 2
E10_STATE_ROSE_RETURNED 3
// Dealing with $Easter_2010_Npc_State1
E10_TIMER_STATE_EGGS_MASK 31
E10_TIMER_STATE_TREES_MASK 31
E10_TIMER_STATE_TREES_SHIFT 5
E10_TIMER_STATE_DOCTOR_MASK 31
E10_TIMER_STATE_DOCTOR_SHIFT 10
E10_EGGS_TIMER_OVERTICK_MASK 31
E10_EGGS_TIMER_OVERTICK_SHIFT 15
E10_TREES_OVERTICK_MASK 31
E10_TREES_OVERTICK_SHIFT 20
E10_DOCTOR_TIMER_OVERTICK_MASK 31
E10_DOCTOR_TIMER_OVERTICK_SHIFT 25
// Dealing with $Easter_2010_Npc_State2
E10_DOCTOR_POSITION_MASK 7
E10_DOCTOR_POSITION_SHIFT 0
E10_DOCTOR_POSITION_NULL 0
E10_DOCTOR_POSITION_BIGTREE 1
E10_DOCTOR_POSITION_ISLAND 2
E10_DOCTOR_POSITION_STONES 3
E10_DOCTOR_POSITION_FRUIT 4
E10_DOCTOR_POSITION_CAVE 5
E10_BARRIER_MASK 1
E10_BARRIER_SHIFT 4
E10_BARRIER_OPEN 0
E10_BARRIER_ACTIVE 1
E10_PRE_WARP_SHIFT 5
E10_NEEDLE_SHIFT 6
E10_NEEDLE_MASK 31
// Dealing with the doctor
E10_DOCTOR_HELP_STATES_MASK 15
E10_DOCTOR_HELP_STATES_SHIFT 11
E10_FLAG_KNOWS_DOCTOR_MASK 1
E10_FLAG_KNOWS_DOCTOR_SHIFT 10
E10_FLAG_KNOWS_DOCTOR 1
E10_FLAG_HELPED_DOCTOR_TREE_MASK 1
E10_FLAG_HELPED_DOCTOR_TREE_SHIFT 11
E10_FLAG_HELPED_DOCTOR_TREE 1
E10_FLAG_HELPED_DOCTOR_ISLAND_MASK 1
E10_FLAG_HELPED_DOCTOR_ISLAND_SHIFT 12
E10_FLAG_HELPED_DOCTOR_ISLAND 1
E10_FLAG_HELPED_DOCTOR_STONES_MASK 1
E10_FLAG_HELPED_DOCTOR_STONES_SHIFT 13
E10_FLAG_HELPED_DOCTOR_STONES 1
E10_FLAG_HELPED_DOCTOR_FRUIT_MASK 1
E10_FLAG_HELPED_DOCTOR_FRUIT_SHIFT 14
E10_FLAG_HELPED_DOCTOR_FRUIT 1
E10_HELPED_DOCTOR_SHIFT 11
E10_HELPED_DOCTOR_MASK 15
E10_FLAG_MID_REWARD 1
E10_FLAG_MID_REWARD_SHIFT 15
E10_FLAG_MID_REWARD_MASK 1
E10_FLAG_RETURN_READY 1
E10_FLAG_RETURN_READY_SHIFT 16
E10_FLAG_RETURN_READY_MASK 1
E10_FLAG_USED_FREE_WARP_SHIFT 17
E10_STATE_REWARDS_SHIFT 18
E10_STATE_REWARDS_MASK 3
E10_STATE_REWARD_RABBIT_EARS 1
E10_STATE_REWARD_EGGSHELL 2
E10_LOC_NEEDLE_SHIFT 20
E10_LOC_NEEDLE_MASK 31
// Menus
E10_STONES_WISP 0
E10_STONES_SPECTRE 1
E10_STONES_POLTERGEIST 2
E10_STONES_SOUL 3
E10_STONES_HEART 4
E10_STONES_EAR 5
E10_STONES_EYE 6
E10_STONES_BONE 7
E10_STONES_SKULL 8
E10_STONES_CRYSTAL 9
E10_STONES_RAGS 10
E10_STONES_PETAL 11
E10_STONES_NEVERMIND 12
E10_ISLAND_MENU_DEATH_AWE 12
E10_ISLAND_MENU_SCARED 13
E10_ISLAND_MENU_WISPS 14
E10_ISLAND_MENU_OFFER_LIFESTONE 15
// Flags for Battle Caves
BATTLE_CAVE1, 1
BATTLE_CAVE2, 2
BATTLE_CAVE3, 4
BATTLE_CAVE4, 8
BATTLE_CAVE5, 16
BATTLE_CAVE6, 32
BATTLE_CAVE7, 64
BATTLE_CAVE8, 128
BATTLE_CAVE9, 256
// Miscellaneous
E10_COLLECT_EGGS_ID 1246
E10_TOKEN_ID 666
E10_MIDREWARD_ID 1247 // Valentine's Glasses (as described)
// Storage Options
OPT_STORAGE_CLOSE 1
OPT_BANK_CLOSE 2
// currently used by the fluffy hunt (033-1)
MAX_HIGH_SCORES 10
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