summaryrefslogblamecommitdiff
path: root/npc/new_18-1-woodland-village/hinnak.txt
blob: 39f4bc5a3775d4cff440f805be53f665133c046f (plain) (tree)


































































































                                                                                                                                                                       
 
//#################################################################################
//#                                                                               #
//# this script file contains the npc scripts for the quest to obtain a scythe.   #
//#                                                                               #
//# Needed: 10 Pink Antenna                                                       #
//#                                                                               #
//# Reward: Scythe                                                                #
//#                                                                               #
//#################################################################################

//Farmer

new_18-1.gat,101,30,0	script	Hinnak	142, {
	if (Inspector == 10) goto L_NohMask;
	if (QUEST_Scythe_state == 1) goto L_Exchange;
	if (QUEST_Scythe_state == 2) goto L_ThanksAgain;
	mes "[Farmer Hinnak]";
	mes "\"Argh! I hate them! I @#$% hate them! I @#$% hate these @#$% pinkies!\"";
	next;

	menu
		"You need some anger control therapy.", -,
		"Why do you hate them?", L_Reason;
	close;

L_Reason:
	mes "[Farmer Hinnak]";
	mes "\"These @#$% beasts are jumping around in my fields destroying all my harvest.";
	mes "But they are too fast. I can't catch them.\"";
	next;

	menu
		"Want me to help you?", L_Help,
		"Well, life ain't fair.", -;
	close;

L_Help:
	mes "[Farmer Hinnak]";
	mes "\"Yes, you look quite fast. Maybe you can catch some of them. That will pay them a lesson.";
	mes "Slay some of them and bring me 10 of their antennae.\"";
	set QUEST_Scythe_state, 1;
	next;

	menu
		"Sure, I'm on my way", -,
		"How much is this worth to you?", L_Reward;
	close;

L_Reward:
	mes "[Farmer Hinnak]";
	mes "\"Well, I can't offer you much. But I got an old scythe laying around. Maybe you can use it as a weapon.\"";
	close;

L_Exchange:
	mes "[Farmer Hinnak]";
	mes "Have you got the 10 antennae?";
	next;

	if (countitem(614) < 10) goto L_Exchange_Notenough;

	menu
		"Not yet, but I am working on it.", -,
		"Sure, here they are!", L_Exchange_Exchange;
	close;

L_Exchange_Exchange:
	delitem 614, 10;
	getitem 623, 1;
	set QUEST_Scythe_state, 2;
	mes "[Farmer Hinnak]";
	mes "\"Thank you very much. I've got something for you. My old scythe. Maybe you can use it as a weapon. It is a bit cumbersome but its strikes are deadly.\"";
	close;

L_Exchange_Notenough:
	menu
		"Not yet, but I am working on it.", -;
	close;

L_ThanksAgain:
	mes "[Farmer Hinnak]";
	mes "Thanks again for helping me with the pinkies.";
	close;

L_NohMask:
	menu
		"Did you see anyone in a mask come by here at night?", L_NohMask_Mask,
		"Did you see anyone with a large satchel come by here at night?", L_NohMask_Satchel,
		"Nothing...", -;
	close;

L_NohMask_Mask:
	mes "[Farmer Hinnak]";
	mes "\"No. It tends to be too dark to see a mask.\"";
	close;

L_NohMask_Satchel:
	mes "[Farmer Hinnak]";
	mes "\"Yes, I saw someone with a large sack on their back go to the minning camp.\"";
	close;
}