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// This file is part of the Tutorial
// Author: Jenalya

042-2.gat,28,26,0	script	Sorfina	154,4,4{

	if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Again;
	if (sorfina == 4) goto L_Again;
	if (sorfina == 3) goto L_Clothes;
	if (sorfina == 2) goto L_Chest;
	if (sorfina == 1) goto L_Carpet;

	callfunc "GameRules";
L_Start:
	mes "You open your eyes.";
	mes "";
	mes "[Old Woman]";
	mes "\"Ah, you woke up. It seems you collapsed after you left the boat that brought you to Tulimshar.";
	mes "A group of ragtags immediately took advantage of that and stole all your stuff!\"";
	next;
	mes "\"My little granddaughter Tanisha saw that, but couldn't do anything to stop them.";
	mes "She hurried to get someone to help. It was too late to catch the thieves, but at least the helpers brought you here to recover.\"";
	next;
	mes "\"We're in the suburbs of Tulimshar here and this area of the town is full of shady people, so I don't think there's a chance to get your stuff back.\"";
	mes "She has a sad look on her face, but then she shakes her head and smiles.";
	next;
	mes "[Old Woman]";
	mes "\"Did you come here to look for a job? Many young people come to Tulimshar for this reason.\"";
	next;
	mes "\"I can tell you some useful things, if you want to hear.";
	mes "Oh, and by the way my name is Sorfina.\"";
	next;
	menu
		"That would be great!",L_Tut,
		"No, thanks. I already know how things are going.",L_SkipTut;

L_Tut:
	mes "[Server]";
	mes "The explanations in this tutorial are based on the official client version 0.5.2";
	mes "If you're using another client, settings and controls may be different.";
	next;
	mes "She smiles at you.";
	mes "[Sorfina]";
	mes "\"A wise decision.\"";
	next;
	mes "\"You still look rather shaky.";
	mes "You're not used to the hot weather, right?\"";
	next;
L_Carpet:
	mes "\"Try to take a few steps and walk to that red carpet over there.";
	mes "Just use the arrow keys or click on the place you want to go to.\"";
	if (!sorfina)
		set sorfina, 1;
	close;

L_Chest:
	mes "[Sorfina]";
	mes "\"In that chest there is a shirt you can have.\"";
	next;
	mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\"";
	next;
	mes "\"Now get the shirt out of the chest.\"";
	close;

L_Naked:
	mes "\"Press F3 or click on the Inventory button in the bar at the upper right corner to open your bag.\"";
	next;
	mes "\"Once we stop talking, click on the shirt and press the equip button.\"";
	next;
	mes "\"Talk to me again after you get dressed. You can either click on me, or press N to focus on me and T to talk.\"";
	close;

L_Clothes:
	if (getequipid(equip_torso) < 0) goto L_Naked;
	mes "[Sorfina]";
	mes "\"That's much better, don't you think?\"";
	next;
	mes "\"I think this will help you a bit. To get more informations, press the button Setup and look at the controls on the Keyboard tab. You can also change them as you like.";
	mes "Talk to me again if you want me to explain more things.\"";
	next;
	mes "\"Now you should go to see my granddaughter, she is very worried. She's in the storehouse, that's the second building southeast from here.\"";
	next;
	mes "\"Oh, and if you're looking for work, you should talk to Aidan when you go to Tulimshar. They're giving rewards for monster hunting.";
	mes "You can find him near the south gate. Good luck.\"";
	set sorfina, 4;
	close;

L_Again:
	mes "[Sorfina]";
	mes "\"Make yourself at home! Do you have any questions?\"";
	next;
	if (hasan)
		menu
			"A guy named Hasan won't let me enter Tulimshar.",L_Hasan,
			"Yes, could you explain again about...",L_Explain,
			"No, thanks.",L_Close;
	menu
		"Yes, could you explain about...",L_Explain,
		"No, thanks.",L_Close;
	close;

L_Explain:
	menu
		"... walking?",L_Walk,
		"... talking?",L_Talk,
		"... the inventory and items?",L_Items,
		"... shortcuts?",L_Shortcut,
		"... what to do in Tulimshar?",L_Aidan,
		"... nevermind.",L_Close;
	close;

L_Walk:
	mes "[Sorfina]";
	mes "\"You can use the arrow keys to walk around.";
	mes "Or just click on the place you want to go to.";
	mes "But this only works if that place is reachable and walkable.\"";
	close;

L_Talk:
	mes "[Sorfina]";
	mes "\"If you want to talk to a normal person, you can click at him or her.";
	mes "Or you can press N to focus on the nearest person and then press T to talk.\"";
	next;
	mes "\"If you want to talk to other adventurers, press Enter to open your chat window.";
	mes "Then type your message and press Enter to send.\"";
	next;
	mes "\"You may want to talk privately to another adventurer sometimes. In that case you can whisper.";
	mes "After pressing Enter type '/whisper [name] [message]'.";
	mes "Or you can right click on someone and choose the whisper option.\"";
	next;
	mes "\"Press F7 to show and hide your chat window.\"";
	close;

L_Items:
	mes "[Sorfina]";
	mes "\"There are three types of items.";
	mes "They can be Consumables, Equipment or Miscellaneous.\"";
	next;
	mes "\"Consumable items such as Potions, can be used only once.";
	mes "After use, they will disappear from your inventory.";
	mes "There are some rare items that can be used but don't get consumed.";
	next;
	mes "\"Equipment items like Armors, Weapons, Accessories can be equipped for fashionable purposes or to raise your status.\"";
	next;
	mes "\"Miscellaneous items such as maggot slime, can be used in creating other items, or just to trade and sell.\"";
	next;
	mes "\"Press F3 to open your inventory.";
	mes "When placing your cursor over an item there, you can see a box with some informations about that item.\"";
	next;
	mes "\"To use or equip an item, select it by clicking on it.";
	mes "Then press Use or Equip.\"";
	close;

L_Shortcut:
	mes "[Sorfina]";
	mes "\"Press F8  or click the Shortcut button in the bar at the upper right to open your shortcut window.\"";
	next;
	mes "\"You can select the item you want to put on a shortcut with your mouse and then click on the position in the shortcut window you want to place it.\"";
	next;
	mes "\"Now you can use or equip/unequip it by pressing the number of the shortcut.\"";
	close;

L_Aidan:
	mes "[Sorfina]";
	mes "\"I suggest to go to the bazaar near the south gate.";
	mes "We're in the north of Tulimshar here, so you have to walk across the town.\"";
	next;
	mes "\"When you leave this area to the Southeast, you'll come to the docks.";
	mes "Follow the street to the south to pass the old town gates.\"";
	next;
	mes "\"Turn West at the next intersection. You'll pass by the gates of Tulimshar's famos magic school there.";
	mes "Just follow the street to the south and you'll reach the bazaar.\"";
	next;
	mes "\"I heard Aidan is looking for brave adventurers, you might want to talk to him.";
	mes "Usually the bazaar is bustling with activity, there are many people who can help. ";
	mes "Talk to everybody.  You can never tell when they might know something useful.\"";
	close;

L_Hasan:
	mes "[Sorfina]";
	mes "\"Ah, Hasan. He's causing trouble again?\"";
	mes "She shakes her head.";
	next;
	mes "[Sorfina]";
	mes "\This guy has been a plague ever since he could walk. He's always causing trouble.\"";
	next;
	mes "\"And his father... Well, one day his father thought he should teach Hasan a lesson.\"";
	next;
	mes "\"He took him into the desert and then left him there!";
	mes "Hasan was only seven years old!\"";
	next;
	mes "\"I never understood how someone could do something like that to a child, even if it's a rascal like Hasan.\"";
	next;
	mes "\"Anyway, Hasan tried to find his way back home, but stumbled into a nest of scorpions!\"";
	mes "She shakes her head.";
	next;
	mes "\"If Valon hadn't have come along that moment, Hasan would have died that day.\"";
	next;
	mes "\"However, the scorpions poison caused a bad fever and once Hasan had recovered from that, he was even more malicious than before.\"";
	mes "She sighs.";
	if (hasan == 1)
		set hasan, 2;
	close;

L_SkipTut:
	mes "[Sorfina]";
	mes "\"Really? You seem quite unexperienced. Listening to some advice won't hurt.\"";
	next;
	menu
		"Thinking about it twice... please tell me.",L_Tut,
		"Yeah, but thanks for the offer. Bye.",-;
	mes "[Sorfina]";
	mes "\"Alright, if you say so. But take at least this.";
	set hasan, 0;
	set kaan, 0;
	set sorfina, 0;
	set tanisha, 0;
	set maggot, 0;
	set FLAGS, FLAGS | FLAG_TUTORIAL_DONE;
	getitem "Knife", 1;
	getitem "CottonShirt", 1;
	mes "Good luck.\"";
	close;

L_Close:
	close;

OnTouch:
	if (TUT_var != 0) close;
		callfunc "GameRules";
	goto L_Start;
	close;
}

042-2.gat,33,27,0	script	#Carpet	45,1,1{
	end;
OnTouch:
	if (sorfina != 1)
		end;
	mes "[Sorfina]";
	mes "\"Very good! I'm glad you're recovering.";
	mes "Now you should get dressed again.\"";
	next;
	mes "Sorfina unlocks the chest behind her.";
	next;
	mes "[Sorfina]";
	mes "\"In that chest there is a shirt you can have.\"";
	next;
	mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\"";
	next;
	mes "\"Now get the shirt out of the chest.\"";
	set sorfina, 2;
	close;
}

042-2.gat,27,23,0	script	Chest	111,{

	if (sorfina > 2) goto L_Empty;
	if (sorfina == 2) goto L_Shirt;

	mes "The chest is locked.";
	close;
L_Shirt:
	mes "You take a simple Cotton Shirt out of the chest.";
	getitem "CottonShirt", 1;
	next;
	mes "[Sorfina]";
	mes "\"Great! Now you can equip it.\"";
	next;
	mes "\"You can open your inventory by pressing F3 or clicking on the 'Inventory' button in the bar at the upper right corner.\"";
	next;
	mes "\"After we finish talking, click on the shirt and press the equip button.\"";
	set sorfina, 3;
	close;

L_Empty:
	mes "The chest is empty.";
	close;
}

042-2.gat,44,31,0	script	#DoorOut	45,0,0{
	end;
OnTouch:
	if ((sorfina < 4) && !(FLAGS & FLAG_TUTORIAL_DONE)) goto L_Block;
	warp "042-1.gat", 37, 57;
	end;
L_Block:
	message strcharinfo(0), "Sorfina: Wait a moment! You're not ready to leave.";
	end;
}