//TODO: put npcs in different files and give names
042-2.gat,28,26,0 script Granny 154,{
if (tutorial > 2) goto L_Again;
if (tutorial == 1) goto L_Clothes;
mes "[Granny]";
mes "\"Ah, you're waking up. It seems you collapsed after you left the boat that brought you to Tulimshar.";
mes "A group of ragtags immediatly took advantage of that and stole all your stuff!\"";
next;
//TODO: add name of granddaughter
mes "\"My little granddaughter saw that, but couldn't do something to stop them.";
mes "She brought someone to help. It was too late to catch the thieves, but at least they brought you here to recover.\"";
next;
mes "\"This area of the town is full of shady poeple, so I don't think there's a chance to get back your stuff.\"";
mes "She has a sad look on her face, but then she shakes her head and smiles.";
next;
mes "[Granny]";
mes "\"I'm glad you're feeling better now. You're not used to the hot weather, right?";
mes "Are you here to look for some work? Many young people come to our Tulimshar for this reason.\"";
next;
mes "\"I can tell you some useful things, if you to hear.\"";
menu
"That would be great!",L_Tut,
"No, thanks. I already know how things are going.",L_SkipTut;
L_Tut:
mes "[Server]";
mes "The explanations in this tutorial are based on the official client version 0.5.2";
mes "If you're using another client, settings and controls may be different.";
mes "She smiles at you.";
mes "[Granny]";
mes "\"A wise decision.\"";
next;
mes "\"Ok, I hope you didn't forget how to walk. Just use the arrow keys or click at the place you want to go to.\"";
next;
mes "\"And you really should get dressed again. I gave you an old shirt of my son.\"";
next;
set tutorial, 1;
L_Naked:
mes "\"Press F3 or click at the button for your equipment in the bar at the upper right corner to open your inventory.\"";
next;
mes "\"Then click on the shirt and press the equip button.\"";
next;
mes "\"Talk to me again when you got dressed. You can either click on me, or press N to focus on me and T to talk.\"";
close;
L_Clothes:
if (getequipid(equip_torso) < 0) goto L_Naked;
mes "[Granny]";
mes "\"That's much better, don't you think so?\"";
next;
mes "\"You know, there are different kind of items. You can also use usable items in your inventory.\"";
next;
mes "\"But you might find it more useful to put them on a shortcut. Press F8 to open your shortcut window.\"";
next;
mes "\"You can select the item you want to put on a shortcut with your mouse and then click on the position in the shortcut window you want to place it.\"";
next;
mes "\"I think this will help you a bit. To get more informations, press the button settings and look at the controls. You can also change them as you like.\"";
next;
mes "\"Now you should go to see my granddaughter, she is very worried. She's in the storehouse, that's the building just a few steps southeast from here.\"";
next;
mes "\"Oh, and if you're looking for work, you should talk to Aidan when you go to main Tulimshar. They're giving rewards for monster hunting.";
mes "You can find him near the south gate. Well, good luck.\"";
set tutorial, 2;
close;
L_Again:
mes "[Granny]";
mes "\"TODO: put here a menu for explaining things again\"";
close;
L_SkipTut:
mes "[Granny]";
mes "\"Really? You seem quite unexperienced. Listening to some advices won't hurt.\"";
menu
"Thinking about it twice... please tell me.",L_Tut,
"Yeah, but thanks for the offer. Bye",-;
mes "[Granny]";
mes "\"If you think so. Good luck.\"";
//TODO:set flag
close;
}
042-2.gat,37,89,0 script YoungGirl 114,{
mes "[YoungGirl]";
mes "\"Hey! You're up again!\"";
emotion 3;
next;
mes "\"Are you feeling better?\"";
menu
"Yes, thank you.",-,
"Yeah, but all my stuff is gone.",-;
mes "[YoungGirl]";
mes "\"I see. It was really bad luck how you \"";
//TODO: remove knife from beginning items
mes "\"TODO: find some transition\"";
next;
L_Maggots:
set tutorial, 3;
mes "\"There are some maggots eating the goods and I shall get rid of them.";
mes "But they're so yucky!\"";
next;
mes "\"If you kill them, I'll give you my knife.";
mes "What do you say?\"";
menu
"Sure!",-,
"That's your job.",L_Close;
mes "[YoungGirl]";
mes "\"Wonderful!\"";
if ($@TUT_MAGGOT) goto L_Blocked;
set $@TUT_MAGGOT, 1;
set $@TUT_COUNTER, 0;
getitem "knife", 1;
next;
mes "\"Ok, listen what to do.";
mes "Equip the knife and kill the maggots.\"";
next;
mes "\"Press A to focus on a monster. With X you can focus and attack.";
mes "But it also works to click on the monster with your mouse.\"";
next;
mes "\"If you press Shift, you can abort your attack.\"";
next;
mes "\"Maggots aren't aggressive, so they won't attack you until you attacked. Take them out one by one.";
mes "Sometimes dead monsters leave some useful things. You can pick them up with pressing Z.\"";
close2;
warp "042-2.gat", 33, 87;
areamonster "042-2.gat", 31, 85, 35, 89, "", 1002, 5, "YoungGirl::onMaggotDeath";
startnpctimer;
end;
L_Blocked:
mes "[YoungGirl]";
//TODO: make this more plausible
mes "\"Oh, someone else is already in there. Let's wait a short while.\"";
close;
OnTimer1000:
setnpctimer 0;
if (getareausers("042-2.gat", 29, 85, 36, 90) < 1)
goto L_CleanUp;
areatimer "042-2.gat", 29, 85, 36, 90, 10, "YoungGirl::onTick";
end;
L_CleanUp:
set $@TUT_MAGGOT, 0;
killmonster "042-2.gat", "YoungGirl::onMaggotDeath";
stopnpctimer;
setnpctimer 0;
end;
onTick:
if (isdead(0)) end;
if (hp > 20)
goto L_NoHeal;
heal MaxHp, 0;
message strcharinfo(0), "YoungGirl: You're doing good!";
L_NoHeal:
if ($@TUT_COUNTER < 5)
end;
warp "042-2.gat", 36, 90;
set tutorial, 4;
goto L_CleanUp;
close;
onMaggotDeath:
set $@TUT_COUNTER, $@TUT_COUNTER + 1;
end;
L_Close:
close;
}
042-1.gat,18,80,0 script Man 156,{
end;
}
042-1.gat,105,72,0 script YoungMan 162,{
end;
}
042-1.gat,110,74,0 script ManWithShabbyClothes 189,{
end;
}