summaryrefslogblamecommitdiff
path: root/npc/031-2_Angelas_House/cindyHouse.txt
blob: eb2906f403de2bf087d828639bfb4f10f8aad37f (plain) (tree)

































                                                                                                                                                     
                                    





























                                                                
// author: Jenalya
// reviewed by: 
// state0,1,2: you shouldn't be able to reach this place
// state3 and greater: Cindy is saved, she says one of some random phrases
//

//TODO: picture
031-2.gat,22,25,0	script	Cindy	114, {

	set @Q_Nivalis_state_MASK, NIBBLE_5_MASK;
	set @Q_Nivalis_state_SHIFT, NIBBLE_5_SHIFT;

	set @rescue_Cindy, ((QUEST_Nivalis_state & @Q_Nivalis_state_MASK) >> @Q_Nivalis_state_SHIFT);
         
	if (@rescue_Cindy > 2) goto L_Happy_Random;

	mes "...";
	close; 

L_Happy_Random:
	getinventorylist;
	set @candy, rand(50); 
	if (@inventorylist_count < 100 && @candy == 42) goto L_Candy;
	
	setarray @quote_Cindy$, "Thank you so much for rescueing me!",
	"My mother made really tasty cookies yesterday. But I already ate them all...",
	"I want to go ice skating tomorrow. That will be fun!",
	"I wonder, when Daddy will come home next time. He always brings exciting stuff!",
	strcharinfo(0) + "! You're my hero!",
	"My mother is so upset about the Yetis - they are very very shy usually. You have to be lucky to see one. I wonder, what's wrong with them.",
	"When I'm a little older, I want to travel like you do and my father. I want to see every place on the world!",
	"Did you ever meet Santa? He's very kind! He always gives me some candy, when we go to see him.",
	strcharinfo(0) + ", you are sooo strong! Amazing! But my dad is strong too!";
	set @random, rand(9);
	if (@random != 5) emotion 3;
	set @quote$, "\"" + @quote_Cindy$[@random] + "\"";
	mes "[Cindy]";
	mes @quote$;
	close;
	
L_Candy:
	mes "[Cindy]";
	mes "\"Santa gave me some candy! Please, take that!\"";
	getitem "Candy", 1;
	close;
	
S_Update_Mask:
        set QUEST_Nivalis_state,
        	(QUEST_Nivalis_state & ~(@Q_Nivalis_state_MASK))
                | (@rescue_Cindy << @Q_Nivalis_state_SHIFT);
        return;
}