// This file is generated automatically. All manually changes will be removed when running the Converter.
// mobs
025-3.gat,0,0,0,0 monster CaveMaggot 1056,100,0,100,Mob025-3::On1056
025-3.gat,0,0,0,0 monster Archant 1060,20,0,100,Mob025-3::On1060
025-3.gat,0,0,0,0 monster AngryScorpion 1057,25,0,0,Mob025-3::On1057
025-3.gat,67,153,4,2 monster Skeleton 1043,1,0,30000,Mob025-3::On1043
025-3.gat,0,0,0 script Mob025-3 -1,{
On1043:
set @mobID, 1043;
callfunc "MobPoints";
break;
On1056:
set @mobID, 1056;
callfunc "MobPoints";
break;
On1057:
set @mobID, 1057;
callfunc "MobPoints";
break;
On1060:
set @mobID, 1060;
callfunc "MobPoints";
break;
end;
}