//#################################################################################
// Script by Shaili and QOAL
//#################################################################################
// Tulimshar Crafting Workshop - Agostine, The Legendary Tailor
021-2.gat,32,63,0 script Agostine 137,{
if (QUEST_WG_state == 1) goto L_State_0_3;
if (QUEST_WG_state == 2) goto L_State_1;
if (QUEST_WG_state == 3) goto L_State_2;
if (QUEST_WG_state == 4) goto L_State_4;
if (QUEST_WG_state == 5) goto L_State_4_success;
if (QUEST_WG_state == 6) goto L_State_6;
if (QUEST_WG_state == 7) goto L_State_11;
if (QUEST_WG_state == 8) goto L_State_12;
if (QUEST_WG_state >= 9) goto L_State_13;
mes "\"This goes up, this goes left...\"";
next;
mes "\"Mmmm...?\"";
next;
mes "[Agostine, The Legendary Tailor]";
mes "\"Oh, a customer! Let me introduce myself! My name is Agostine!";
mes "Some people say that I am the best tailor in the world,";
mes "but I think I am the best one in the universe!";
mes "So, What can I do for you, my friend?\"";
next;
menu
"I want something new for my wardrobe!", L_State_0_1,
"Oh, nothing, thanks!", -;
close;
// Quest #0 - Beginning - Needed: Iron Potion
L_State_0_1:
mes "[Agostine, The Legendary Tailor]";
mes "\"Well.. you know... working so hard makes me so tired!";
mes "Can you bring me something tasty to drink, my friend?\"";
next;
menu
"Sure, what kind of drink you like?", L_State_0_2,
"I'm not your waiter!", -;
close;
L_State_0_2:
mes "[Agostine, The Legendary Tailor]";
mes "\"Here we do not have a bar. Let me taste different beverages.";
mes "I want something new to drink.\"";
next;
menu
"I'll bring you different drinks to try!", L_State_Accept,
"Maybe a bar will open soon, wait for it.", -;
close;
L_State_Accept:
mes "[Agostine, The Legendary Tailor]";
mes "\"Thanks so much.\"";
set QUEST_WG_state, 1;
close;
L_State_0_3:
mes "[Agostine, The Legendary Tailor]";
mes "\"Well, what have you brought me?\"";
next;
menu
"A Cactus Drink.", L_State_0_4,
"A Cactus Potion.", L_State_0_5,
"Some milk.", L_State_0_6,
"A pint of beer.", L_State_0_7,
"A Iron potion.", L_State_0_9,
"A Concentration Potion.", L_State_0_8,
"Nothing, at the moment.", -;
close;
L_State_0_4:
mes "[Agostine, The Legendary Tailor]";
mes "\"So, a Cactus Drink?\"";
if (countitem("CactusDrink") < 1) goto L_State_neg;
next;
delitem "CactusDrink", 1;
goto L_State_bad;
close;
L_State_0_5:
mes "[Agostine, The Legendary Tailor]";
mes "\"So, a Cactus Potion?\"";
if (countitem("CactusPotion") < 1) goto L_State_neg;
next;
delitem "CactusPotion", 1;
goto L_State_bad;
close;
L_State_0_6:
mes "[Agostine, The Legendary Tailor]";
mes "\"So, some milk for me?\"";
if (countitem("Milk") < 1) goto L_State_neg;
delitem "Milk", 1;
goto L_State_bad;
close;
L_State_0_7:
mes "[Agostine, The Legendary Tailor]";
mes "\"So, a beer?\"";
if (countitem("Beer") < 1) goto L_State_neg;
next;
delitem "Beer", 1;
goto L_State_bad;
close;
L_State_0_8:
mes "[Agostine, The Legendary Tailor]";
mes "\"So, a Concentration Potion?\"";
if (countitem("ConcentrationPotion") < 1) goto L_State_neg;
next;
delitem "ConcentrationPotion", 1;
goto L_State_bad;
close;
L_State_0_9:
mes "[Agostine, The Legendary Tailor]";
mes "\"So, an Iron Potion?\"";
if (countitem("IronPotion") < 1) goto L_State_neg;
next;
delitem "IronPotion", 1;
mes "Agostine looks pleased as he drinks the potion.";
next;
mes "[Agostine, The Legendary Tailor]";
mes "\"Oh! This is damn good! I feel a new man, my friend!\"";
next;
set zeny, zeny + 500;
mes "[Agostine, The Legendary Tailor]";
mes "\"This is a little reward for your help. Take 500 GP, my friend!\"";
set QUEST_WG_state, 2;
close;
L_State_neg:
mes "[Agostine, The Legendary Tailor]";
mes "\"Seems that you lied. You don't have the drink you told me.\"";
close;
L_State_bad:
mes "[Agostine, The Legendary Tailor]";
mes "\"Well, I don't like it so much. Bring me something else.\"";
close;
// First Quest: edited version of Forest Bow Quest - Needed: about 30 White Furs and 15.000 GP
L_State_1:
mes "[Agostine, The Legendary Tailor]";
mes "\"Mmmm... Let me see... This year light colours are fashionable!";
mes "Would you like a pair of snow-white Winter Gloves?\"";
next;
menu
"No, thanks. I love dark clothes...", -,
"You really can do this for me?", L_State_2;
close;
L_State_2:
mes "[Agostine, The Legendary Tailor]";
mes "\"Well, Winter Gloves are so fashionable for their lovable fur!";
mes "Only the best furs can be saw for these gloves!";
mes "But, as you see, I am a tailor, not a hunter! So, why don't you bring me the best fluffy's fur you can see?\"";
set QUEST_WG_state, 3;
next;
menu
"You are crazy! I won't kill any animal for this!", -,
"Sure, I will be back soon!", L_State_3;
close;
L_State_3:
mes "[Agostine, The Legendary Tailor]";
mes "\"Remember, I want the best of fur!\"";
set QUEST_WG_state, 4;
close;
L_State_4:
mes "[Agostine, The Legendary Tailor]";
mes "\"Oh, my friend! Have you brought me some good furs?\"";
if (countitem("WhiteFur") < 1) close;
next;
menu
"Here, take a look!", L_State_4_try,
"Yes, but I need it for something else.", -;
close;
L_State_4_try:
mes "[Agostine, The Legendary Tailor]";
mes "\"Let me see, my friend! It needs to be perfect for my gloves!\"";
mes "Agostine examines the patch of fur.";
next;
delitem "WhiteFur", 1;
set @Temp1,rand(30);
if (@Temp1 == 0) goto L_State_4_success;
mes "Agostine throws away the white fur.";
next;
mes "[Agostine, The Legendary Tailor]";
mes "\"It was awfully cut! You should pay more attention when you kill fluffies!\"";
if (countitem("WhiteFur") < 1) close;
next;
menu
"Here I have another one!", L_State_4_try,
"Sorry, I will be careful...", -;
close;
L_State_4_success:
mes "Agostine turns into a smile";
next;
mes "[Agostine, The Legendary Tailor]";
mes "\"It's perfect! Perfect! Good job, my friend! I will prepare your gloves right now!\"";
next;
set QUEST_WG_state, 5;
goto L_State_5;
L_State_5:
mes "[Agostine, The Legendary Tailor]";
mes "\"Ehm, my friend, my work is not free. I need 15,000 GP for the work.\"";
next;
menu
"You are not a tailor, you are a thief!!", -,
"I think it's a reasonable price...", L_State_5_pay;
close;
L_State_5_pay:
if (zeny < 15000) goto L_State_5_nocash;
getinventorylist;
if (@inventorylist_count == 100) goto L_TooMany;
set zeny, zeny - 15000;
getitem "WinterGloves", 1;
set QUEST_WG_state, 6;
mes "[Agostine, The Legendary Tailor]";
mes "\"Here they are. You will have the more fashionable hands in the world!\"";
close;
L_State_5_nocash:
mes "[Agostine, The Legendary Tailor]";
mes "\"Seems like you are out of cash. Come back when you have the money.\"";
close;
L_State_6:
mes "[Agostine, The Legendary Tailor]";
mes "\"Oh, I remember you! Your gloves are sooo fashionable, my friend!";
mes "Well, I have a good news for you. In this issue of 'TMW Fashion'";
mes "I saw a pretty accessory, a pair of Furry Boots, my friend.";
mes "I can make your own pair, if you want!\"";
next;
menu
"It's a great idea!", L_State_10,
"I'm glamourous enough, thanks", -;
close;
// Start of Second Quest: Furry Boots - Needed: About 30 White Furs, 1 pair of Boots and 15.000 GP
L_State_10:
mes "[Agostine, The Legendary Tailor]";
mes "\"Perfect! For satisfying your request I need another perfect White Fur";
mes "and a pair of Boots, like those you can find in the mines.";
mes "They will make you lovely, my friend!\"";
set QUEST_WG_state, 7;
close;
L_State_11:
mes "[Agostine, The Legendary Tailor]";
mes "\"So, my friend, have you brought me the right Fur?\"";
if (countitem("WhiteFur") < 1) close;
next;
menu
"Sure, I'm a fluffy hunter!", L_State_11_try,
"Not yet, sorry.", -;
close;
L_State_11_try:
mes "[Agostine, The Legendary Tailor]";
mes "\"I'd rather see the patch of fur, first.\"";
next;
mes "Agostine examines the patch of fur.";
next;
delitem "WhiteFur", 1;
set @Temp2,rand(30);
if (@Temp2 == 0) goto L_State_11_success;
mes "Agostine rips the white fur.";
next;
mes "[Agostine, The Legendary Tailor]";
mes "\"That fur was terrible. I won't work with it!\"";
if (countitem("WhiteFur") < 1) close;
next;
menu
"Well, maybe this is better!", L_State_11_try,
"I will hunt other fluffies...", -;
close;
L_State_11_success:
mes "Agostine turns into a smile";
next;
mes "[Agostine, The Legendary Tailor]";
mes "\"This one is good enough, my friend. Good job.\"";
set QUEST_WG_state, 8;
goto L_State_12;
L_State_12:
mes "[Agostine, The Legendary Tailor]";
mes "\"I need also a pair of Boots for the work.";
mes "And my payment, obviously. 15,000 GP is right.\"";
next;
menu
"Sure, here it is all.", L_State_12_pay,
"I missed something, I will be back soon!", -;
close;
L_State_12_pay:
if (zeny < 15000) goto L_State_12_missing;
if (countitem("Boots") < 1) goto L_State_12_missing;
// No inventory check needed, as boots are removed, opening a slot
set zeny, zeny - 15000;
delitem "Boots", 1;
getitem "FurBoots", 1;
set QUEST_WG_state, 9;
mes "[Agostine, The Legendary Tailor]";
mes "\"Enjoy your new boots, my friend!\"";
close;
L_State_12_missing:
mes "[Agostine, The Legendary Tailor]";
mes "\"Seems you have forgotten something. Check your inventory";
mes "and your pockets!\"";
close;
L_State_13:
mes "[Agostine, The Legendary Tailor]";
mes "\"You are so glamourous, my dear friend!";
mes "I have done a very good job on your clothes!\"";
close;
L_TooMany:
mes "[Agostine, The Legendary Tailor]";
mes "\"You don't have anywhere to put them. Come back when you do.";
close;
}