// Map: new_33-1
// This is North Woodlands Mountains.
//
new_33-1.gat,0,0,0,0 monster Bat 1017,5,0,0,Mob33::OnBat
new_33-1.gat,0,0,0,0 monster FireGoblin 1011,5,0,0,Mob33::OnFireGoblin
new_33-1.gat,0,0,0,0 monster Mouboo 1028,5,0,0,Mob33::OnMouboo
new_33-1.gat,0,0,0,0 monster Flower 1014,5,0,0,Mob33::OnFlower
new_33-1.gat,0,0,0,0 monster SpikyMushroom 1019,5,0,0,Mob33::OnSpikyMushroom
new_33-1.gat,0,0,0,0 monster EvilMushshroom 1013,10,0,0,Mob33::OnEvilMushroom
new_33-1.gat,0,0,0,0 monster Alizarin 1032,2,0,0,Mob33::OnAlizarin
new_33-1.gat,0,0,0,0 monster Gamboge 1031,2,0,0,Mob33::OnGamboge
new_33-1.gat,0,0,0,0 monster Cobalt 1030,2,0,0,Mob33::OnCobalt
new_33-1.gat,0,0,0,0 monster Mauve 1029,2,0,0,Mob33::OnMauve
new_33-1.gat,0,0,0,0 monster SilkWorm 1035,10,0,0,Mob33::OnSilkWorm
new_33-1.gat,0,0,0 script Mob33 -1,{
OnBat:
set @mobID, 1017;
callfunc "MobPoints";
break;
OnFireGoblin:
set @mobID, 1011;
callfunc "MobPoints";
break;
OnMouboo:
set @mobID, 1028;
callfunc "MobPoints";
break;
OnFlower:
set @mobID, 1014;
callfunc "MobPoints";
break;
OnSpikyMushroom:
set @mobID, 1019;
callfunc "MobPoints";
break;
OnEvilMushroom:
set @mobID, 1013;
callfunc "MobPoints";
break;
OnAlizarin:
set @mobID, 1032;
callfunc "MobPoints";
break;
OnGamboge:
set @mobID, 1031;
callfunc "MobPoints";
break;
OnCobalt:
set @mobID, 1030;
callfunc "MobPoints";
break;
OnMauve:
set @mobID, 1029;
callfunc "MobPoints";
break;
OnSilkWorm:
set @mobID, 1035;
callfunc "MobPoints";
break;
end;
}