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path: root/npc/016-1_Woodland/monsters.txt
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// Map: new_32-1
// This is Southernmost Woodlands.
//

new_32-1.gat,0,0,0,0	monster	Mouboo		1028,5,0,0,Mob32::OnMouboo
new_32-1.gat,0,0,0,0	monster	Scorpion	1003,15,0,0,Mob32::OnScorpion

new_32-1.gat,0,0,0,0	monster	Mauve		1029,3,0,0,Mob32::OnMauve
new_32-1.gat,0,0,0,0	monster	Cobalt		1030,3,0,0,Mob32::OnCobalt

new_32-1.gat,0,0,0,0	monster	SilkWorm	1035,7,15000,7000,Mob32::onSilkWorm

new_32-1.gat,0,0,0	script	Mob32	-1,{
OnMouboo:
	set @mobID, 1028;
	callfunc "MobPoints";
	break;

OnScorpion:
	set @mobID, 1003;
	callfunc "MobPoints";
	break;

OnMauve:
	set @mobID, 1029;
	callfunc "MobPoints";
	break;

OnCobalt:
	set @mobID, 1030;
	callfunc "MobPoints";
	break;

OnSilkWorm:
	set @mobID, 1035;
	callfunc "MobPoints";
	break;

	end;
}