blob: 5d2c97b7033b5829fc633d33c2cae8a89bf96a59 (
plain) (
tree)
|
|
//
013-3.gat,177,22,0 script Chest 111,{
if( ChestQuest & 2) goto L_Finished;
mes "[Chest]";
mes "Would you try to open it?";
next;
menu
"Yes", L_Yes,
"No", -;
close;
L_Yes:
if(countitem("TreasureKey") < 10) goto L_Not_Enough;
getinventorylist;
if (@inventorylist_count == 100 && countitem("TreasureKey") > 10) goto L_TooMany;
delitem "TreasureKey", 10;
getitem "ShortSword", 1;
mes "[Chest]";
mes "You opened it and found a short sword!";
set ChestQuest, ChestQuest | 2;
close;
L_Not_Enough:
mes "It seems that this is not the right key...";
close;
L_Finished:
mes "[Chest]";
mes "You already opened this chest.";
close;
L_TooMany:
mes "[Chest]";
mes "You don't have room for what ever is inside. Maybe you should try again later.";
close;
}
|