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// 010-1 Woodland mobs 010-1.gat,82,63,19,19 monster Scorpion 1003,1,0,0,Mob010-1::On1003 010-1.gat,49,71,31,19 monster Shroom 1019,1,0,0,Mob010-1::On1019 010-1.gat,0,0,0,0 monster Clover 1037,2,0,1000,Mob010-1::On1037 010-1.gat,0,0,0 script Mob010-1 -1,{ On1003: set @mobID, 1003; callfunc "MobPoints"; break; On1019: set @mobID, 1019; callfunc "MobPoints"; break; On1037: set @mobID, 1037; callfunc "MobPoints"; break; end; }