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// Quest for Fairy Hat and Forest Armor

009-2.gat,146,43,0	script	Lena	182,{

	if (TMW_Quest >= 46) goto L_Lena_Done;
	if (TMW_Quest == 45) goto L_Lena_Success;
	if (TMW_Quest == 44) goto L_Lena_Bandit_Leader_Fail;
	if (TMW_Quest == 43) goto L_Lena_Bandit_Leader_Fail;
	if (TMW_Quest == 42) goto L_Lena_Bandit_Leader;
	if (TMW_Quest == 41) goto L_Lena_Fairy_Hat;
	if (TMW_Quest == 40) && (baselevel >= 30) goto L_Lena_Start;

	mes "[Lena]";
	mes "\"I got ambushed by a group of bandits and one of them stabbed me pretty good.  Hopefully I heal up soon so I can fight this menace.\"";
	next;
	mes "\"Ah, I wish my dear friend Nickos could be here. He's one of the guards in Tulimshar and he'd know how to deal with those outlaws!\"";
	close;

L_Lena_Start:
	mes "[Lena]";
	mes "\"While wandering through the forest, I was ambushed by bandits.  Though I got them all, one of them stabbed me pretty good.  I'm still healing from that encounter.  I'm worried that the bandit threat may spread.\"";
	menu
		"Don't worry, I can take out some of these scumbags.", L_Lena_Approves,
		"I think I left my courage in another pair of pants.  See you later!", L_Lena_No_Fan;
	close;

L_Lena_Approves:
	set TMW_Quest, 41;
	mes "[Lena]";
	mes "\"You look like you can handle yourself in a fight.  If you can take on this scourge I'll reward you with a hat like mine.  In order to prove your mettle, bring me 10 [Bandit Hood]s so I know they've met their match.\"";
	areamonster "008-1.gat",25,60,40,65,"Bandit",1064,3, "::";
	areamonster "011-1.gat",35,40,65,60,"Bandit",1064,3, "::";
	close;

L_Lena_No_Fan:
	mes "[Lena]";
	mes "\"What will Hurnscald do if these bandits overrun the town?  I hope you reconsider.\"";
	close;

L_Lena_Fairy_Hat:
	if (countitem("BanditHood") < 10) goto L_Lena_NotEnough;
	getinventorylist;
	if (@inventorylist_count - (countitem("BanditHood")== 10) > 99) goto L_TooMany;
	set TMW_Quest, 42;
	delitem "BanditHood", 10;
	getitem "FairyHat", 1;
	mes "[Lena]";
	mes "\"Ah, you've brought me the [Bandit Hood]s.  As promised, here is a hat like mine.\"";
	next;
	mes "\"Unfortunately, I feel this bandit threat may have grown.  Perhaps they are being lead?  I noticed many of them seem to hang around a cave just west of Hurnscald.  If you could defeat their leader I know they will become less of a threat to Hurnscald.  I'll reward you with armor like mine if you do.  Sound like something you could do?\"";
	menu
		"Consider it done!", L_Lena_Bandit_Leader_Yes,
		"Woah there, that sounds a bit harder than what I can succeed at.", L_Lena_NoWay;
	close;

L_Lena_NotEnough:
	mes "[Lena]";
	mes "\"You don't have enough [Bandit Hood]s to prove you are taking care of this threat.  Please come back with 10 [Bandit Hood]s to show you are taking care of these bandits.\"";
	close;

L_Lena_Bandit_Leader:
	mes "[Lena]";
	mes "\"I feel this bandit threat may have grown.  Perhaps they are being lead?  I noticed many of them seem to hang around a cave just west of Hurnscald.  If you could defeat their leader I know they will become less of a threat to Hurnscald.  I'll reward you with armor like mine if you do.  Sound like something you could do?\"";
	menu
		"Consider it done!", L_Lena_Bandit_Leader_Yes,
		"Woah there, that sounds a bit harder than what I can succeed at.", L_Lena_NoWay;
	close;

L_Lena_Bandit_Leader_Yes:
	set TMW_Quest, 43;
	areamonster "008-1.gat",25,60,40,65,"Bandit",1064,3, "::";
	areamonster "011-1.gat",35,40,65,60,"Bandit",1064,3, "::";
	mes "[Lena]";
	mes "\"You have a brave heart.  Though I know you can succeed on your own, I recommend finding others to help you defeat the bandit leader.  I believe he could pose a significant threat to solitary individuals seeking to challenge him.  Good luck!\"";
	close;

L_Lena_NoWay:
	mes "[Lena]";
	mes "\"That is too bad.  Feel free to return at any time.  This bandit threat needs to be pushed back.\"";
	close;

L_Lena_Bandit_Leader_Fail:
	set TMW_Quest, 43;
	mes "[Lena]";
	mes "\"You haven't killed the bandit leader yet.  This is a big problem.  Please be careful.\"";
	close;

L_Lena_Success:
	getinventorylist;
	if (@inventorylist_count == 100) goto L_TooMany;
	set TMW_Quest, 46;
	getitem "ForestArmor", 1;
	mes "[Lena]";
	mes "\"Excellent!  You killed the bandit leader.  Here is the armor as I promised you.  Safe journeys!\"";
	close;

L_Lena_Done:
	mes "[Lena]";
	mes "\"Thank you for all your help.  With your efforts, we can only hope this scourge doesn't see a resurgence.\"";
	close;

L_TooMany:
	mes "[Lena]";
	mes "\"You have too many items in your inventory.  Please get rid of something so I can reward you.\"";
	close;

}