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//

001-2.gat,34,25,0	script	Troupe Leader	165,{
	if (Inspector == 4) goto L_NohMask_Troupe;
	if (Inspector == 13) goto L_NohMask_Found;

	mes "[Troupe Leader]";
	mes "\"Hello. I'm the leader of a traveling theater troupe. We'll be staying here in Tulimshar for a while.\"";
	close;

L_NohMask_Troupe:
	mes "[Troupe Leader]";
	mes "\"Yes, a mask was stolen from us the last night we were in Hurnscald.\"";
	next;
	menu
		"Any ideas on who might have taken it?", L_NohMask_Idea,
		"Are you sure one of your troupe members didn't hide it and commit those robberies?", L_NohMask_Accuse,
		"Hmm...", -;
	close;

L_NohMask_Idea:
	set Inspector, 5;
	mes "[Troupe Leader]";
	mes "\"Hm...I did see an old man hang out near the theater after our last show.\"";
	close;

L_NohMask_Accuse:
	mes "[Troupe Leader]";
	mes "\"I am absolutely positive. None of my troupe have left the city since we got here. Good day!\"";
	close;

L_NohMask_Found:
	mes "[Troupe Leader]";
	mes "\"Thank you for finding the mask. You did such a good job, you should keep it.\"";
	getinventorylist;
	if (@inventorylist_count == 100) goto L_NohMask_TooMany;
	mes "[1500 experience points]";
	getexp 1500, 0;
	set Inspector, 14;
	getitem "NohMask", 1;
	next;
	mes "[Troupe Leader]";
	mes "\"We don't need it anymore. We're doing different shows here.\"";
	close;

L_NohMask_TooMany:
	next;
	mes "[Troupe Leader]";
	mes "\"Except, you don't seem to have any room for it. I'll hold onto it for you until you do have room.\"";
	close;
}