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//
001-1.gat,137,78,0 script Sarah 106,{
if (TMW_Quest >= 8) goto L_Done;
if (TMW_Quest == 7) goto L_Progress;
if (TMW_Quest == 6) goto L_Start;
mes "[Sarah]";
mes "\"Boy am I hungry\"";
close;
L_Start:
set @TEMP, rand(2);
if(@TEMP == 0) goto L_Opening0;
if(@TEMP == 1) goto L_Opening1;
L_Opening0:
mes "[Sarah]";
mes "\"[Cherry Cake] is the best!\"";
next;
goto L_Ask;
L_Opening1:
mes "[Sarah]";
mes "\"[Cherry Cake]...I love it \"";
next;
goto L_Ask;
L_Ask:
mes "\"Can you bring me a piece of [Cherry Cake]?\"";
menu
"Yes", L_Req0,
"No", L_No;
L_Req0:
mes "[Sarah]";
mes "\"I want one piece of [Cherry Cake]! If you get one, I'll give you a hat !\"";
next;
goto L_Set;
L_Set:
set TMW_Quest,7;
mes "[Sarah]";
mes "\"Please bring me it!\"";
close;
L_Progress:
if (countitem("CherryCake") < 1) goto L_NotEnough;
mes "[Sarah]";
mes "\"Hummm!\"";
next;
mes "You brought me my [Cherry Cake]! Here is the hat, as promised.\"";
emotion 9;
getinventorylist;
if ((@inventorylist_count - (countitem("CherryCake") == 1)) > 99) goto L_TooMany;
delitem "CherryCake", 1;
getitem "serfhat", 1;
set TMW_Quest, 8;
close;
L_NotEnough:
mes "[Sarah]";
mes "\"I'm starving, please bring me a [Cherry Cake].\"";
close;
L_Done:
mes "[Sarah]";
mes "\"It was so tasty, I can't eat anything more... Thank you!\"";
emotion 9;
close;
L_No:
close;
L_TooMany:
next;
mes "[Sarah]";
mes "\"You don't have room for my reward. I'll wait until you do.\"";
close;
}
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