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path: root/graphics/particles/flame.particle.xml
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<?xml version="1.0"?>

<!--
Small flame with a point-like source designed for the lamps on the cave
tileset but it should also work to visualize some kind of torch or - when
launched by a parent emitter - a small fireball.
-->

<effect>
	<particle
		position-x = "17"
		position-y = "0"
		position-z = "32"
		>
		<emitter>
			<property name="horizontal-angle" min="0" max="360"/>
			<property name="vertical-angle" min="0" max="90"/>
			<property name="power" min="0.1" max="0.3"/>
			<property name="gravity" value="-0.02"/>
			<animation imageset="graphics/particles/aniblaze.png" width="8" height="8">
				<sequence start="0" end="14" delay="30" />
				<frame index="14" delay="1000" />
			</animation>
			<property name="lifetime" min="35" max="50"/>
			<property name="output" min="0" max="2"/>
			<property name="fade-in" value="0"/>
			<property name="fade-out" value="10"/>
		</emitter>
	</particle>
</effect>