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2014-04-15Tileset Fixeswushin66-0/+1431
- Naming conventions - Filled in some blank spots - Merged Tilesets together - Added more Desert Tiles - Added more Crypt Tiles - Added more Woodland Tiles - Added more Dock Tiles - Added more Indoor Tiles - Added animated Water Tiles - Added Sign Tiles - Started process of desaturation - Started process of consolidation - Started making tilesets more consistant
2014-04-15Change all npcs to have a player sprite baseBernhardt2-0/+83
Replaced small NPCs with tiles wherever necessary
2013-07-22Fixing tileset widthStefan Dombrowski1-1/+1
2013-07-04snow docks in nivalis, minor related fixesWombat1-0/+4
2013-06-21New cave tilesets: cave2_bilevel.png, cave2_bilevel_water_lava.png, ↵wushin10-0/+40
cave2.png, cave2_sewer_mine.png, cave2_sewer_mine_x2.png, cave2_sewer_mine_x3.png, cave2_sewer_mine_x4.png, cave2_sewers.png, cave2_transistions.png, cave2_x2.png, cave2_x3.png Edited Desert2 to add the sewer entrance
2013-05-25paved roads in Tulimshar with sand coveringswushin1-0/+4
2012-12-22Adding Christmastree_x8 tileset.tux9th1-0/+4
2012-12-17Add 3 tilesets for illia mapsVincent Petithory3-0/+12
2012-08-06added Crypt-Fringe_x3.tsx, edited png, now tiles fit into x3 schematux9th1-0/+4
2012-08-05Fixed Tileset Pots_x2 in 009-2, added the fixed tilesettux9th1-0/+4
2012-08-03Fix use of barbarians-outdoor-fixme tilesettux9th1-4/+0
2012-08-01Fix improper use of an effectively x2 tileset.Ben Longbons1-0/+4
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons61-0/+452