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2020-04-20Doomsday Support Patch (Act 4/5) (#371)Jesusaves3-0/+0
Contains Act 5 maps (by kytty), and Act 4 monsters, items, music, and cutscenes.
2020-03-31End March Update (#367)Jesusaves3-0/+0
* Sand Cutter with SFX by Ledmitz. * Add Virus monster by Hocus and Micksha (it have graphical issues) * Update Assassin Set effects * Update Banshee Bow
2020-01-30Rock Knife SFX (#362)Jesusaves2-0/+0
Includes Rock Knife SFX by Ledmitz.
2018-02-12add The Foot of Cupidgumi1-0/+0
2014-08-23make the ferry less spammymekolat1-0/+0
2012-10-18Modified monsters.xml for adding loghead-hit1.ogg and added wolvern soundsYubaba9-0/+0
Amended by Jenalya to comment out the wolvern hurt sound. It sounds weird when alternated with the hit sound. Include the sound nevertheless, so in case the client ever supports playing sounds only occasionally, it'll be available.
2011-06-21Remove a bunch of executable bitsBen Longbons4-0/+0
2010-09-01Updated the reaper's particle effect.nmaligec1-0/+0
Added the a new sfx for the reaper.
2010-05-27zombie sfx upgrade (By BCS)Yohann Ferreira6-0/+0
2009-12-25 BCS <9bi@comcast.net> * zombie/zombie-dying.ogg: Increased amplitude. * zombie/zombie-hit1.ogg: Increased amplitude and decreased pitch for better consistency. * zombie/zombie-hit2.ogg: Increased amplitude and tempo, added a slight wahwah to help hide cola-can-crush method. * zombie/zombie-move1.ogg: Increased amplitude. * zombie/zombie-move2.ogg: Increased amplitude and decreased pitch. Reviewed-by: Bertram
2009-09-06Finally, resolved Mantis #732 thanks to Krazyjakee and Freeyorp for his kind ↵Bertram3-0/+0
support.
2009-09-03Added the last usable SFX files from Mantis #732. (From Krazyjakee)Bertram6-0/+0
2009-09-01Add squirrel SFX provided by krazyjakeeBertram4-0/+0
2009-08-03Moved back the fist sound to keep backward compatibility.Bertram1-0/+0
2009-08-03Added sfx sounds to zombies. (bcs86's contribution.)Bertram6-0/+0
2009-08-03Rearranged the sfx files to handle the long term contributions more nicely...Bertram38-0/+0
2009-08-03Added Dariunas's Contribution: 3 environmental sounds; (River flow, Burning ↵Bertram3-0/+0
Fire, and Waterfall)
2007-10-26Implemented monster hurt sounds and added new sound effects by Cosmostrator.Philipp Sehmisch5-0/+0
2007-02-26New sound effects by Cosmostrator.Philipp Sehmisch6-0/+0
2006-12-23Removed database files, minimaps, items, monster sprites, maps and sounds fromBjørn Lindeijer2-63/+0
the release. They will be released dynamically only.
2006-12-12Normalized versions of sound effects by Cosmostrator.Philipp Sehmisch27-0/+0
2006-12-01Monster sound effect patchPhilipp Sehmisch26-6/+52
2006-10-26Merged CMake branchBjörn Steinbrink1-0/+7
2006-02-26Got rid of .cvsignore files and converted them to svn:ignore properties.Bjørn Lindeijer1-2/+0
2005-05-15Ignore generated Makefile.in and Makefile.Bjørn Lindeijer1-0/+2
2005-05-01- Added installation of game data, install required on *nix systemsRodney Dawes1-0/+10
- Updated desktop file to work better - Install the desktop file to the standard location - Install the icon as tmw.png in the standard pixmaps data dir
2005-05-01Using original sound effectEugenio Favalli1-0/+0
2005-04-16- Cleaning Dev-Cpp project fileEugenio Favalli1-0/+0
- Updating ChangeLog - Adding level up sound
2005-04-10Resource manager can now load sfx and music as samples.Eugenio Favalli1-0/+0
(added a new sfx to test the sound engine)
2005-03-25Got rid of non-free levelup sound and put bow sound under F7 for testing.Bjørn Lindeijer2-0/+0
2005-03-25Moved level.ogg to new location, and put playing levelup sound under F7.Bjørn Lindeijer1-0/+0