Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2006-12-12 | Normalized versions of sound effects by Cosmostrator. | Philipp Sehmisch | 27 | -0/+0 | |
2006-12-01 | Monster sound effect patch | Philipp Sehmisch | 26 | -6/+52 | |
2006-10-26 | Merged CMake branch | Björn Steinbrink | 1 | -0/+7 | |
2006-02-26 | Got rid of .cvsignore files and converted them to svn:ignore properties. | Bjørn Lindeijer | 1 | -2/+0 | |
2005-05-15 | Ignore generated Makefile.in and Makefile. | Bjørn Lindeijer | 1 | -0/+2 | |
2005-05-01 | - Added installation of game data, install required on *nix systems | Rodney Dawes | 1 | -0/+10 | |
- Updated desktop file to work better - Install the desktop file to the standard location - Install the icon as tmw.png in the standard pixmaps data dir | |||||
2005-05-01 | Using original sound effect | Eugenio Favalli | 1 | -0/+0 | |
2005-04-16 | - Cleaning Dev-Cpp project file | Eugenio Favalli | 1 | -0/+0 | |
- Updating ChangeLog - Adding level up sound | |||||
2005-04-10 | Resource manager can now load sfx and music as samples. | Eugenio Favalli | 1 | -0/+0 | |
(added a new sfx to test the sound engine) | |||||
2005-03-25 | Got rid of non-free levelup sound and put bow sound under F7 for testing. | Bjørn Lindeijer | 2 | -0/+0 | |
2005-03-25 | Moved level.ogg to new location, and put playing levelup sound under F7. | Bjørn Lindeijer | 1 | -0/+0 | |