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2010-11-21adding a new nivalis cavemapStefan Beller2-2/+42
to be used as a labyrinth
2010-11-21another layer fixup for nivalisStefan Beller1-3/+3
2010-11-21fixes in layersStefan Beller3-33/+23
2010-11-21nivails mapsStefan Beller7-122/+150
adding new caves and warps for all maps
2010-11-20rules improvedStefan Beller1-20/+1
2010-11-07Adding Crypt Map and Crypt TilesetsWombat1-0/+64
2010-11-07new NivalisNina O'Reilly4-33/+228
2010-11-07warningsigns at entrance of 12-4Stefan Beller1-6/+6
2010-11-07added collision for warics bed in 009-4Stefan Beller1-19/+19
2010-11-07Orum Quest map 009-4Wombat1-0/+132
map 009-4 added with new items in items.xml related to quest
2010-11-07fixed some errors again in 012-4.tmxStefan Beller1-7/+7
the automapping feature did produce some errors at the transition to non-automapped regions (the bilevel regions )
2010-11-07012-4 redone with automapperStefan Beller1-7/+20
Due to errors the map was completely redone with the automapping feature. little changes ( more Fringe stuff )
2010-11-07mobs added to 011-6, red carpet added to 011-4Wombat2-12/+37
added mobs to new cave map, added a carpet to identify bandit lord entrance
2010-11-07correction of the automapping files.Stefan Beller24-942/+18
location changed from maps/rules/* to rules/* This was done to avoid trouble with the serverscripts of tmw. (So there are only those maps in the maps folder which are needed for the game.) The automapping feature got a more powerful logic. So there were slight changes at the rules as well In the rules folder there are 3 examples for automapping. There is just the set layer done. After automapping the rest of the maps is set up automatically.
2010-11-07fixed overlayer in 12-4Stefan Beller1-2/+2
There were some spikes not covered by the Over layer.
2010-11-07files needed for automapping feature of tiled-qtStefan Beller24-0/+947
This adds all the rules (folder rules in ./maps adn ./maps/rules.txt) and tiles (graphics/tiles/set_*) needed for the automapping feature. These rules help only mapping caves, icecaves and icemountains at the moment.
2010-11-07fixed a 12-4 over layerStefan Beller1-8/+8
There were some over layer tiles missing. now it looks like a real cave.
2010-11-07bandit, bandit lord, bandit hood graphics..small error fix in 11-6.tmxWombat1-3/+3
bandit, bandit lord, bandit hood graphics in appropriate folders 11-6.tmx had tiles on wrong layer, now fixed
2010-11-07Warps added and new 11-6 mapWombat3-28/+329
New 11-6 map added and warps added to 11-1 and 11-4 to get to 11-6
2010-08-30Bug Fixes in Maps and Items.xmlWombat2-11/+11
Fixed warping and collision bugs in 012-4 and 027-2 fixed terranite equipment to correspond with item_db in items.xml
2010-08-23mobs added to 012-4Wombat1-6/+22
mobs and a few minor fixes made to 012-4.tmx, a new cave map
2010-08-23Map Fixes and Mob AddsWombat6-129/+699
Map fixes and mob adds to several maps. Removed maps not to be used.
2010-08-22Removed warp object to 002-4Wombat1-8/+1
Removed the warp object to 002-4, warp is now based on an npc
2010-08-22cave maps, new monsters, terranite equipmentWombat3-0/+103
new 012 cave maps, terranite equipment stats, xml/png for moggun/terranite
2010-08-18Sandstorm Mine ChangesWombat2-93/+185
Monsters and Map related Changes to Sandstorm Mines
2010-08-17Revert "npcs.xml change"Wombat1-0/+56
This reverts commit 2ee532afb6640ee469d9a08725a7da72936c4173.
2010-08-17npcs.xml changeWombat1-56/+0
added golbenez npc id modified: npcs.xml
2010-08-16Inn Sink Particles and Inn MapWombat1-18/+20
Particles for zeny sink and 027-2.tmx graveyard inn (no objects added) new file: graphics/particles/golbenez.particle.xml modified: maps/027-2.tmx
2010-07-27Clean up some spawns and restore a warpremoitnane12-14/+21
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
2010-07-22Add map files for candor and fight caveChuck Miller2-0/+141
Reviewed-by: Turmfalke
2010-07-09Added missing tiles to 009-1Dweems1-2/+1
-Missing tree in the outskirts -Missing piece of building
2010-07-08Maps don't need +x.Maximilian Philipps1-0/+0
2010-07-08Fixed holes in the collision layersHelmut Grohne2-4/+3
The maps 017-1 (the forst with the theatre) and 028-1 (doctor's island) contained some small disconnected areas. Mobs would respawn there and would be stuck there until the server is restarted. The holes are now filled with collision tiles. Signed-off-by: Maximilian Philipps <Turmfalke2007@web.de>
2010-07-08Fixed a few small map errors.Maximilian Philipps3-50/+50
2010-06-23Fixed errors on 003-1Dweems1-6/+6
* missing collision tiles * tiles on wrong layer
2010-06-19Fix layer for barrel piles on 003-2Jared Adams1-3/+3
2010-06-18Add butterfly to mapsJared Adams12-0/+96
2010-06-18Add a start for map 003-2Jared Adams2-0/+73
2010-06-13Remove the land bridge between desert and woodlandJared Adams2-42/+39
2010-04-11Easter 2010Freeyorp2-0/+243
2010-04-10Fix some errors with the Theater and related mapsJared Adams3-46/+46
2010-04-02Add theater map and new cave by poison_ivyJared Adams4-36/+396
2010-01-04Revert "Add Christmas tree"Jared Adams1-6/+3
This reverts commit 42191920ed312f5e470313916af95e595058e486.
2009-12-23Add Christmas treeJared Adams1-3/+6
2009-12-09Fixing bugs in mapsStefan Dombrowski4-69/+69
Many small bug fixes, including the one that was reported by lien on the forum: http://forums.themanaworld.org/viewtopic.php?f=2&t=9069 Notice: This requires an update of the walkmaps.
2009-12-04Add swamp warpsJared Adams2-19/+33
2009-11-11Add a name to map 015-3Jared Adams1-0/+3
2009-10-30Fix a bad tree on 015-1Jared Adams1-1/+1
2009-10-29Fix script callsJared Adams1-2/+2
2009-10-29Fix more bad tilesJared Adams1-1/+1