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2011-01-13removing mobs from near miriam.Stefan Beller1-5/+5
These mobs are now far away, but still in the path for the miriam running quest.
2011-01-05maps resavedStefan Beller2-23/+25
no actual change, just reopening and saving again the graveyard maps. This is done due to trouble in the server repository (commit: ed8cac19500c515cae40c1fd4b2d87abd96ae3ba)
2011-01-05merging from previous test repo: ta-client-testingnmaligec3-83/+413
2011-01-03quick fixes for crypt mapsnmaligec2-19/+13
2011-01-03synch with new test repo.nmaligec25-233/+1881
2011-01-03new maps have proper names and music nowStefan Beller2-0/+11
2011-01-03Updates I made since ta-client-testing repo was closed: minor fix to ↵nmaligec5-51/+108
Hurnsald map entrances, plus additions for the crypt quest.
2011-01-03Merge branch 'master' of gitorious.org:~wombat/tmwdata/cache-clientdataStefan Beller1-3/+9
2011-01-03adding a place where miriam livesStefan Beller3-42/+168
it is a desert with lots of plants and catusses. The map is called 032-2 although it is west of 006-1 (pachuas place)
2010-12-31031-2: adding fireplace particle effect to the fireplaceJessica Tölke1-2/+3
2010-12-31changing 031-2 to make it look nicerJessica Tölke1-5/+10
2010-12-31cindy quest: resize cave, fix houseStefan Beller2-16/+23
resize the cave in which the fight takes place fixing some layer issues at the house of angela
2010-12-30removing the bats over the whole map in 031-3 for the cindy questJessica Tölke1-12/+4
2010-12-30Merge branch 'master' of gitorious.org:~wombat/tmwdata/cache-clientdataJessica Tölke1-21/+53
2010-12-30Merge branch 'master' of gitorious.org:~wombat/tmwdata/cache-clientdataStefan Beller2-18/+16
2010-12-30removing mobs from big cave in 031-3Stefan Beller1-21/+53
There is a clean place now for the yeti fight.
2010-12-29fixed a layer issue in 031-2Jessica Tölke1-3/+3
2010-12-29added home of Angela and Cindy for the Rescue Cindy QuestJessica Tölke2-14/+68
2010-12-28Merge remote branch 'mainline/master'Wombat2-18/+16
2010-12-28011-6 mobs rearrangedStefan Beller1-20/+365
2010-12-23One last fixJared Adams1-1/+1
2010-12-23Fix broken graphics paths on 031-3.tmxJared Adams1-4/+4
2010-12-23Fixed description on Guy Fawkes Mask and added Collision Tiles to 031-3Wombat1-7/+6
Fixed description on Guy Fawkes Mask in items.xml to match the defense in item_db.txt. Added collision tiles to 031-3 to prevent mobs from spawning in areas players can't reach.
2010-12-22Fixed logs infront of jacks houseDweems1-11/+10
-Added logs infront of jacks house to match 009-1.tmx -Changed back to gzip from zlib
2010-12-18Fixing collision tiles and map properties in snowlandStefan Dombrowski4-19/+22
2010-12-16adding yellow present boxesStefan Beller1-4/+53
2010-12-16nivalisStefan Beller1-16/+16
2010-12-09Mobs added to snowland maps, art and xml for new monstersWombat5-51/+306
Mobs added to new Kaizei maps, art and xml for Ice Element and Yeti
2010-12-07Merge remote branch 'master/master'Wombat1-5/+5
Conflicts: items.xml monsters.xml npcs.xml
2010-12-02nivails maps improvedStefan Beller2-6/+8
2010-11-30Fixing missing ground layer tileStefan Dombrowski1-5/+5
Bug was reported by natsuki3 on the forum: http://forums.themanaworld.org/viewtopic.php?f=8&t=11817
2010-11-23adding 019-3Stefan Beller2-10/+28
a cave below the snowfields in nivalis
2010-11-21nivalis fixupStefan Beller2-16/+32
2010-11-21adding a new nivalis cavemapStefan Beller2-2/+42
to be used as a labyrinth
2010-11-21another layer fixup for nivalisStefan Beller1-3/+3
2010-11-21fixes in layersStefan Beller3-33/+23
2010-11-21nivails mapsStefan Beller7-122/+150
adding new caves and warps for all maps
2010-11-20rules improvedStefan Beller1-20/+1
2010-11-07Adding Crypt Map and Crypt TilesetsWombat1-0/+64
2010-11-07new NivalisNina O'Reilly4-33/+228
2010-11-07warningsigns at entrance of 12-4Stefan Beller1-6/+6
2010-11-07added collision for warics bed in 009-4Stefan Beller1-19/+19
2010-11-07Orum Quest map 009-4Wombat1-0/+132
map 009-4 added with new items in items.xml related to quest
2010-11-07fixed some errors again in 012-4.tmxStefan Beller1-7/+7
the automapping feature did produce some errors at the transition to non-automapped regions (the bilevel regions )
2010-11-07012-4 redone with automapperStefan Beller1-7/+20
Due to errors the map was completely redone with the automapping feature. little changes ( more Fringe stuff )
2010-11-07mobs added to 011-6, red carpet added to 011-4Wombat2-12/+37
added mobs to new cave map, added a carpet to identify bandit lord entrance
2010-11-07correction of the automapping files.Stefan Beller24-942/+18
location changed from maps/rules/* to rules/* This was done to avoid trouble with the serverscripts of tmw. (So there are only those maps in the maps folder which are needed for the game.) The automapping feature got a more powerful logic. So there were slight changes at the rules as well In the rules folder there are 3 examples for automapping. There is just the set layer done. After automapping the rest of the maps is set up automatically.
2010-11-07fixed overlayer in 12-4Stefan Beller1-2/+2
There were some spikes not covered by the Over layer.
2010-11-07files needed for automapping feature of tiled-qtStefan Beller24-0/+947
This adds all the rules (folder rules in ./maps adn ./maps/rules.txt) and tiles (graphics/tiles/set_*) needed for the automapping feature. These rules help only mapping caves, icecaves and icemountains at the moment.
2010-11-07fixed a 12-4 over layerStefan Beller1-8/+8
There were some over layer tiles missing. now it looks like a real cave.