Age | Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
Added a snow particle effect made by Dark_Mage on 030-1 and 034-1.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Added in the stairs of the top floor of the hurnscald inn.
Added in the stairs of hurnscald hospital.
|
|
|
|
|
|
|
|
which the bot is getting checked.
|
|
002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2.
Added an over layer, even if unused, on maps 032-1 and botcheck area.
Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe).
Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190.
|
|
|
|
128). Player was able to activate barrier by walking on the floor on top of the barrier.
|
|
Missing Collision Tile - 145 143 & 147 143 Fixed walls
|
|
to add realism to the map. Was already on most of the cave maps.
|
|
104, 210 150 and 252 146.
|
|
sometimes.
Also added some forgotten particle effects on torches.
Tested.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
with a scythe or a wooden staff in the hands.
That implied the removal of some fringe tiles in the nearby maps.
|
|
maps: 044-1 and 030-1.
|
|
|
|
This commit can be reverted when 044-1 is released.
|
|
|
|
|
|
|
|
will now be warped two tiles in front of the same directed warp.
|
|
same on both maps.
|
|
Fixed some layering issues and changed some trees.
|
|
It seems some inconsistency isn't avoidable due to the tileset.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
They now each lead to the tile which is two tiles below the warp in the other direction.
This way it is easier to avoid being warped back and forth again and again.
|
|
|