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2011-10-28Fixed some walls in 011-4.ali-g1-8/+8
2011-10-28Fixed some walls in 020-3.ali-g1-8/+8
2011-10-28Fixed some walls in 031-3.ali-g1-8/+8
2011-10-13Added forgotten collision tiles on 020-1: 74 125 & 81 117 & 88 116.Ali-G1-2/+2
2011-10-13In map 012-3 350 118, tile was in over layer instead of fringe layer.Ali-G1-2/+2
2011-10-13Removed wrong minimaps on 030-1, 031-1, 033-1 and 034-1.Ali-G4-35/+31
Added a snow particle effect made by Dark_Mage on 030-1 and 034-1.
2011-10-13Added new snow effect.Darky2-0/+36
2011-10-13Fixed some warps in 013-3, 017-1 and 017-9.Ali-G3-10/+10
2011-10-13Minor review on 041-1 and 042-1 maps.Ali-G2-8/+8
2011-10-13025-3: missing collision tile: 71 56.Ali-G1-1/+1
2011-10-13Fixed some walls in 009-4.Ali-G1-2/+2
2011-10-13Removed two wrong collision tiles: 009-3 169 23 & 009-3 170 23Ali-G1-1/+1
2011-10-13Added in 009-2 forgotten tiles in over layers.Ali-G1-1/+1
Added in the stairs of the top floor of the hurnscald inn. Added in the stairs of hurnscald hospital.
2011-10-13Added a missing fringe tile on 009-1 45 40.Ali-G1-1/+1
2011-10-13In map 011-6, made some fringe tiles go in the ground layer.Ali-G1-2/+2
2011-10-09Deleting 011-5.Jessica Tölke1-55/+0
2011-10-06Map was too small, made it slightly bigger. Doesn't change the surface on ↵Ali-G1-9/+9
which the bot is getting checked.
2011-10-06Fixed all the empty tiles on ground layer of maps: 012-3, 013-1, 008-1, ↵Ali-G18-21/+31
002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2. Added an over layer, even if unused, on maps 032-1 and botcheck area. Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe). Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190.
2011-10-06Fixed the walls of the 011-3 map.Ali-G1-1/+1
2011-10-06Added fringe and collision tiles above two barriers in 025-3 (70 58 & 78 ↵Ali-G1-2/+2
128). Player was able to activate barrier by walking on the floor on top of the barrier.
2011-10-06Several fixes on map 018-3: - 138 44 Missing Tile in Over Layer - 135 50 ↵Ali-G1-3/+3
Missing Collision Tile - 145 143 & 147 143 Fixed walls
2011-10-06Added 2 tiles on each cave entrance facing down on over layer of map 011-6 ↵Ali-G1-1/+1
to add realism to the map. Was already on most of the cave maps.
2011-10-06Added some missing collision tiles on map 012-3 coordinates 270 137, 475 ↵Ali-G1-1/+1
104, 210 150 and 252 146.
2011-09-28Fixed the walls of 012-4, that implied the addition of some collision tiles ↵Ali-G1-4/+17
sometimes. Also added some forgotten particle effects on torches. Tested.
2011-09-28Fixed the same ground tile on both maps: 021-1 96 6 and 022-1 96 94.Ali-G2-2/+2
2011-09-28Fix the warp in 031-3 between 34 25 and 281 22.Ali-G1-3/+3
2011-09-28Fixed all the walls of 031-4, that implied adding few collision tiles.Ali-G1-4/+4
2011-09-28Fixed some walls : 031-3 275 223 and 031-3 296 214.Ali-G1-2/+2
2011-09-28Added a missing o=tile on 013-3 73 139.Ali-G1-1/+1
2011-09-28Made the floor be bright under windows in the hurnscald indoor map.Ali-G1-3/+3
2011-09-28Fixed the outside borders of Hurnscald Inn.Ali-G1-1/+1
2011-09-28Added some tiles in over layer near cliffs to avoid layer issues with player ↵Ali-G3-8/+13
with a scythe or a wooden staff in the hands. That implied the removal of some fringe tiles in the nearby maps.
2011-09-28Removed a tree that was overlapped by a collision tile. The tree was on two ↵Ali-G2-2/+2
maps: 044-1 and 030-1.
2011-09-27Remove some executable bits again.Ben Longbons5-0/+0
2011-09-25Removing warp from 031-3 to unreleased 044-1.Jessica Tölke1-7/+0
This commit can be reverted when 044-1 is released.
2011-09-25Adding new maps 044-1 and 044-3. Adapting 030-1, 033-1 and 031-3 to fit.Ali-G5-7/+242
2011-09-25Fixed the warp going from 006-1 to 032-3 and adding a missing collision tile.Ali-G2-3/+3
2011-09-25Added some collision tiles to a small, closed area.Ali-G1-12/+12
2011-09-23Fixed the coordinates of some warps made in the same direction. The player ↵Ali-G6-87/+87
will now be warped two tiles in front of the same directed warp.
2011-09-23Made 007-1 and 008-1 borders match together, some fringe tiles weren't the ↵Ali-G2-4/+4
same on both maps.
2011-09-20Some improvements on 033-1 and 034-1:Ali-G2-33/+18
Fixed some layering issues and changed some trees.
2011-09-20Changed some collision tiles on 020-1.Jessica Tölke1-3/+3
It seems some inconsistency isn't avoidable due to the tileset.
2011-09-20Adapt border of 020-1 to 031-1.Ali-G1-6/+6
2011-09-20Removed some wrong placed tiles in the over layer on 020-2.Ali-G1-2/+2
2011-09-20Removed a tree that didn't fit to the group of trees it was placed in.Ali-G1-1/+1
2011-09-20Fixed wrong collision tile on 003-1.Ali-G1-1/+1
2011-09-20Fixed the warp inside Caul's house. (018-2 to 018-3)Ali-G1-1/+1
2011-09-20Fixed a warp from 020-2 to 020-1.Ali-G1-1/+1
2011-09-20Making the warps between 011-3 and 011-4 more comfortable.Jessica Tölke2-4/+4
They now each lead to the tile which is two tiles below the warp in the other direction. This way it is easier to avoid being warped back and forth again and again.
2011-09-20Fixed a warp in 011-4 that wasn't 1*1 tile high and wide.Ali-G1-1/+1