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2011-07-05Fixed a lot of issues in several maps, especially cave maps. Most of the ↵Ali-G19-121/+121
problems were done because of the automapper.
2011-07-04Added particle effect for bonfire.Dark Nick1-0/+1
2011-07-02Fixed a hidden path for tall hats.Ali-G1-6/+6
2011-07-01Added the mob drops for the rossy quest. The grub-slime.png icon is still ↵Ali-G2-3/+3
missing though. Some maps were also fixed. Moreover, Flyvern became Hyvern. In addition, the brass armors became bromenal armors, however their sprites and icons kept the same name with "brass" in them.
2011-07-01Added the flame on the candle helmet which implied some fixes on few maps.Ali-G3-8/+8
2011-06-30Made a lot of fixes including layer issues, collision issues, wrong tiles ↵Ali-G12-198/+163
choosed, etc...
2011-06-21Remove a bunch of executable bitsBen Longbons3-0/+0
2011-06-19fixing some layer issues in the new room on 009-2Jessica Tölke1-4/+4
2011-06-18Hurnscald Inn:Jessica Tölke2-27/+44
changing maps to what it was before, adding private rooms in the left wing according to intention of original author
2011-06-18Removing a wrongly imported tileset in 009-2.Jessica Tölke1-3/+0
2011-06-18Made the hurnscald inn interior and exterior match.Ali-G2-34/+37
2011-06-17Make stumps walkable on the Candor external mapBen Longbons1-5/+6
2011-06-17042-1, 042-2, 041-1, 022-1 : some changes and fixes, adding warps and musicJessica Tölke4-30/+150
2011-06-17Added 042-2DJ Weems1-0/+35
-Added 3 inside buildings for 042-1
2011-06-17004-1, 022-1, 041-1, 042-1: fixing some warps and changing some collision tilesJessica Tölke4-27/+20
2011-06-17make all maps that use zlib compression use gzip compression insteadJessica Tölke6-67/+67
2011-06-17checking 033-1 and finishing 034-1Dweems2-27/+29
2011-06-17Added 041-1 and 042-1, connecting to 004-1 and 022-1deejay4-58/+208
2011-06-16Simplified a battle cave so that the char level 50 has a chance to end the ↵Ali-G1-1/+1
battle before the end of the timer.
2011-06-16Fixed some maps issues, added 2 new mobs, added the leaf particle effect.Ali-G2-10/+3
2011-06-15Improved both maps.Ali-G2-12/+5
2011-06-12Simplified a battle cave for players.Ali-G1-7/+9
2011-06-12Fixed a warp that shouldn't be here.Ali-G1-7/+0
2011-06-12Changed some warp points due to barriers for the quest.Ali-G3-96/+5
2011-06-12Changed some mobs location.Ali-G1-12/+5
2011-06-12Added new caves to make the quest longer. Also fixed some layer issues and ↵Ali-G2-63/+101
added some warps.
2011-06-12Added some fire particles that were missing.Ali-G1-2/+11
2011-06-12Added some mobs and warps to these maps.Ali-G3-5/+167
2011-06-12Fixed a lot of issues.Ali-G1-4/+4
2011-06-12Changed the position of a cave to make it invisible from other cavesAli-G1-4/+4
2011-06-12Added some new maps on 025-4 + fixed some layering and collision problems on ↵Ali-G2-21/+20
both maps 025-3 and 025-4. They are finished, only missing are the fire particles, mobs and warps.
2011-06-12Added collision and fireDeveloper1-16/+24
2011-06-12fixed some layering and collision problemsAli-G1-4/+4
2011-06-12Added some tiles on over for the secret passage.Ali-G1-2/+2
2011-06-12Map 025-3: Main Hall is finished. All that is needed on it are the warps to ↵Ali-G2-0/+88
the caves of map 025-4 + light for the torchs. Map 025-4: Small Caves are not finished. Some new battle fields (random small caves) need to be made. The warps from 025-3 to these are random, everything exaplined on forum.
2011-06-10Improved some warps between 010-1 & 011-1. And also between 018-1 & 018-3.Ali-G4-34/+33
2011-06-10Made Darnel NPC (map 027-2) fit the table where he sits by changing his ↵Ali-G1-1/+1
spritesheet and the table where he sits: the tile (in over layer) in front of him was removed to avoid an overlaping problem. Same thing with the beer is still happening but that'll stay like this unless the author of the NPC agrees to let it be changed.
2011-06-10Add the data need for the electricity boss battleChuck Miller2-17/+75
2011-06-04Removed the fluffies and replaced by snails. Also changed the hp given by 4 ↵Ali-G5-66/+71
food items. Amendment by Wombat: decrease delay for snail trail particle
2011-06-02fluffy mob addedWombat1-1/+9
2011-05-26Removed some ground that was supposed to be only under graveyard stones.Ali-G1-1/+1
2011-05-242 tiles missingAli-G1-1/+1
2011-05-23Fixed some layer and collision issues.Ali-G3-23/+23
2011-05-02Fix warp from Caretaker's houseJared Adams1-2/+2
2011-05-02Map 011-6 had few layer and collisions issues that were fixed. Thank you to ↵Ali-G1-7/+6
Ginaria for reporting.
2011-05-02Fixed a few benches and cupboardsAli-G1-6/+6
2011-04-29Fixed some layering problems with 3 beds + 2 fournituresAli-G1-4/+4
2011-04-29Fixed layering problemsAli-G1-9/+9
2011-04-26Fixed a tile + some collisions in graveyard and easter island.Ali-G16-129/+124
By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps. Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof. 027-1.tmx: - Fixed some ground under two graves. - Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees 028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground. 010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all. 003-2.tmx -> ticked some boxes 008-1.tmx -> ticked some boxes 009-3.tmx -> ticked some boxes and something more! 013-1.tmx -> ticked some boxes 013-3.tmx -> ticked some boxes 015-3.tmx -> ticked some boxes 017-2.tmx -> ticked some boxes 018-3.tmx -> ticked some boxes 029-3.tmx -> ticked some boxes 030-1.tmx -> ticked some boxes 031-1.tmx -> ticked some boxes 031-2.tmx -> ticked some boxes 031-3.tmx -> ticked some boxes
2011-04-04minor map layering issueWombat1-2/+2
cauldron on wrong layer