Age | Commit message (Collapse) | Author | Files | Lines |
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- Tileset fixes
- Travel / Death modifications
- Tulimshar Beautification Project
- Crypts (Base Release)
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Replaced small NPCs with tiles wherever necessary
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* fix tiles at 47,47
This map is a complete disaster, tiles are mixed over all layers. Marked for remap! Do not use this map as an example!
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* enlarging map by 20 tiles to the east.
* installing small cave for quest planned.
* adding warps.
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* Adding 043-4.
* Adding warp from 043-3 to 043-4.
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* fixing https://forums.themanaworld.org/viewtopic.php?p=140509#p140509
* fixing https://github.com/themanaworld/tmwa-client-data/issues/50
In commit e6fe61806db6bdd8a95c64d96b12b8ba42de0d96 a wrong version of map 019-3 was used and therefore caused problems with warps to this map. I looked at the new map and tried to find changes from the commit and applied everything I found to the old version of the map. Following I had to edit the warp on 030-3.
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* replaced some corner tiles with the correct tile.
* moved tiles from Ground to Over and replaced them with floor.
013-3:
* renamed empty layer Cliffs to Ground2.
* moved all x1 tiles from Fringe to Ground2.
* moved x2 tiles from Over to Fringe
* Fixed issue presented at https://github.com/themanaworld/tmwa-client-data/issues/25
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* adding minimap.
* adding music.
* moving dest. location of warp to 043-3 one tile.
* rename Slime Hive to Sandy Dungeon, Slime Hive can be located at e.g. 45,126.
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* adding music.
* renaming map.
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Fixing issue at https://github.com/themanaworld/tmwa-client-data/issues/37
Moving tiles from Fringe into Ground2
Adding collision at 77,99
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* Collision fix at 79,124
reported by straelyn
https://forums.themanaworld.org/viewtopic.php?p=139597#p139597
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reported by straelyn
https://forums.themanaworld.org/viewtopic.php?p=139589#p139589
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fixing issue reported by Agent Killer
https://forums.themanaworld.org/viewtopic.php?f=2&t=17908
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* Collision:
+21/22,54
- 63/64,26
+63/64,25
- 63/64,23
+63/64,22
* renamed Ground1 to Ground.
* removed transperant tiles from Ground2.
* removed black tiles from Ground2 which are already in Ground.
* moved floor tiles from Ground2 to Ground.
* moved x1 tiles from Fringe to Ground2 / Ground.
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* renaming Ground1 to Ground, Lower to Ground3.
* removing black tiles from Ground2 which are in Ground.
* Moving x2 tile from Ground3 to Fringe
* Collision:
- 49/50,20
- 52/53,20
- 57/58,20
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* Adding inn_x2/x3.tsx
* Replacing tiles which are also in inn/2 with their according x2/x3 versions.
* Moving tiles from Fringe to Ground2 / Ground.
* Moving tiles from Ground2 to Ground.
* Collision:
- 65,30
- 78,30
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002-3:
* fixing fence at 62,42.
021-2:
* fixing over in the Wizard's Inn's second floor.
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* Renamed layer Cliffs to Ground2.
* Removed empty layer Over2.
* Removed unused tileset woodland_indoor_x2.tsx.
* moved all x1 tiles from Fringe to Ground2.
* moved Fringe tiles from Over to Fringe.
* put in Tiles which were lost in a previous clean up. (reported by varuna)
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fixing misplaced tile reported by Kazenawa http://forums.themanaworld.org/viewtopic.php?f=2&t=17673
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* Adding collision to both of the beds.
* Renamed Cliffs Layer to Ground2.
* Moving all x1 tiles from Fringe to Ground2.
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https://github.com/themanaworld/tmwa-client-data/issues/22
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All warps moved from old to new style
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Old style dest_x = <xtile_in_pixels>
New style dest_tile_x = <xtile>
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The cactus was on fringe, but the cliff on over. Moved the cactus to an
over layer to prevent the top from getting hidden under the cliff.
Also fixed small duplicate tile issue at the cliff next to the mine
entrance.
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* move all x1 tiles from Fringe to Ground2/3.
* fixed the issue with the track at 69,100 reported by straelyn.
* cleaned up the layers.
* collision fix at:
- 96,93
- 26,62 to 30,62
- 50,76
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http://forums.themanaworld.org/viewtopic.php?p=136069#p136069
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* moved all x1 tiles from Fringe to Ground2/3
* fixed collision at 99,124 by inserting a stone
* fixed some minor overlapping issues
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collision on palm trees on 002-1
Over tiles by west entrance on 021-3
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Conflicts:
license.txt: graphics/tiles/Woodland_ground.png was changed in master
added also enchilado here, since that edit was forgotten
npcs.xml: id conflict with trapper and supply chest, moved supply chest down to 378
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Map edits to set all layers the same.
added 021-3 sewers
added 002-2 Malvox house
added 002-3 mining camp
added 043-1 new area for slime quest
added 043-3 new dungeon for slime quest
moved old 002-3,002-4 down one level
added sewer entrances to 021-2
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011-1:
* Fixed part of Oscar's House in 011-1.
* updated minimap.
018-1:
* moved all x1 tiles from Fringe to Ground2.
* Fixed overlap to 011-1 regarding changes on 011-1.
* repaired the roof of the Woodland Mining Camp Indoors.
* added a "To" to the name of the warps to 018-2.
* removed some dirt tiles at 35,0.
* updated minimap.
* removed collision at:
47,62
46/47 ,64
50, 66/67
129,96
54,79
54-59,80
018-3:
* moved all x1 tiles from Fringe to Ground2.
* overwrote tiles 90,100 - 96,108 - 103,108 - 110,49 with floor tiles on Ground.
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055-1:
* Moved warp 100,82 to 100,83.
* because warp on 055-3 was moved, warp on 055-1 to 055-3 had to be edited.
055-3:
* Fixed warp offset at 98,114.
* Added south cave exit tiles to Over.
* moved warp from 50,42 to 50,43.
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* Added collision at 057-1 108,39.
* moved tile from Over to Ground2 at 057-1 65,49.
* Added black tile to over at 025-3 157,83.
bugs reported by straelyn
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021-1:
* Moved all x1 tiles from Fringe to Ground2.
* Renamed Ground1 to Ground.
* Fixed Houses which were in Ground2 and belonged to Ground.
* Fixed collision at the small pond at 105,140.
* Added Plant at 123,23 and fixed collision around it.
* Moved tiles at 107,48 into the correct layer.
* Fixed warps into the new forge, renamed the warps to the old forge.
* Edited all warps to have a "To <South Tulimshar>" instead of "to".
* Added collision tiles to where Hetchel sits.
021-2:
Cleaned up the mess in the new forge:
* Cleaned up numerous layers, removing tiles which were overwritten by other tiles, moving them into the correct layer, replacing tiles with their newer x2 version.
* Fixed collision at:
- Chairs
- Shelves
* Fixed warps out to 021-2.
* Edited all warps to have a "To <South Tulimshar>" instead of "to".
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* moved x1 tiles from Fringe to Ground2.
* ran tools/minimap-render.py 015-1
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* fixed 20 tile borderzone.
* moved 76,20 from Over to Ground3.
* removed all tiles from Ground2 which were already in Ground.
* exported tilesets. map is now using <tileset>.tsx.
* moved 24, 23 / 24 from Ground2 to Ground.
* edited Authors; tux9th is not an author of this map.
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removed Collision:
* 35,36
* 137 / 138 ,84
* 75 / 76, 100
* 47, 84
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