Age | Commit message (Collapse) | Author | Files | Lines |
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Fixes Mob Pathing Bug Expolit
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Open Diagonal on upper level causing mobs to attack from above
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Fixed Fringe Issues with oversized sprites
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Added Tileset woodland_village_x3.png
Fixed Tileset woodland_village.png
Fixed Tileset woodland_x3.png
closes #120
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Place to hold GM events
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* Tutorial is a quick funnel
* Exits are obvious and open
* New Side Quests
** Valon's Beast Mastery
** Zegas's Barrels
** Magic Wand
* Some Quests stay open after tutorial is done
* House Maggot & Tame Scorpion added
* Made Magic usable for lowbies with Wand
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Add Sail Away to Boats
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Map fix for 022-1
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map fix in 042-1
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fixes #87 map bug in 027-4 36,37
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Fixes Map 043-1 88 118
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Unused tileset
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Fixes #82
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Music naming
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Added Clouds Calling to the ships.
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Content was made aware to be of questionable liscensing
Tileset art in question was created under GPLv2 liscense material
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- Tileset fixes
- Travel / Death modifications
- Tulimshar Beautification Project
- Crypts (Base Release)
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Replaced small NPCs with tiles wherever necessary
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* fix tiles at 47,47
This map is a complete disaster, tiles are mixed over all layers. Marked for remap! Do not use this map as an example!
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* enlarging map by 20 tiles to the east.
* installing small cave for quest planned.
* adding warps.
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* Adding 043-4.
* Adding warp from 043-3 to 043-4.
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* fixing https://forums.themanaworld.org/viewtopic.php?p=140509#p140509
* fixing https://github.com/themanaworld/tmwa-client-data/issues/50
In commit e6fe61806db6bdd8a95c64d96b12b8ba42de0d96 a wrong version of map 019-3 was used and therefore caused problems with warps to this map. I looked at the new map and tried to find changes from the commit and applied everything I found to the old version of the map. Following I had to edit the warp on 030-3.
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* replaced some corner tiles with the correct tile.
* moved tiles from Ground to Over and replaced them with floor.
013-3:
* renamed empty layer Cliffs to Ground2.
* moved all x1 tiles from Fringe to Ground2.
* moved x2 tiles from Over to Fringe
* Fixed issue presented at https://github.com/themanaworld/tmwa-client-data/issues/25
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* adding minimap.
* adding music.
* moving dest. location of warp to 043-3 one tile.
* rename Slime Hive to Sandy Dungeon, Slime Hive can be located at e.g. 45,126.
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* adding music.
* renaming map.
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Fixing issue at https://github.com/themanaworld/tmwa-client-data/issues/37
Moving tiles from Fringe into Ground2
Adding collision at 77,99
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* Collision fix at 79,124
reported by straelyn
https://forums.themanaworld.org/viewtopic.php?p=139597#p139597
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reported by straelyn
https://forums.themanaworld.org/viewtopic.php?p=139589#p139589
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fixing issue reported by Agent Killer
https://forums.themanaworld.org/viewtopic.php?f=2&t=17908
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* Collision:
+21/22,54
- 63/64,26
+63/64,25
- 63/64,23
+63/64,22
* renamed Ground1 to Ground.
* removed transperant tiles from Ground2.
* removed black tiles from Ground2 which are already in Ground.
* moved floor tiles from Ground2 to Ground.
* moved x1 tiles from Fringe to Ground2 / Ground.
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* renaming Ground1 to Ground, Lower to Ground3.
* removing black tiles from Ground2 which are in Ground.
* Moving x2 tile from Ground3 to Fringe
* Collision:
- 49/50,20
- 52/53,20
- 57/58,20
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* Adding inn_x2/x3.tsx
* Replacing tiles which are also in inn/2 with their according x2/x3 versions.
* Moving tiles from Fringe to Ground2 / Ground.
* Moving tiles from Ground2 to Ground.
* Collision:
- 65,30
- 78,30
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002-3:
* fixing fence at 62,42.
021-2:
* fixing over in the Wizard's Inn's second floor.
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* Renamed layer Cliffs to Ground2.
* Removed empty layer Over2.
* Removed unused tileset woodland_indoor_x2.tsx.
* moved all x1 tiles from Fringe to Ground2.
* moved Fringe tiles from Over to Fringe.
* put in Tiles which were lost in a previous clean up. (reported by varuna)
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