Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2013-05-25 | paved roads in Tulimshar with sand coverings | wushin | 1 | -5/+16 | |
2013-04-22 | Fix all the wrong spawn names | Ben Longbons | 1 | -2/+2 | |
2012-09-27 | Fixed overlapping issues in: | tux9th | 1 | -5/+5 | |
* 006-1, 021-1, 022-1, 024-1, 041-1, 042-1 Fixed Watercollision to global standard in: * 001-1, 003-1, 004-1, 021-1, 022-1, 041-1, 042-1 | |||||
2012-08-13 | Convert map compression format back to gzip. It turned out that the 0.5.0 ↵ | Jessica Tölke | 1 | -860/+15 | |
client, which is still supported, can't handle CSV. | |||||
2012-07-31 | Canonicalize tileset order and use external tilesets | Ben Longbons | 1 | -607/+586 | |
2012-07-20 | Canonicalize tileset names. | Ben Longbons | 1 | -10/+10 | |
Also remove some executable bits | |||||
2012-07-17 | Fixed the large mapping error on 042-1 | Dweems | 1 | -530/+918 | |
042-1 had been completely remapped. 041-1, 024-1, and 022-1 have been fixed accordingly to match 042-1. | |||||
2012-07-11 | Convert all maps to CSV. | Ben Longbons | 1 | -15/+510 | |
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit. | |||||
2012-01-26 | Fixed mapping errors reported by Len on maps 022-1, 041-1 and 042-1. This ↵ | ali-g | 1 | -2/+2 | |
includes some fixes about layer and collision issues. | |||||
2011-12-23 | Added a missing collision tile on 042-1 (36,75). Reported by "Knight". | ali-g | 1 | -1/+1 | |
2011-10-13 | Minor review on 041-1 and 042-1 maps. | Ali-G | 1 | -5/+5 | |
2011-09-14 | Adding maggot spawn object to 042-1. | Jessica Tölke | 1 | -0/+8 | |
2011-09-12 | Full map review: | Ali-G | 1 | -8/+8 | |
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. | |||||
2011-09-05 | Reviewed all the maps. | Ali-G | 1 | -0/+1 | |
Added and changed some map names. Some minor fixes on several maps. | |||||
2011-07-16 | fixing some layering issues on 042-1 | Jessica Tölke | 1 | -2/+2 | |
2011-07-08 | "Peace" added as sound for tutorial area. | Wombat | 1 | -1/+1 | |
This song may work as a good intro before meeting Tulimshar's "Faith" music. | |||||
2011-07-05 | Fixed a lot of issues in several maps, especially cave maps. Most of the ↵ | Ali-G | 1 | -1/+1 | |
problems were done because of the automapper. | |||||
2011-06-21 | Remove a bunch of executable bits | Ben Longbons | 1 | -0/+0 | |
2011-06-17 | 042-1, 042-2, 041-1, 022-1 : some changes and fixes, adding warps and music | Jessica Tölke | 1 | -11/+28 | |
2011-06-17 | 004-1, 022-1, 041-1, 042-1: fixing some warps and changing some collision tiles | Jessica Tölke | 1 | -10/+10 | |
2011-06-17 | make all maps that use zlib compression use gzip compression instead | Jessica Tölke | 1 | -10/+10 | |
2011-06-17 | Added 041-1 and 042-1, connecting to 004-1 and 022-1 | deejay | 1 | -0/+68 | |