Age | Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
- Tileset fixes
- Travel / Death modifications
- Tulimshar Beautification Project
- Crypts (Base Release)
|
|
|
|
Old style dest_x = <xtile_in_pixels>
New style dest_tile_x = <xtile>
|
|
|
|
|
|
Now 044-1 will be reached via 019-1 -> 019-3 -> 019-4 -> 044-1.
Therefore:
* Adding 019-4
* Editing 019-3 (adding a warp to 019-4)
* Editing 044-1 (redirecting warp to 019-4)
* Editing 031-3 (removing warp to 044-1)
|
|
client, which is still supported, can't handle CSV.
|
|
|
|
If you get merge conflicts from this, prefer yours,
then open in Tiled and save in CSV again, then commit.
|
|
Placing new monsters White and Blue Slimes.
Opening warp from 031-3 to 044-1.
|
|
|
|
018-2, 020-3, 031-3, 042-2, 044-1
|
|
|
|
|
|
|
|
This commit can be reverted when 044-1 is released.
|
|
|
|
Fixed the walls of the caves.
Also removed the part that were moved to 031-4 as yeti battle cave.
Replaced it by a new cave which corresponds to the other ones of the map.
|
|
Renamed layer names in order to have the same layer naming scheme on all maps.
In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same.
All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates.
Improving the warps position on the maps.
Started reviewing all the objects of all maps:
- Giving natural numbers to coordinates, height and width.
- Renaming correctly each object name.
- Avoid the use of capital letters in object properties and type.
- Removed collision tiles put just in front of warps.
- Changed few last map names to fit correctly with the warp names.
- Random layer fixes.
|
|
Added and changed some map names.
Some minor fixes on several maps.
|
|
problems were done because of the automapper.
|
|
By "ticked some boxes" I mean that when you open it, it doesn't show everything such as collisions and/or ground, etc… I fixed that. Nothing to worry about, there isn't any other change on these maps.
Woodland_graveyard_crypt.png -> fixed some weird blue pixels on the roof.
027-1.tmx:
- Fixed some ground under two graves.
- Changed some collisions here and there and erased two trees. These link because people could walk onto these two trees
028-1.tmx -> Changed some collisions near the water. Sometimes, people could walk on the water and somewhere else, they couldn't walk on the ground.
010-2.tmx -> Erased some grey ground that was not in the map itself, doesn't change the map at all.
003-2.tmx -> ticked some boxes
008-1.tmx -> ticked some boxes
009-3.tmx -> ticked some boxes and something more!
013-1.tmx -> ticked some boxes
013-3.tmx -> ticked some boxes
015-3.tmx -> ticked some boxes
017-2.tmx -> ticked some boxes
018-3.tmx -> ticked some boxes
029-3.tmx -> ticked some boxes
030-1.tmx -> ticked some boxes
031-1.tmx -> ticked some boxes
031-2.tmx -> ticked some boxes
031-3.tmx -> ticked some boxes
|
|
Previously it were scripted warps due to christmas event.
|
|
|
|
resize the cave in which the fight takes place
fixing some layer issues at the house of angela
|
|
|
|
|
|
There is a clean place now for the yeti fight.
|
|
|
|
|
|
Fixed description on Guy Fawkes Mask in items.xml to match the defense in
item_db.txt. Added collision tiles to 031-3 to prevent mobs from spawning
in areas players can't reach.
|
|
|
|
|
|
Mobs added to new Kaizei maps, art and xml for Ice Element and Yeti
|
|
|
|
to be used as a labyrinth
|