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path: root/maps/027-3.tmx
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2016-04-24Deadmere - Undead Townwushin1-13/+13
2014-07-11Fixes Mob Pathing Bug Expolitwushin1-7/+7
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-296/+795
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-3/+3
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-15/+460
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-460/+15
client, which is still supported, can't handle CSV.
2012-08-06fixed tilesets in 027-3/4tux9th1-158/+64
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-355/+345
2012-07-12Fix bugs in maps caught by my stricter converterBen Longbons1-2/+2
2012-07-11Convert all maps to CSV.Ben Longbons1-18/+552
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-09-12Full map review:Ali-G1-27/+27
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-06-21Remove a bunch of executable bitsBen Longbons1-0/+0
2011-01-29Second last commit: updates to the crypt map, tileset and misc graphics.nmaligec1-15/+14
deleted debugroom map.
2011-01-05maps resavedStefan Beller1-11/+12
no actual change, just reopening and saving again the graveyard maps. This is done due to trouble in the server repository (commit: ed8cac19500c515cae40c1fd4b2d87abd96ae3ba)
2011-01-03quick fixes for crypt mapsnmaligec1-9/+6
2011-01-03synch with new test repo.nmaligec1-2/+5
2011-01-03Updates I made since ta-client-testing repo was closed: minor fix to ↵nmaligec1-19/+27
Hurnsald map entrances, plus additions for the crypt quest.
2010-11-07Adding Crypt Map and Crypt TilesetsWombat1-0/+64
2010-10-04fix in cryptStefan Beller1-3/+3
2 tiles changed
2010-10-02crypt without mobsStefan Beller1-0/+64
This is the crypt without mobs, but functional in all other needs. added needed tilesets removed map 030-3 which was a testing map for this. new file: graphics/tiles/Crypt-Fringe-x3.png new file: graphics/tiles/Crypt-Fringe.png modified: maps/027-1.tmx new file: maps/027-3.tmx new file: maps/027-4.tmx deleted: maps/030-3.tmx